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Someone used Claude Code with an open-source Blender MCP addon to create most of the 3D assets for a fishing game. → A single Claude Code session controlled both Blender and Unity through the Model Context Protocol → The developer's case study describes a 40-part, 42-bone crab model created...

54,879 görüntüleme • 9 gün önce •via X (Twitter)

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Claude Code vs Blender is getting f*cking ridiculous One approach builds a jet engine by hand The other turns a written description into a programmable 3D scene with rotating turbines, mechanical components, realistic materials, and cinematic camera movement And the difference goes way beyond modeling speed Traditional Blender workflow: > MODEL individual mechanical components > POSITION and assemble the geometry > CONFIGURE materials, lighting, and cameras > ANIMATE every moving mechanism > REWORK the scene when specifications change Claude Code + Blender Python: > GENERATE geometry from parameters > ASSEMBLE components programmatically > CONTROL turbine rotation through variables > AUTOMATE lighting and camera movements > REBUILD variations by editing the script The interesting part isn't that AI magically replaces Blender It's that Claude Code can operate Blender through Python, turning repetitive manual work into a reproducible system Want to test the difference? Open Claude Code and ask: "Generate a Blender Python script for a detailed turbofan engine with separate compressor and turbine stages, parameterized blade counts, independent shaft rotation, metallic materials, and a cinematic camera orbit Keep the geometry modular and expose the main parameters so I can regenerate variations without remodeling everything" Blender remains the rendering engine Claude Code changes how you build and control the scene Bookmark this workflow before your next 3D project

Lummox

34,057 görüntüleme • 7 gün önce

Claude Code vs Blender just exposed how AI can f*cking burn through your budget Two workflows building the same complex 3D rocket assembly, but one ends up costing nearly 19x more in the demo And the scary part is how easily those costs can spiral without improving the final result Claude Code can reason through geometry, generate Python scripts, assemble mechanical components, and automate entire animation sequences But every unnecessary tool call, failed generation, and repeated rebuild adds another layer of cost Meanwhile, Blender can execute predefined operations without paying for another round of AI reasoning Here’s where the workflows differ: Traditional Blender: MODEL individual rocket components POSITION mechanical structures and hinges CONFIGURE materials, lighting, and cameras ANIMATE deployable panels REFINE and reuse finished assets Claude Code + Blender Python: GENERATE geometry from written instructions ASSEMBLE components programmatically PARAMETERIZE dimensions and deployment angles AUTOMATE animations and camera movements REBUILD variations by modifying code The real problem isn’t that AI is expensive It’s using AI reasoning for work that a deterministic script could execute for almost nothing Want to test the difference? Open Claude Code with Blender installed and paste: “Create a procedural Blender Python generator for a detailed rocket assembly with deployable panels, animated hinges, and realistic metallic materials Separate geometry, materials, animation, and camera setup into reusable functions Expose all major design parameters, reuse existing objects where possible, and track execution time and available AI usage costs” The future isn’t Claude Code replacing Blender It’s knowing when to stop paying AI to think and let specialized tools execute Bookmark this workflow before your next 3D project

Lummox

14,243 görüntüleme • 5 gün önce

Claude Code vs Blender is getting f*cking illegal Two workflows building the same complex 3D rocket assembly, but one costs nearly 19x more in the demo And the difference reveals something most AI automation demos completely ignore Claude Code can reason through geometry, generate Python scripts, assemble mechanical components, and automate complex animations But every unnecessary tool call, failed generation, and repeated rebuild adds overhead that can make the final result ridiculously expensive Meanwhile, Blender can execute predefined procedural operations without paying for another round of AI reasoning Here’s where the workflows differ: Traditional Blender: MODEL individual rocket components POSITION mechanical structures and hinges CONFIGURE materials, lighting, and cameras ANIMATE deployable panels REFINE and reuse finished assets Claude Code + Blender Python: GENERATE geometry from written instructions ASSEMBLE mechanical components through scripts PARAMETERIZE dimensions and deployment angles AUTOMATE animation and camera movement REBUILD variations by changing code The interesting part isn’t which tool wins It’s knowing when AI reasoning is worth the cost and when a deterministic script can do the job Want to recreate the experiment? Open Claude Code with Blender installed and paste: “Create a procedural Blender Python generator for a detailed rocket assembly with deployable panels, animated hinges, and realistic metallic materials Separate geometry, materials, animation, and camera setup into reusable functions Expose all major design parameters, avoid rebuilding unchanged objects, and log execution time and available AI usage costs” Blender handles the 3D execution Claude Code makes the workflow programmable The real advantage isn’t using more AI It’s getting the same result without paying for unnecessary intelligence Bookmark this workflow before your next 3D project

Lummox

64,016 görüntüleme • 6 gün önce