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Some tests for creating 3d straight skeleton #b3d #geometrynodes

143,658 次观看 • 2 年前 •via X (Twitter)

10 条评论

higgsas 的头像
higgsas2 年前

Can be a bit inaccurate/slow and not sure how useful it is. Based on this forum thread: The node setup:

Benathon 的头像
Benathon2 年前

This is way cool. Can this be reversed to make a “skin” or a “case” cuz that’s really useful in the 3D print world. A uniform thick case for storing protecting the print

higgsas 的头像
higgsas2 年前

For that it's better to use SDF volume nodes in blender 4.0

💀 tttlllrrr 💀 的头像
💀 tttlllrrr 💀2 年前

Nice work! Sharing this in case it is useful for reference. (To be clear, not my tool, just a similar tool I found useful)

👹K y ō👹 的头像
👹K y ō👹2 年前

😲😲this could be very interesting! looks very good!

kbb 的头像
kbb2 年前

how are people even coming up with this

Sooro 的头像
Sooro2 年前

looks cool, what is the practical use for this? 🙂

ay amaaaan 的头像
ay amaaaan2 年前

mükəmməl

millcake 的头像
millcake2 年前

fantastic ! How does this works with human mesh ?

higgsas 的头像
higgsas2 年前

Kind of, but not very accurate

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