Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

something I always wondered for 3D sonic was what if we could actually move and rotate the ears freely around the head? well I finally got it to work! inspired by Edward Ureña 's test and KamauKianjahe's universal mouth method.

19,822 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von NooB.
NooB.vor 1 Jahr

@EdwardUrena_h How does the wireframe look?

Profilbild von TBSF
TBSFvor 1 Jahr

@EdwardUrena_h

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

VR fitness app PowerBeatsVR has just made its way to the official Meta Quest store! Grab it now and enjoy a fun workout anywhere, anytime, and without any subscription ever:

Profilbild von CoolioArt (3D Commissions OPEN!)
CoolioArt (3D Commissions OPEN!)vor 1 Jahr

@EdwardUrena_h custom normals are a godsend

Profilbild von Sock 3D Blast
Sock 3D Blastvor 1 Jahr

@EdwardUrena_h WOAH thats a lot better actually

Profilbild von Lance H.
Lance H.vor 1 Jahr

@EdwardUrena_h How do you go about rigging the controls to move it along the head mesh? When I try to use shrinkwrap constraints I get a lot of dependency loops.

Profilbild von TBSF
TBSFvor 1 Jahr

@EdwardUrena_h I have a bone from the center of his head that's a parent to all the ear bones. I didn't use a shrinkwrap constraint in this case.

Profilbild von Sentinel
Sentinelvor 1 Jahr

@EdwardUrena_h More ear twitching!!!! They should have a program running that every time a sound source goes off sonic and cos ears turn to the source.

Profilbild von mega’s art
mega’s artvor 1 Jahr

@EdwardUrena_h Make them morph into 1

Profilbild von TBSF
TBSFvor 1 Jahr

@EdwardUrena_h

Profilbild von The beetles are awesome. EfraArt_Mix!!!
The beetles are awesome. EfraArt_Mix!!!vor 1 Jahr

@EdwardUrena_h Why do ears have so many bones? One or two were not enough?

Ähnliche Videos