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someone just vibecoded Call of Duty (COD) in the browser using Claude Code 💀 the game has maps, weapons, soldiers, bots, physics, sound, menus,dopamine and even mobile and gamepad controls and everything was built with code and three.js, without importing any 3D models we are literally in the future...

54,167 görüntüleme • 19 gün önce •via X (Twitter)

47 Yorum

O🌷 profil fotoğrafı
O🌷19 gün önce

bro even made the source code public under the MIT license, so anyone can study it or use it as a starting point for their own game play it yourself: source code:

Derek Nye profil fotoğrafı
Derek Nye18 gün önce

dopamine coded in html?

O🌷 profil fotoğrafı
O🌷18 gün önce

Ohhh shit typo

Derek Nye profil fotoğrafı
Derek Nye18 gün önce

The tech is on the way for sure

GUY🔰 profil fotoğrafı
GUY🔰19 gün önce

What platform is being used in vibe coding this btw

O🌷 profil fotoğrafı
O🌷19 gün önce

Claude code

bola. profil fotoğrafı
bola.18 gün önce

codm? it just looks like it... but, it can never fell like the 🐐

O🌷 profil fotoğrafı
O🌷18 gün önce

Yeah, that’s the hook lmao It’s loooks so identical tho including the physics etc

bola. profil fotoğrafı
bola.18 gün önce

yeah, I tried the game out the I fucking lob it.. I just need him to add the HUDs customization, jump & slide velocity is kinda weak, and the scope/no scope is weird... aside that, the game is dope 🔥

DIADEM profil fotoğrafı
DIADEM19 gün önce

this is so nice not call of duty tho you can just say “FPS” game like call of duty

O🌷 profil fotoğrafı
O🌷19 gün önce

It had similar

Samuel Taiwo profil fotoğrafı
Samuel Taiwo18 gün önce

How do you make these

O🌷 profil fotoğrafı
O🌷18 gün önce

Just have the idea that easy, opus do the rest

unify profil fotoğrafı
unify19 gün önce

is it opensource btw, or the user only dropped this demo? and funny how this is smooth than the original one tho or maybe cause been ages i did play it. regardless, this is awesome.

O🌷 profil fotoğrafı
O🌷19 gün önce

It’s open sourced check the comments

pier liquid profil fotoğrafı
pier liquid18 gün önce

Look like combat master

O🌷 profil fotoğrafı
O🌷18 gün önce

Never heard of this before Am I local or just missing something

Denys | building with AI profil fotoğrafı
Denys | building with AI18 gün önce

No imported 3D models is the wild part 😄 Weapons, physics and menus all from code. Weekend projects just got a lot more ambitious.

Lateascent profil fotoğrafı
Lateascent19 gün önce

all of it in code with three.js and no imported 3D models is what stands out. do you know how long the author took, a weekend or a few weeks?

Sai profil fotoğrafı
Sai19 gün önce

holy shii this is insane

O🌷 profil fotoğrafı
O🌷19 gün önce

Yeah fr

Ithielix profil fotoğrafı
Ithielix18 gün önce

how tf did someone even do that this is crazy man

O🌷 profil fotoğrafı
O🌷18 gün önce

Just have the idea and Ai does it lmao It’s crazy haha

O🌷 profil fotoğrafı
O🌷18 gün önce

Game developers

Sahil Panhotra | Indie Builder profil fotoğrafı
Sahil Panhotra | Indie Builder18 gün önce

looks really cool tbh 👏 great work

Ghost profil fotoğrafı
Ghost18 gün önce

It looks horrendous

O🌷 profil fotoğrafı
O🌷18 gün önce

lol, stop the cap

Ghost profil fotoğrafı
Ghost18 gün önce

It does look horrendous I’m not stopping anything

SAMMY profil fotoğrafı
SAMMY19 gün önce

Browser game? Insane

CryptoFreak profil fotoğrafı
CryptoFreak18 gün önce

crazyyyy

Nabil KH profil fotoğrafı
Nabil KH18 gün önce

yes , players will spend less time playing games and instead make more games !

Endy profil fotoğrafı
Endy19 gün önce

Oh wow

Voxlessa profil fotoğrafı
Voxlessa18 gün önce

That's epic

Ahmed Fahmy profil fotoğrafı
Ahmed Fahmy18 gün önce

Impressive. Building is now the fast part. The slow part is still the last 10%: edge cases, testing, and making sure it holds up when real people actually use it.

Robert ☧ Beckebans 💾🕹️🏝️ profil fotoğrafı
Robert ☧ Beckebans 💾🕹️🏝️18 gün önce

This looks fun

That1AiGuy profil fotoğrafı
That1AiGuy18 gün önce

This is crazy asf! Thank you for providing source!

VeeraMarni profil fotoğrafı
VeeraMarni18 gün önce

Mobile and gamepad controls are the impressive part. That's usually where these demos fall apart. How many prompts did it take?

GUY🔰 profil fotoğrafı
GUY🔰19 gün önce

Were really in the future fr

eugene (resilient arc) profil fotoğrafı
eugene (resilient arc)19 gün önce

It's insane, AI keeps improving

Richard Geldreich 🇺🇸 profil fotoğrafı
Richard Geldreich 🇺🇸18 gün önce

this is excellent, it's fun

Alex Vainshtein profil fotoğrafı
Alex Vainshtein18 gün önce

A code-built Three.js FPS with a real HUD is impressive. I build AI-assisted browser games too, and the surprise is retention: one of mine averaged 4:16 playtime on CrazyGames but only 1.59% Day-1 retention. Building the demo and making people return are very different problems.

John K profil fotoğrafı
John K18 gün önce

Building with purely procedural geometry in Three.js avoids the whole asset pipeline, but the real test is usually keeping draw calls and hit-detection performant once tick rates climb.

duke profil fotoğrafı
duke19 gün önce

Looks good bro wtf

Eco profil fotoğrafı
Eco18 gün önce

This is insane

Ay Dawg Blitler 🌎 profil fotoğrafı
Ay Dawg Blitler 🌎18 gün önce

looks generic af.

Priy profil fotoğrafı
Priy18 gün önce

wait no 3D models at all?? how did it handle the map assets then 😭

EDDY VU profil fotoğrafı
EDDY VU18 gün önce

Massive milestone, really excited to see how this evolves with community feedback!

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THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

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