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SOON TO BE RELEASED: Gori: Cuddly Carnage!😼 Carnage filled, comic book-styled Action #game! Play as a cute cat, defeat evil toys & slice unicorns to tiny bits! Release date: 29 August, 2024 Coming to all platforms🤟 Pre-Order & Wishlist today!

24,754 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von HYPA VOX⚡️⚠️ Electric VTuber
HYPA VOX⚡️⚠️ Electric VTubervor 2 Jahren

Let's freaking go!!! Calanders Marked!!! 🥳🥳🥳🥳🥳🥳

Profilbild von The Tech and Games Crusader😎👍
The Tech and Games Crusader😎👍vor 2 Jahren

If I've got to wait at least it's the day after my birthday! Congrats on release reveal!🥳

Profilbild von Angry Demon Studio😼 #GoriGame
Angry Demon Studio😼 #GoriGamevor 2 Jahren

Thank you 🤩 So Hype for the release 😻

Profilbild von wolker4
wolker4vor 2 Jahren

Lets goooo finally a release date 🥳 but still need to wait 4 months 🥲

Profilbild von Angry Demon Studio😼 #GoriGame
Angry Demon Studio😼 #GoriGamevor 2 Jahren

4 months will fly by with all we have to show you before release 🤩

Profilbild von SpookyAnimator
SpookyAnimatorvor 2 Jahren

HYYYYYYYYPE!!! 😻

Profilbild von TheRaven
TheRavenvor 2 Jahren

Finally! And so soon!!

Profilbild von LarXeneUS13
LarXeneUS13vor 2 Jahren

Ouiiiiiiiii 🤩🤩🤩🤩 3 days after my birthday, PERFECT 🤩🤩

Profilbild von Angry Demon Studio😼 #GoriGame
Angry Demon Studio😼 #GoriGamevor 2 Jahren

Perfect timing 🥳

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230,179 Aufrufe • vor 1 Jahr

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16,316 Aufrufe • vor 2 Monaten

When is Elden Ring Shadow of the Erdtree coming out? PC release times When is Elden Ring Shadow: of the Erdtree coming out? The first DLC for FromSoftware’s magnum opus is almost here and it’s nearly time to head back to the Lands Between. Taking us on a journey to somewhere completely new, one of the biggest games is about to get even bigger. Elden Ring(ELDEN RING) is the culmination of everything the veteran developer has learned since it first launched Demon’s Souls. The soulslike game combines a huge open world with deadly, careful, combat, making it feel like the natural end point for the genre. After all, no-one does it better than FromSoftware, and Elden Ring brings together threads from pretty much every game they’ve done so far into one colossal package. The game’s first DLC is nearing launch with the Elden Ring(ELDEN RING) Shadow of the Erdtree release date getting ever closer, and you might be wondering exactly when you can get your hands on it. Thankfully, the developer has put out a map letting you know when Elden Ring Shadow of the Erdtree will launch in your region. Elden Ring Shadow of the Erdtree release time On PC, the Elden Ring Shadow of the Erdtree release time is 3pm PDT / 6pm EDT / 11pm BST on Thursday, June 20. Here’s the full breakdown for different time zones: 🟦PDT – 3pm – June 20 🟦CDT – 5pm – June 20 🟦COT – 5pm – June 20 🟦EDT – 6pm – June 20 🟦BRT – 7pm – June 20 🟦BST – 11pm – June 20 🟦CEST – 12am – June 21 🟦SAST – 12am – June 21 🟦MSK – 1am – June 21 🟦EEST – 1am – June 21 🟦AST – 1am – June 21 🟦GST – 2am – June 21 🟦KST – 7am – June 21 🟦JST – 7am – June 21 🟦AEST – 8am – June 21 🟦NZST – 10am – June 21 As this is a piece of DLC for Elden Ring (ELDEN RING) there will be no preload, so you may need to allocate some time to get the full expansion on your hard drive. It’s important to note that console players have different launch times, so please consult the map in order to get the right information for your area. If you’d like to make sure you’re ready for launch, you can head over to the Elden Ring Shadow of the Erdtree Steam page to pre-purchase the game yourself. Steam Link- #eldenring #ShadowoftheErdtree Credit: PGGamesN

