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Creating radial tiles distribution on mesh using geodesic distance with marching triangles #geometrynodes #b3d

117,753 views • 3 years ago •via X (Twitter)

18 Comments

higgsas's profile picture
higgsas3 years ago

Node setup -

higgsas's profile picture
higgsas3 years ago

Also here is setup to triangulate quad mesh -

higgsas's profile picture
higgsas3 years ago

Marching triangles node group available at -

Alum's profile picture
Alum3 years ago

oh shit its the calçada portuguesa bunny

Username's profile picture
Username3 years ago

One could, perhaps, make igloos with that.

MakerTales's profile picture
MakerTales3 years ago

You're on fire!

Anthony Pham's profile picture
Anthony Pham3 years ago

Also useful to replace with teeth, if you're making a horror game.

Robin Benito Gaston's profile picture
Robin Benito Gaston3 years ago

Wild! Kind of off topic, but have you ever tried baking setups like this for export? I feel like currently geo nodes are for use in blender only

higgsas's profile picture
higgsas3 years ago

@3dartdirector I don't do a lot of exports, I usually just apply geo nodes modifier to bake it. For animated mesh I use alembic exporter

ThomasFrenkel (working on Quadstrukt)'s profile picture
ThomasFrenkel (working on Quadstrukt)3 years ago

really inspiring stuff.

Nico Ruarte's profile picture
Nico Ruarte3 years ago

Omg that is just beautifull i need it

bd3d's profile picture
bd3d3 years ago

Awesome generator!

Cosmic-books 🚀's profile picture
Cosmic-books 🚀3 years ago

Yes this node set is really good, I can't wait to start digging deeper into it!

Bernardo Iraci's profile picture
Bernardo Iraci3 years ago

wow, amazing!! Could something like this be used to distribute roof tiles on non rectangular roof surfaces?

Qubits's profile picture
Qubits3 years ago

What? How? You amaze!

Rodrigo Sauré's profile picture
Rodrigo Sauré3 years ago

From now you are a tiling demigod. Thanks for sharing this.

Totidoki:VRC/Vtuber/Character Commissions OPEN!'s profile picture
Totidoki:VRC/Vtuber/Character Commissions OPEN!3 years ago

hey! maybe i don't understand how the node tree works so i'm asking, does it support multiple empty references for controled spiral centers on multiple points?

Marco Bittencourt's profile picture
Marco Bittencourt3 years ago

Impressive dude!

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