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something I always wondered for 3D sonic was what if we could actually move and rotate the ears freely around the head? well I finally got it to work! inspired by Edward Ureña 's test and KamauKianjahe's universal mouth method.
19,822 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

@EdwardUrena_h How does the wireframe look?

@EdwardUrena_h

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@EdwardUrena_h custom normals are a godsend

@EdwardUrena_h WOAH thats a lot better actually

@EdwardUrena_h How do you go about rigging the controls to move it along the head mesh? When I try to use shrinkwrap constraints I get a lot of dependency loops.

@EdwardUrena_h I have a bone from the center of his head that's a parent to all the ear bones. I didn't use a shrinkwrap constraint in this case.

@EdwardUrena_h More ear twitching!!!! They should have a program running that every time a sound source goes off sonic and cos ears turn to the source.

@EdwardUrena_h Make them morph into 1

@EdwardUrena_h

@EdwardUrena_h Why do ears have so many bones? One or two were not enough?