ThePMDesk | Prediction Markets

13,282 Aufrufe • vor 2 Jahren

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One simple SDK that encapsulates hundreds of bespoke, novel and battle-tested MPC, ZK, QP protocols, and productized it into something that will make onboarding and compliance in general a one-click action going forward (for the most part), and will only be more and more normalized as more and more apps adopt this. Who is interested in using Onflow? We're very fortunate to have an exceptional product, which traditional finance, fintech and digital assets immediately recognize the importance of. Therefore, we're proud to announce that alongside our joint announcement with our day-1 deployment to Circle's Arc network, we're also entering traditional finance. Soon, users will be able to create bank accounts for short-stay overseas work solely using Onflow. We're actually surprised at the extremely positive reception from traditional finance, as you can quickly convince yourself words like "zero-knowledge" will scare what's often seen as arcane institutions, but our experience has been the polar opposite. Banks understand the importance of privacy. Banks understands utilizing privacy-enhancing tools to make the onboarding UX more convenient, and save them money and risk assessment staff when it comes to compliance. What's coming up? More privacy, more convenience. Soon you'll be introduced to the full product offerings of our initial release of Onflow. We plan to open-source every part of the stack that we're able to and provides a benefit to proliferating privacy online (such as our QuantumMQ library with bindings for C++, Rust, C#, Swift and Typescript). We plan to prove that all of the hundreds of millions, if not billions of dollars spent on solid cryptographic, privacy-oriented research has not gone in vain, and we've employed and improved upon under-explored breakthroughs to make Onflow happen. What took you so long? Perfect is the enemy of (progress/good/etc.), however, being a product that de-risks businesses and transmits PII (even over quantum-proof tunnels) still require extreme rigor and a lot of systems and novel infrastructure to make sure that there is no central breach point. Version one of Onflow will support 147 jurisdictions, and we soon plan to add support for Aadhar 2.0 as well, to include India (even though they just got biometric passports, they're not as ubiquitous). We support thousands of passports and IDs and have the most comprehensive coverage out of any compliance provider with over 15,000 documents covered. Novel things take time. Onflow is truly a novel, never-before-seen approach to the full compliance stack, with inherent digital ID features as an essential part of the protocol, giving it endless possibilities. We wanted to make extremely sure that what we're releasing here in a couple of months is as solid as can be, and will offer hefty bounties to people who can successfully find a way to disrupt the protocol (one can never do too much manual review, fuzzing, external audits, etc., and we firmly believe in rewarding solo auditors for findings). Lastly. Thank you to everyone building in, researching, contributing to or otherwise promoting, privacy. Privacy is not reliant on financial turmoil, it is the first question a start-up should ask itself when making a new product class. And we're super fortunate to say that in the difficulties of navigating novel privacy, we've found extremely satisfying solutions to extremely complex problems we otherwise never would've discovered. Do not fade privacy. Privacy is a moat, and there are so many markets that are begging to be disrupted if someone with a privacy-oriented view decided to take a pragmatic look at them. Thank you.

SIGNAL

20,192 Aufrufe • vor 9 Monaten

Guess it's that time of year again... The post to Start the rest of the "Star Citizen has raised 900 million and is still in alpha" posts 🤦🏽‍♂️.. monkey see monkey do... Followed by people looking for the highest priced ships to post... Conveniently leaving out the fact you can spend 30$ one time and spend anothet time after that because you can buy almost all ships in game currently with in game money. The game finished Kickstarter the end of 2012 with sky high promises, the game of a man who is a perfectionist and who has a massive vision. Has Star Citizen been managed well over the years? No, we got a hangar module in August of 2013 to let us walk around and view our ships. 2 years later The first iteration of the Persistent universe went live in August 2015 for the first time, here are the major milestones, The initial version of the Star Citizen Persistent Universe (PU) was first made available to backers as part of the Alpha 2.0 release in December 2015. This version was a huge deal, it's the release that combined several gameplay elements and introduced a persistent, multiplayer environment. The PU has been in an alpha, or early access, state ever since and continues to receive Monthly updates and new features with major milestone patches.. Below is a chronological list if all major patches . There have been a ton of "smaller ones" but each has brought new tech, features and improvements as well as bugs Alpha 2.0 (December 2015): The initial release, which allowed players to spawn at Port Olisar and introduced an early version of the persistent, multiplayer universe around the planet Crusader and its moons. Alpha 3.0 (December 2017): This update was considered a major core technology milestone, introducing features like planetary procedural technology, truly SEAMLESS atmospheric entry, cargo trading, and the addition of the Hurston system. Alpha 3.18 (March 2023) Implemented the Persistent Entity Streaming (PES) technology, a significant technical step that allows the game to track every item and ship across all servers, greatly enhancing the level of world persistence. Alpha 4.0 (Q4 2024) Introduced the second full star system, Pyro, which required the implementation of static server meshing technology to seamlessly link different servers. Alpha 4.0 and subsequent. Patches have brought tons of features, missions, activities, sandbox missions during it's. Course.. Today 2026 - Patch 4.4 is in development, currently being tested by us (the backers) which brings with it our 3rd Star Citizen, Nyx and Vanduul. NPCs (hostile aliens) once the NYX planets (specifically NYX 1)are patched in, that will bring with it the Genesis technology, the name is very bit a reference to the same technology from Star trek . We call it Planet Tech V5 which brings planetary visuals, interaction, biomes, textures, lighting, atmospherics an order of magnitude higher then what it already is. while Star Citizen is far from perfect and has had its massive share of growing pains and missteps.. Chris Roberts vision still lives and is in a better state then it's ever been for most of us. It's only getting better, this isn't meant to persuade anyone to play it's just mean to give you some info for those that care or are curious. Before you slander a game, atleast have enough respect to the developers who really bust thier ass day in and at out to bring this game to life.. To fix things, design weapons, ships, space etc. Video below was cut and put together from the Official to clip everything together and it shows NYX 1 Running the Genesis technology KungLi . Like the matrix no one can be told what Star Citizen is.. They need to see it for themselves to understand, The Visuals.. Flying from Space, through the atmosphere then landing anywhere you want, whenever you want, seeing the Star rise over the horizon.. #StarCitizen is beautiful IAE 2955 Event Comming up Nov 10th to Dec 5th, play and fly for free and try it

