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Sol from OpenAI one-shotted a multi-tentacled creature morphology and RL training harness, launched and monitored the run on vast.ai on an H200 and created a Three.js + WebGL / WebGPU browser environment for the harvested policy to crawl around in. I woke up and this guy was running on... show more
27,751 views • 3 months ago •via X (Twitter)
31 Comments

@OpenAI @vast_ai @threejs @webgl_webgpu I've been really wanting to see something like this but for zero gravity nuclear powered space squids with 20 mi tentacles that crawl along the rings of Saturn or Jupiter

@OpenAI @vast_ai @threejs @webgl_webgpu like this?

@OpenAI @vast_ai @threejs @webgl_webgpu ooo wow, amazing, I feel like the tentacles might be a bit different, more like fishing poles that fling out with grippers on the end , but so cool!!

@OpenAI @vast_ai @threejs @webgl_webgpu holy shit i love your rl mons

@OpenAI @vast_ai @threejs @webgl_webgpu be careful or he might crawl out of your computer

@OpenAI @vast_ai @threejs @webgl_webgpu Any chance for sharing the instructions/prompt you provided?

@OpenAI @vast_ai @threejs @webgl_webgpu looks glitchy

@OpenAI @vast_ai @threejs @webgl_webgpu I love this demo. Very original!

@OpenAI @vast_ai @threejs @webgl_webgpu and they block everything that matters. Stop propping up slop. They block REAL medicine and science. FIGHT!!!! Why does everyone roll over? •

@OpenAI @vast_ai @threejs @webgl_webgpu One-shot from RL harness to Three.js is wild. That pipeline used to take a week of glue code.

@OpenAI @vast_ai @threejs @webgl_webgpu no way for this to go wrong

@OpenAI @vast_ai @threejs @webgl_webgpu nice!!!

@slimer48484 @OpenAI @vast_ai @threejs @webgl_webgpu What does the design doc / prompt look like for something like this?

@OpenAI @vast_ai @threejs @webgl_webgpu He cute

@OpenAI @vast_ai @threejs @webgl_webgpu He need eyes and a gf

@OpenAI @vast_ai @threejs @webgl_webgpu Sorry but I only saw this (Not dunking on ur work, amazing stuff keep it up!)

@OpenAI @vast_ai @threejs @webgl_webgpu Right!?

@OpenAI @vast_ai @threejs @webgl_webgpu Watching RL agents discover effective behaviors is always fascinating.

@OpenAI @vast_ai @threejs @webgl_webgpu that is so fun!

@OpenAI @vast_ai @threejs @webgl_webgpu Intelligence will emerge with RL. Matter of time it’s everywhere.

@OpenAI @threejs @webgl_webgpu Awesome!

@OpenAI @vast_ai @threejs @webgl_webgpu My only nitpick is I wish the tentacles used phsyical forces. Very cool waviness and extention/retraction. I wonder what the gameplay and story might be like.

@OpenAI @vast_ai @threejs @webgl_webgpu Good question. One cool thing about training these policies is you can also use them as an animation controller. And use player inputs to steer them around.

@OpenAI @vast_ai @threejs @webgl_webgpu That's cool.

@OpenAI @vast_ai @threejs @webgl_webgpu I like when it latches onto thin air instead of the pylons. That’s incredible. Was that part of the one-shot prompt? To ignore the pylons and just move the arms wherever, in one-shot?

@OpenAI @vast_ai @threejs @webgl_webgpu Neat! How much did the RL cost you? How long did it run?

@OpenAI @vast_ai @threejs @webgl_webgpu This one cost me ~4$ And took a few hours

@OpenAI @vast_ai @threejs @webgl_webgpu Awesome work! Were you on ultra? Also wondering: Could it be that the creature latch to the void? Sometimes, it seems like the tentacles are attached to a point in space that is not a surface. Any clues about the reasons? Do you plan to evolve the creature further?

@OpenAI @vast_ai @threejs @webgl_webgpu I was on ultra. Likely some kind of collider scaling issue. I see this kind of thing a lot still actually. Across engines.

@OpenAI @vast_ai @threejs @webgl_webgpu Waking up to find it built and trained a whole creature overnight is such a wild feeling to imagine

@OpenAI @vast_ai @threejs @webgl_webgpu Always imagined that’s what Ethereum-Land might look like.. 😅
