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Claude Code vs Blender is getting f*cking illegal Two workflows building the same complex 3D rocket assembly, but one costs nearly 19x more in the demo And the difference reveals something most AI automation demos completely ignore Claude Code can reason through geometry, generate Python scripts, assemble mechanical components,...

64,016 görüntüleme • 6 gün önce •via X (Twitter)

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Opus 5.5 + Blender + Remotion = your own character animation studio that you can use to earn $$$ tiny worlds. expressive characters. cinematic camera moves. character idea → editable 3D scene → animated film steal the full stack ↓ 01 / give Claude a director’s brief one character. one setting. one visual joke specify the shots, expressions, camera moves and final pose before building the scene 02 / connect Claude Code to Blender MCP for Blender lets Claude inspect the scene and write Blender Python with Blender + uv installed: - `claude mcp add blender uvx mcp-for-blender` - `uvx mcp-for-blender install-addon` enable the addon in Blender and start its server ▸MCP for Blender 03 / build + animate Blender handles the scene, rigging, keyframes and character animation block the keyboard and character first. then add the walk, eye movements, glass and close-ups ▸Blender animation tools 04 / light the world Poly Haven supplies CC0 HDRIs, textures and models give the glass something to reflect. keep the character readable against the background ▸Poly Haven 05 / finish the film Remotion assembles the rendered footage, titles and audio into a reusable composition add the official agent guidance inside your video project: `npx skills add remotion-dev/skills` ▸Remotion Skills 06 / export + check FFmpeg for the delivery file watch the actual MP4, check the sound and keep the editable scene + project ▸FFmpeg the loop: brief → scene → character → materials → light → camera → preview → render → edit → export the clip is the visual reference. the animated console breaks down a workflow for building this kind of scene save this, then read the full guide for Opus 5.5 Motion Engineering ↓

beamnxw ./

65,368 görüntüleme • 5 gün önce

If you think this is just another silly demo made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.

Alex Barashkov

28,300 görüntüleme • 3 ay önce