Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

some more kitchen assets - customizable rooms through build mode (not implemented yet) (📋 commission info in quote retweet) [ #Roblox | #RobloxDev | #Devlog ]

12,683 görüntüleme • 1 yıl önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

Comprehensive Guide to Maximize Your Points in the Mode Airdrop: Strategies and Tips 🟡 Mode's airdrop is available, but earning points is not just about volume. Here's what really matters when it comes to increasing your points: Precheck: • Past activity, NFT holdings, and participation in Mode campaigns get you points. (Testnet participants, early NFT holders, and Degen Score Beacon holders) TVL: • Bridge your assets to Mode and keep them there for maximum points. The longer, the better! • Fees generated matter more than just volume, so avoid botting. Referrals: • Can't bring big TVL? Refer others who do! You earn 16% of their points (TVL & fees). Example: Refer someone who generates 10,000 points, you get 1,600. Quests & Ecosystem: • Complete on-chain quests and use approved dapps for points. More dapps coming soon! • Provide liquidity to approved partners and earn double the points for TVL. Bonus Points: • Get a Mode NS name for points and future ecosystem benefits. • Keep an eye out for partner airdrops (separate from Mode points). How not to earn points • Volume doesn't matter. Focus on fees generated. • Buying Mode NFTs now won't get you points. They might be useful later, but for now... nah. • Making tons of wallets is pointless. 1 wallet with high TVL beats 100 with low TVL. • Depositing $10 and doing nothing won't work. Be active, bring value, and support the ecosystem. Remember, this is only Airdrop 1. Mode is building a thriving ecosystem and your active participation is important. Participate, earn points and be part of Mode. If you have not yet participated in Mode 🟡 airdrop campaign, do it now! You will need to enter through a referral link: Or use my code: 2uyMS8 If You Know You Mode, Good luck Chad!

ETHachi Uchiha | Crypto DEGENius

17,392 görüntüleme • 2 yıl önce

⚡️🇺🇸🇮🇷🇮🇱BREAKING: Iran–U.S. Talks in Islamabad as Israel Escalates in Lebanon Rejecting Ceasefire despite Washington Talks. Israeli forces are raiding Nabatieh and attempting ground control in Bint Jbeil, southern Lebanon as the U.S and Iran arrive in Islamabad to hold talks. Iran’s FM Abbas Araghchi says Iran is entering negotiations with “complete distrust,” blaming repeated U.S. failures to uphold commitments, and calling for immediate international action to stop Israeli attacks on Lebanon. He stressed Iran will defend its interests fully. An Iranian delegation led by Araghchi and Parliament Speaker Mohammad Bagher Ghalibaf arrived in Islamabad and met Pakistan’s army chief Asim Munir. Tehran protested U.S. ceasefire violations, noting it agreed to talks on two conditions, release of frozen assets and a Lebanon ceasefire, both reportedly accepted via Pakistani mediation but not yet implemented. Iran has also maintained restrictions on oil tanker passage through the Strait of Hormuz. Talks are set for one day, with possible extension. Reuters, citing a senior Iranian source, reports the U.S. agreed to release frozen Iranian assets, which Tehran sees as a test of good faith and linked to safe passage in Hormuz before any permanent deal however a senior U.S. official told CBS News that Washington has not agreed to release any frozen Iranian assets, denying earlier reports. A Pakistani source told Al Jazeera efforts are ongoing for direct U.S.–Iran talks; otherwise, indirect talks will proceed within the same timeframe. Iran rejects separating Israel from the U.S., holding Washington fully responsible. Meanwhile, Israel says it will not discuss a ceasefire with Hezbollah in upcoming Washington meetings and continues operations in Lebanon. Sources: AlJazeera, Reuters, FarsNews, ISNA.

Suppressed News.