Citizen_of_the_Verse

50,843 Aufrufe • vor 9 Monaten

First of all, we here at AMGI want to thank you all for being on this journey with us. We have been extremely busy. Over the last few weeks we have delivered a huge early access patch to My Pet Hooligan, delivered a new on-chain governance solution with WinVote, brought back NFTs in game, started testing the Street Kred system, made some new hires, delivered a new site for AMGI Studios and smashed the largest gaming event in the USA, PAX West. What does all of this mean and importantly what is next!.... PAX West You have seen the videos, you know the vibes were on point, but let's dive deeper into this and what the key takeaways are. PAX West was completely different to the WAGMI Crypto events that we are mostly used to in this space, although these are always fun and important, when creating gaming products, it is also important to get directly in front of people who have a passion for gaming. That's what PAX West was, hosting over 100,000 gamers who just want to play games and have fun. PAX West was a great success for us on many fronts. It confirmed that we have something special in our hands. Gamers loved both the brand and the game and were eager to get involved. It opened up new exciting opportunities with gaming and hardware companies. It was a blast seeing event goers from Day 2 onwards wearing the My Pet Hooligan t-shirts around the city. It was great to see parents playing the game together with their kids. The choices to not include blood and gore made a huge difference and have opened some new unexpected doors for us. If we truly believe in the progression and adoption of this industry we need to move beyond degen products and into real life consumer products that people can truly enjoy. That's what we are here to do, no matter how difficult it is, and no matter what the current ‘meta’ is. We have been here for many years grinding day in and day out and are still here today delivering like we are the new kids on the block trying to prove ourselves. The Game PAX West marks the end of a phase of the project, whilst we now posture more into continued efficiency, growth and retention. The game is not feature complete by any means yet but the foundations are strong. There are a number of features still being developed, including a progression system, consumables system, further build out of questing, token utility and more. As these are continuing to be developed we also continue on our journey to make the game more accessible. This will start with Steam and then Consoles. A Microsoft rep at PAX told us “we are going to make it”, who are we to disagree!... Lots of new ideas, lots of new feedback to work from and a renewed drive and hunger which are only going to help make this an even more compelling and fun game. The Web3 Marketplace In the coming days, Version 1 of the My Pet Hooligan Web3 Marketplace will be going live. Version 1 for now will allow for the trading of My Pet Hooligan NFTs, OG Hooligans and Zuckbots for $KARRAT. It will also serve as the marketplace for all of our upcoming in-game blockchain assets. This will eventually become part of your online My Pet Hooligan central hub and will include features such as rentals and subscriptions. It's been a long time coming but it shall be here very soon. Everything's coming together, one step at a time. It is important to note that there are many pieces of a complex puzzle that must come together in order for us to succeed. Between payment solutions, L1 & L2 blockchains, wallets, distribution platforms and the laws of the land. We are in uncharted waters and continue to do things in the most flexible ways possible to ensure we have strong resilience with our operations. The MPH website is next on the list for an uplift too as well as an overhaul of the user accounts system UI/UX. Team We continue to strengthen the team bringing in new hires and stepping up individuals from the community. Some of the new resources being brought in include a new Game Producer, Senior Game Engineer, Senior Blockchain Engineer and the former Dean of the Epic Unreal Fellowship Programme. Collectively bringing in experience from Epic, Solana, Blizzard and more. There are also some community role changes and new advisors that will help with social strategy and web3. As well as new marketing efforts through new channels of distribution that we are exploring. More to come on this… WinVote V1 Governance isn't sexy but building tools for the benefit of the space that others can license is. Governance is a key part of the industry and a need for most of the foundations in the crypto space. WinVote has started its trial with the KARRAT Foundation. Whilst the trial continues it will continue to be built out with an aim to be the premier tool for on-chain governance in the space. Access to WinVote for other communities and organizations wishing to use WinVote will be secure through licenses that utilize $KARRAT. We still have much more at work here in the studio, such as continued R&D, The Others, AI, Feature Development and more. This list is long, but we are grateful to get to do it. Stay tuned and let us cook, this s#it ain’t easy! Karrat Gang, thank you again for being on this journey with us. We love and appreciate you all! Look out for a catchup with the team next week. Hooli-hoo!!

