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Creating radial tiles distribution on mesh using geodesic distance with marching triangles #geometrynodes #b3d
117,753 views • 3 years ago •via X (Twitter)
18 Comments

Node setup -

Also here is setup to triangulate quad mesh -

Marching triangles node group available at -

oh shit its the calçada portuguesa bunny

One could, perhaps, make igloos with that.

You're on fire!

Also useful to replace with teeth, if you're making a horror game.

Wild! Kind of off topic, but have you ever tried baking setups like this for export? I feel like currently geo nodes are for use in blender only

@3dartdirector I don't do a lot of exports, I usually just apply geo nodes modifier to bake it. For animated mesh I use alembic exporter

really inspiring stuff.

Omg that is just beautifull i need it

Awesome generator!

Yes this node set is really good, I can't wait to start digging deeper into it!

wow, amazing!! Could something like this be used to distribute roof tiles on non rectangular roof surfaces?

What? How? You amaze!

From now you are a tiling demigod. Thanks for sharing this.

hey! maybe i don't understand how the node tree works so i'm asking, does it support multiple empty references for controled spiral centers on multiple points?

Impressive dude!
