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A developer who says he's not a game dev built Riposte, a browser FPS, with Claude Code and three.js in about a month. → Weapons, characters and maps are all generated in code → No Blender, no imported models → Physics on props, cloth and water → Built to... show more
56,548 Aufrufe • vor 1 Tag •via X (Twitter)
6 Kommentare

What's the mobile frame rate?

Next level!

Everything generated in code is the wild part, no asset pipeline at all.

That "no Blender, no imported models" line is the real flex. If Claude Code + three.js can ship weapons, cloth and water physics in a month, the bottleneck for indie games just moved from art pipelines to prompt discipline. Curious whether @AnthropicAI / @ClaudeDevs see game prototypes showing up more in their usage mix.

Code-only assets are the real unlock here. No Blender export, re-import, fix-the-scale loop. When every weapon and map is a function, changing the whole art style is one diff and a reload. Curious how big the build gets once the procedural generators pile up.

AI begins to change the game industry, unless it has its own brand IP.