My Pet Hooligan

26,616 Aufrufe • vor 1 Jahr

New Fable gameplay has officially been released! Here are all the brand New Details about the game: 🔸 Fable combines an open-world RPG with a deep life simulation where players build their own unique life. 🔸 Albion features six diverse regions filled with unique settlements, cultures, and economies. 🔸 More than 1,000 fully voiced NPCs have jobs, routines, relationships, and memories. 🔸 Player choices directly affect story outcomes, relationships, and future opportunities. 🔸 Every action contributes to reputations such as virtuous, kind, rich, shrewd, or criminal. 🔸 The morality system is subjective, with different NPCs judging the same actions differently. 🔸 Players can form relationships, date, marry, start families, or end relationships. 🔸 Nearly every house, shop, and business in Albion can be purchased and managed. 🔸 Players can hire NPCs, influence their lives, and manage business operations. 🔸 Extensive character customization allows players to create a unique Hero appearance. 🔸 NPCs remember player actions and react based on past interactions and reputations. 🔸 Jobs and mini-games, such as blacksmithing, provide income, experience, and reputation growth. 🔸 Crime leads to bounties, legal consequences, and long-lasting effects on reputation. 🔸 Combat allows players to combine strength, skill, and magic into their own fighting style. 🔸 Players create a complex identity shaped by their choices rather than a simple good-or-evil alignment. 🔸 The game world evolves dynamically based on player decisions, relationships, economic activities, and reputation. 🔸 Property ownership generates passive income and allows control over rents, wages, and staffing. 🔸 A dynamic day-night cycle affects NPC schedules, availability, and daily activities. 🔸 Players can influence local economies and even alter public perception through reputation systems. 🔸 The core vision of Fable is to let players build an extraordinary life while shaping the world around them.

