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Space Engineers 2 Alpha has been revealed! 🥰 Preorder Now & Play on Steam on January 27, 2025! 🤩 New VRAGE3 engine 🧱 New 25cm Unified Grid System 🛠️ Enhanced Creative Mode ⚙️ Blueprint Building ✨ Grid Undo/Redo 🪐 ...and much more! ➡️ Full Newspost: Preorder: Creation & Destruction...

18,803 次观看 • 1 年前 •via X (Twitter)

9 条评论

RedDeer.Games 的头像
RedDeer.Games2 年前

New is better Together with @mgpstudios we present you... 🟥 NECKBREAK 🟥 Stylish, #cyberpunk, #retro first-person shooter is available now! 🔥 Play it on ⤵️ #NintendoSwitch => #Xbox => #indiegames #release

Gordon Hill 🇬🇧 🇺🇦 #NAFO 的头像
Gordon Hill 🇬🇧 🇺🇦 #NAFO1 年前

If you want structured community feedback, you need to bring back real forums. Discord doesn't allow for a proper structured feedback discussion where people can expand on ideas.

Bearer of the Curse 的头像
Bearer of the Curse1 年前

Cheers SE2 team

Lexen Smith 的头像
Lexen Smith1 年前

I've been playing Space Engineers since I was in high school. It's the best game of its kind, hands down. Until now. I cant wait to see what Space Engineers 2 has in store. Youve gone a fantastic job, and I expect nothing less going forward. Thanks for an amazing experience.

Michal Jareš 的头像
Michal Jareš1 年前

This is a whole new game announcement but it's structured like a change log for an unfinished update you can preorder for $30. All of these new features sound like QoL tools/updates that don't even seem unreal to add to the original game. I expected more of a gameplay reveal of what you can encounter in the game or at least a vision of it. Something that a game designer thought of to make the game fun and have a goal and progression, even some concept art or plans would do. I see that story campaign and NPCs are currently at the end of the list. This to me looks like developers flexing with their sandbox to raise funds for a full game. I don't want to be rude I'm just being honest and critical. Making a new engine or updating one is a huge undertaking but with other big players in the engine game, having all the fancy graphics are a standard today. I hope it will be good when it reaches 1.0 but I won't probably be buying it by then. More value to me would be adding bandit camps/raids/dungeons to explore to Medieval engineers to create a gameplay loop for the $30 rather than an engine update of SE. I mostly played Space engineers with my friends to have fun. With multiplayer also being near the end of the VS list this won't be the game for me for quite some time I guess.

chris 的头像
chris1 年前

LETS GOOOOO

Alan Watts 的头像
Alan Watts1 年前

Console release?

Mr Malkavian 的头像
Mr Malkavian1 年前

I guess I'm buying a new pc... lol

Gage Kays 🛡️ 的头像
Gage Kays 🛡️1 年前

Just don’t be like Kerbal Space Program 2 was!

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12,756 次观看 • 6 个月前

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78,577 次观看 • 1 年前

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249,459 次观看 • 2 年前

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Dustin

50,125 次观看 • 1 个月前

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Seth Winterroth 🤖

38,607 次观看 • 3 个月前

I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 次观看 • 4 个月前

It’s hard to believe it’s already been 100 days since I received my Neuralink N1 implant. Looking back, the whole journey feels like science fiction that somehow became my everyday reality. The surgery on Day 0 was surprisingly easy. A quick general anaesthetic, a small incision, and the robotic system did the rest — precisely placing the 1,024 ultra-thin threads into my motor cortex. I woke up alert and in good spirits and went home the next afternoon. By Day 3 I was feeling a lot better, and by Day 7 the little scar was already starting to fade. Recovery was genuinely minimal; I felt sharper and more positive than I had been in years after the BCI was turned on. The real fun started in Week 2 when we paired the implant with my brand-new Apple MacBook (my very first Mac). The Neuralink engineers walked me through calibration sessions, and within a couple of minutes I was moving the cursor just by thinking. At first it felt like trying to remember a dream, but by Week 3 it was second nature. Scrolling, clicking, typing — all mind-controlled. The Mac integration was buttery smooth; I went from total Mac newbie to power-user faster than I ever expected. By Day 80 I was ready for the big leagues. That’s when I fired up World of Warcraft of Warcraft for the first time with pure thought control. The first raid felt clunky, but once my brain and the BCI synced, it was pure magic. I’m now raiding, and exploring Azeroth hands-free at full speed — no mouse, no keyboard, just intention. It’s honestly brilliant. The freedom is addictive. The social-media side has been just as surprising. Every update I’ve shared has been met with genuine excitement rather than scepticism. Thousands of messages from people with disabilities, gamers, students, and scientists — all asking real questions about the tech and what it could mean for the future. The positivity has been overwhelming and incredibly motivating. 100 days in and I already can’t imagine life without it. The N1 didn’t just give me a new way to use a computer — it gave me a new way to live. Can’t wait to see what the next 100 days bring. Thank you all so much for your support and I will keep you all updated as we continue this journey together.

Jon L. Noble🇬🇧

1,792,569 次观看 • 4 个月前