40,458 görüntüleme • 4 ay önce

Building The On-Chain Cooperative 🟡 Welcome to the dawn of a new era in the crypto space, where the buzzword "community" is not just a hollow echo but a vibrant force that propels us towards a brighter future. Let's delve into the heart of MODE, the Onchain Cooperative that seeks to redefine the landscape of web3. What does MODE stand for? MODE stands for building an on-chain cooperative focused on sustainable growth and collective prosperity. At its core, MODE is guided by the principles of cooperation, shared incentives, and community-driven development. The goal is to shift from the "fat protocol" mentality where most value accrues to the blockchain/protocol itself, towards an ecosystem where builders, users, and applications can thrive together. What’s MODE's vision and mission in the web3 space? MODE's vision is to return to web3's founding promise - a future that is better for all, not just the individual. A world with aligned incentives that drive growth for everyone involved. A place with opportunities for all, not just the few. The mission is to pioneer the on-chain cooperative - where contributors are rewarded fairly based on the value they provide. Features like Sequencer Fee Sharing distribute a portion of fees to smart contract developers, incentivizing participation. The aim is to encourage collaboration instead of confrontation. Together, the MODE community can deliver new models for cooperation and shared prosperity in web3. Mode Network will solve many problems today in Web3: • Lack of incentives for developers: Developers creating decentralized apps (dApps) currently have few direct economic incentives to create and maintain their projects. Mode provides them with a steady source of income through fee-sharing. • Lack of collaboration: There are few incentives for blockchain projects to compete less and collaborate more for the benefit of the entire ecosystem. Mode's model encourages collaboration by aligning participants economically. • Excessive value accrual at the protocol layer: Mode aims for a more balanced model where the protocol's success is fueled by the success of application developers/builders and the wider community. Growth is a two-way street – "as we grow, you grow". The MODE Pledge 💛 The promise of crypto and blockchain is a brighter future. One that is better for all not just the individual. Where nothing is more important than community. We've strayed from this path. Entering a world of player vs player. Where value is extracted rather than shared. The game is zero sum rather than positive sum. And incentives are aligned with domination, rather than cooperation. Mode is the dawn of a new age. and a return to the promise of what can be. A world with aligned incentives that drive growth for builders, users and projects. A place with opportunities for all, rather than the few. Where we say goodbye to the 'fat protocol', and hello to the onchain cooperative. Join us on our mission to grow together. If this vision for a community-powered web3 ecosystem resonates - where creators are rewarded for their contributions - you can join the MODE on-chain cooperative! Visit Join the discord community Follow Mode 🟡 Together, we can transform web3 into a positive-sum game that unlocks new possibilities for all. Where your growth fuels the growth of others. Let's build the on-chain cooperative!

ETHachi Uchiha | Crypto DEGENius

16,774 görüntüleme • 2 yıl önce

Some insider info regarding Deadlock PvE. The PvE mode features 4 game variants and 7 different stages* (*?). Heroes have a progression system and personal Artifacts (currently one of the testing options). ​You kill monsters and get a chest containing an item. In one of the variants, chests drop from bosses. In another, they are rewarded for completing challange (potentially along the lines of: "kill 100 monsters using the 1st skill, get upgrades beneficial for the 1st skill"). Items can stack and be upgraded (similarly to Streetbrawl, but like you'll get 4 items, but each duplicate will affect the damage percentage, radius, etc.) The number of items and possible upgrades is limited. There are also legendary items from Streetbrawl, as well as a new type of item (artifacts) that have a separate inventory slot. ​Bosses can disable your stamina and items, and affect both you and the monsters in general. The final objectives differ for each mode, but exact descriptions are not available yet. --- ​In reality, this is the exact same thing that happened with StreetBrawl 6 - Valve threw in a wide variety of ideas and is currently testing them. (For those who don't remember, there were initially many different rumors about how StreetBrawl worked, but the final 4v4 system, random items, and round-based combat remained). Information from an anonymous source who previously discussed the mod-split in the Ranked update and the item changes in the Minor Update (prior to the Ranked update)

DEADLOCK PROJECT 8

207,129 görüntüleme • 3 gün önce

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,198 görüntüleme • 7 ay önce