Zephryss⛩️

23,181 Aufrufe • vor 2 Monaten

Zionists Are Freaking Out About Losing Control Of The Narrative Former Obama speechwriter Sarah Hurwitz made some very revealing remarks during an appearance at the Jewish Federations of North America General Assembly on Sunday, expressing frustration with the way younger Jews are dismissing pro-Israel arguments because of the carnage they’ve seen in Gaza. “We are now wrestling with a new I think generational divide here, and I think that’s particularly true in that social media is now our source of media,” Hurwitz said. “It used to be that the news you got in America was American media, and it was pretty mainstream; you know it generally didn’t express extreme anti-Israel views. You had to go to a pretty weird bookstore to find global media and fringe media. But today we have social media, which is the global medium; its algorithms are shaped by billions of people worldwide who don’t really love Jews. So while in the 1990s a young person probably wasn’t going to find Al Jazeera or someone like Nick Fuentes, today those media outlets find them; they find them on their phones.” “It’s also this increasingly post-literate media; less and less text, more and more videos,” Hurwitz continued. “So you have TikTok just smashing our young people’s brains all day long with video of carnage in Gaza. And this is why so many of us cannot have a sane conversation with younger Jews, because anything that we try to say to them, they are hearing it through this wall of carnage. So I want to give data and information and facts and arguments, and they are just seeing in their minds: carnage. And I sound obscene.” Hurwitz went on to say that Holocaust education has begun backfiring, because it has been giving young people the wrong impression that genocide is always bad. “And you know I think unfortunately, the very smart bet that we made on Holocaust education to serve as anti-semitism education in this new media environment, I think that is beginning to break down a little bit because, you know, Holocaust education is absolutely essential, but I think it may be confusing some of our young people about antisemitism,” Hurwitz said. “Because they learn about big, strong Nazis hurting weak, emaciated Jews, and they think oh, antisemitism is like anti-black racism, right? Powerful white people against powerless black people. So, when on TikTok all day long, they see powerful Israelis hurting weak, skinny Palestinians, it’s not surprising that they think, Oh, I know the lesson of the Holocaust is you fight Israel. You fight the big powerful people hurting the weak people.” Hoo boy. Lots to unpack here. It’s just so fascinating to see a former White House speechwriter making so many of the points that anti-Zionists have been making for years, but taking the exact opposite meaning from them: - The mainstream legacy media has always hidden anti-Israel views from the public — and that was a good thing. - Social media has now given Palestinians the ability to expose the truth about Israel’s abuses — and that’s a bad thing. - People aren’t falling for the Zionist spin and narrative-diddling anymore because they’ve seen the carnage in Gaza with their own eyes — and that’s a problem. - People who learned from Holocaust education that genocide is wrong have been applying those same lessons to the genocide in Gaza — and this means they’re “confused”. Hurwitz isn’t denying Israel’s abuses or framing its genocidal atrocities as the problem, she’s just coming right out and saying that people obtaining information and moral clarity about those abuses is the problem. The atrocities aren’t wrong, what’s wrong is people seeing those atrocities and calling them what they are. I love the way she complains that she looks “obscene” for trying to lay out arguments and narratives justifying the Gaza holocaust for people who’ve seen the “wall of carnage” from the genocide. I mean, yes. Yes obviously you’re going to look obscene if you try to tell someone why raw video footage of massacres, mutilated children and emaciated bodies is actually showing something that is justifiable and acceptable. You can’t stand in front of a pile of child corpses justifying their murder and then whine when people ignore your spinmeistering and keep staring at the tiny bodies. That’s like murdering an entire family and then telling the cops, “But you’re not listening to my reasons for killing them!” They’re doing the normal thing while you are being obscene. There’s a viral clip of this tirade going around Twitter and I was curious if Hurwitz had said anything after the video segment ended which might have made what she said sound less horrible, so I went to check out the original video on the Jewish Federations of North America’s Youtube channel, and nope. It didn’t get any better. Hurwitz went on to say that people are wrong to carry the lessons of Holocaust education into opposition to Israel’s genocidal atrocities because the Holocaust was Nazi Germany blaming Jews for all their problems in the same way people think Israel is the source of all the world’s problems today. She then mourned the way western Jews “re-imagined Judaism as a Protestant-style religion” in order to integrate into western society rather than retaining a strong identity that is loyal to the state of Israel. “The problem is, we’re not just a religion,” Hurwitz said. “We’re a nation. Civilization. Tribe. Peoplehood. But most of all we’re a family. And so if you are a young person raised in America who thinks Judaism is a Protestant-style religion, then the seven million Jews in Israel are merely your co-religionists. So my co-religionists, if I look at them and they’re not practicing my religion of social justice and certain prophetic values then what do I have to do with them?” “But that’s a category error,” says Hurwitz. “The seven million people in Israel, they are not my co-religionists, they are my siblings. But I think if you think of them as merely your co-religionists, it’s easy to slide into anti-Zionism. You don’t necessarily have that connection to them.” Hurwitz is saying here that Jews around the world should be loyal to Israel no matter what Israel does, not because that’s the moral or truthful position but because Israel is where their loyalties belong. I don’t know about you, but if my siblings were murdering civilians I would immediately become their enemy. I wouldn’t defend my brother if he was going around shooting children in the head like IDF snipers have been doing in Gaza, in fact I would feel a special responsibility to stop him exactly because he is my brother. Genocide doesn’t magically become acceptable if the perpetrators are your “siblings”, unless you are a sociopath. It’s just incredible how hard Zionists have been freaking out about the way Israel has lost control of the narrative these last two years. More and more often we’re seeing them say the quiet parts out loud as they frantically scramble to manage perceptions and manipulate minds around the world. Many things which used to be hidden are finding their way into the light. Reading by Tim Foley:

Caitlin Johnstone

43,108 Aufrufe • vor 8 Monaten