GM Lot of speculation from the community on the photo I posted showing a container with the "Tether Energy" logo. "Is the site real?", questioned some tabloid. Did Paolo really photoshopped the logo on a container? Did Paolo really start to eat cabbages and vegetables? Well, let's start from the beginning. Tether, as announced since few months, has started Tether Energy ⚡️. TE is growing partnerships around the world with local companies, providing capital, infrastructure support, development and general expertise to build renewable energy production and #bitcoin mining sites. TE is choosing partners that have solid local connections, outstanding and passionate personnel and that demonstrate deep respect for the environment. At Tether we believe that #bitcoin mining has to be as geographically decentralized as possible, with the goal of reducing the current heavy concentration in specific countries. Is the photo real? Yes. That photo shows one of the control rooms in one of the sites that is currently being finalized and will start soon operations. Where? In LATAM. We tend to not share exact locations to avoid personnel harassment, a valid concern given the amount of detractors obsessed with Tether. You can almost hear some of them screaming: "NOOOOOOOO if you don't tell us the address, zip code, surname of the cow that is eating the grass nearby, then it's not real!!!!!" Then why the logo was overimpressed? We thought that the photo would have been shared on newspapers so the team wanted to brand it. And in fact this is exactly what happened. Moreover, putting gigantic Tether logos would not be great from physical privacy of the site point of view. It has been quite entertaining to follow the "GOTCHA!!" moment of some paid groups, desperately hoping to have found the holy grail of their anti-Tether theories, as if companies would not usually put their logos on things they build. "NOOOOOOOO!!! If it's not real paint then the entire thing does not exist!!!" So does it make it less real? No. It's really happening. The site is progressing well, everyone in the team is super excited and working around the clock to start operations in the next few weeks. Can you show something more? Sure, here is the 3D design of how the mining site will look like in a few months

Paolo Ardoino 🤖

357,431 görüntüleme • 3 yıl önce

FSD 14.3.5 Down Under initial review Let me start right at the top by saying that in my 2.5 hour drive, I had 2 instances of a critical issue which I'm sad to say, in my opinion is a blocker to any wide roll-out of this build. The issue is shown in the clip below, which I'm calling the "Wiggle of Death". Half way through the roundabout you can see the steering wheel start wiggling from left to right as the car heads straight for the curb. Had I not intervened, it could have resulted in an impact. The other instance was the same behaviour, only towards a curb while turning right in a car park. Sorry guys, but it is what it is. It's what early access testing is for. On a more positive note, several major issues have been addressed in this build: FIXED: 🎉110km/h zones - they work perfectly now! Locked in at 115 in hurry, 112 in standard and 109 in chill. We don't talk about sloth on this account 😆 🎉 Follow distance / tailgating is resolved. Hurry now feels super comfortable and standard sits just a little further back again. 🎉 Lane changes were not a problem the entire drive. Every single one felt natural. I never really had many issues on 14.3.3 though tbh INCONCLUSIVE Speed sign recognition - I didn't have any instances today of it misreading a speed sign, however I didn't pass any 90 signs this time which have been most problematic on 14.3.3 - need more testing to confirm either way Exits on freeways - Didn't have any instances of it trying to take incorrect exits on freeways, though this had only happened a couple of times to me on 14.3.3 so need more data to confirm either way UNRESOLVED School zones - same issue occurred near my house where the car goes 40 regardless whether school zone is active or not and did not read the END SCHOOL ZONE sign to signal it to return to the speed limit. Didn't test during school zone hours though. Brake jabbing / hard braking due to indecisiveness at roundabouts - still had several occurrences of this tonight. Not particularly unsafe, but still uncomfortable. REGRESSION Noticed a couple of random slowdowns on the highway for no apparent reason. Nothing major, just strange. CONSLUSION A real shame about the Wiggle of Death, because other than that it's a really solid build and has fixed the major usability issues from 14.3.3. I'm hoping for a quick fix from the Tesla AI team. I logged lots of snapshots and some disengagements for them to review.

Rob Grieves 🇦🇺

18,377 görüntüleme • 18 gün önce