正在加载视频...

视频加载失败

Space Engineers 2 Alpha has officially launched on Steam Early Access! 🤩 🤩 New VRAGE3 Engine & Next-Gen Graphics ✨ Global Illumination, Ray Tracing 🧱 New 25cm Unified Grid System 🛠️ Enhanced Creative Mode ⚙️ Blueprint Building, Grid Undo/Redo 🪐 ...and much more! ➡️ Blog: Full Changelog: Play Now: #SE2

21,426 次观看 • 1 年前 •via X (Twitter)

11 条评论

TunerSteve 的头像
TunerSteve1 年前

Wish multiplayer was at launch - feel like that shoulda been a priority. playing solo in sandboxes is pretty boring :(

Jonathan Falcon 的头像
Jonathan Falcon1 年前

We thinking 10 years in EA this time?

Notnova 的头像
Notnova1 年前

im not gonna lie, the UI of your first game was so much better and feels alot less mobile gamey

RedDeer.Games 的头像
RedDeer.Games2 年前

New is better Together with @mgpstudios we present you... 🟥 NECKBREAK 🟥 Stylish, #cyberpunk, #retro first-person shooter is available now! 🔥 Play it on ⤵️ #NintendoSwitch => #Xbox => #indiegames #release

Notnova 的头像
Notnova1 年前

legacy controls when

Corey's Gaming Hub 的头像
Corey's Gaming Hub1 年前

Wooooo!!!!! Happy Alpha launch day!

Savoqs 的头像
Savoqs1 年前

When will open/closed beta be out for console?

Eric Heilmann 的头像
Eric Heilmann1 年前

Happy Release Day!

NébuLørd (Øfficiel) 的头像
NébuLørd (Øfficiel)1 年前

j'ai evalué votre jeu

Halo. 的头像
Halo.1 年前

I was here for this

Pablo es Browar 的头像
Pablo es Browar1 年前

Make it worth of waiting

相关视频

The Global "Digital Gulag" is Being Built Right Now. And It's Called "50 in Five." The United Nations Development Programme, in partnership with Bill Gates, has officially launched a terrifying new initiative. The goal? To strongarm 50 governments into implementing a full "Digital Public Infrastructure" on their populations within five years. Don't let the boring name fool you. This is the integrated control grid they've been dreaming of for decades. It's built on four pillars: 1️⃣ Digital ID & Biometrics: The foundation. Your identity becomes a state-controlled QR code, scanned for every transaction and movement. Already rolling out at airports. 2️⃣ Central Bank Digital Currencies (CBDCs): 98% of central banks are building them. Programmable money that can be expired, restricted, and turned off. They will use the war on "terrorists and tax cheats" to wage a war on cash. 3️⃣ Digital Health Passports: The WHO is already pushing them. A permanent version of the COVID framework to control your right to travel, work, and participate in society. 4️⃣ The Universal Ledger: The scariest part. The Bank for International Settlements (the apex of the global financial system) is building a "universal blockchain" to tokenize EVERY asset—your house, your car, your savings. You can only access it via your Digital ID and CBDCs. This isn't conspiracy theory. It's a conspiracy fact, happening in broad daylight at the UN, WEF, and BIS. As journalist Alex Newman has extensively documented, this system creates an unprecedented mechanism for control: • Total financial surveillance. • Behavior modification (e.g., "You can't buy meat this week"). • Social scoring and censorship. They are building a prison without walls. And they are using the architecture tested during COVID to do it. This is the single greatest threat to human freedom in history. Are you paying attention?

Camus

241,278 次观看 • 1 年前

SpaceX has officially acquired xAI and this is a HUGE deal, probably bigger than most people realize. SpaceX + xAI together are about to build a single, vertically integrated engine that connects AI, rockets, space based internet, and real time information all into one unified system. At the core of this announcement is the fact that AI can’t scale forever on Earth. Think about it. Data centers are already running into hard limits with power, cooling, land, and environmental cost. On top of this, global AI electricity demand is exploding, and doing all of this on the ground just doesn’t scale long term. Therefore Space changes this. In orbit, you can get things like near-constant solar power, you don’t have cooling problems, there’s minimal land/environmental impact, and you can build systems that can run continuously with minimal maintenance. This is why space-based AI is actually very practical and there’s only one company that can do it, which is SpaceX! The scale that SpaceX is aiming for is pretty wild. Elon is talking about 1/ 1 million satellites acting as orbital data centers, and 2/ Launching ~1 million tons of satellites per year Which means 3/ At 100 kW per ton, that’s 100 gigawatts of AI compute every year 4/ And that can scale to 1 terawatt per year. FYI, adding 100 GW of new compute capacity annually in space would be like building out roughly 20-25% of the USA’s total average electricity demand every single year. And scaling to 1 TW/year would exceed the nation’s entire power usage, ALL without burdening Earth’s grids! Bro… this is next level… I repeat, as of today, SpaceX is the ONLY company positioned to do this, especially with Starship - the largest flying vehicle ever. In the future, Elon’s saying the team is going to have Starship launch 200 tons at a time, on an HOURLY basis… WTF?! That’s is absolutely mind boggling. In my opinion, whichever company builds the lowest cost AI compute is going to be the first company that defines the next era of AI, which will all be in space… and my $ is that SpaceX is going to be the first one to do it. Then, when you zoom out even further, this will unlock things most people aren’t even thinking about yet today bc it’s too sci-fi. Like, • Powering lunar bases • In-space propellant transfer • Manufacturing in orbit and on the Moon • Deep-space AI infrastructure using massive solar collectors • Self-growing civilizations on the Moon, Mars, and beyond By tapping into space’s unlimited solar energy, this is how we get to a Kardashev-level civilization! So for SpaceX, the faster Starship progresses, there will be massive new revenue streams and will lead in building out space-based AI infrastructures. For xAI, AI scales without ruining Earth, deeply integrated with everything SpaceX is building, further understanding the universe. For us humans, AI will grow without destroying the planet, and there’s a real path to becoming multi-planetary. I believe SpaceX acquiring xAI is officially the blueprint for where AI, energy, and humanity are headed. Congratulations to everyone, this is such an exciting time to be alive!

Teslaconomics

148,575 次观看 • 6 个月前

Investor Update – Memecoin with a purpose 🌍 Dear Gigglians, The last few weeks have been nothing short of incredible. Giggle is continuing to prove what happens when culture meets purpose. What started as a meme has grown into a global movement uniting thousands around laughter, education, and impact. What We’ve Achieved So Far: ✍️$7.3M+ donated to the Giggle Foundation, directly funding education for children worldwide ✍️10,000+ holders and still growing daily ✍️9,000+ Twitter followers and a community that never sleeps ✍️Featured in Binance’s official blog post and listed on Binance Alpha, where we’ve been trending on the front page ever since! ✍️Active communities across Asia and the West, now supported by full-time teams for memes, moderation, and raids, keeping Giggle viral and vibrant Real Impact: What $7M Means 📚 🎒 100,000+ backpacks, pencils & books for children who’ve never had their own 💻 20,000 tablets giving students access to free education anywhere 🏫 Digital classrooms built across 30+ developing regions 🧠 AI tutors teaching in every child’s language And that’s just the beginning. Our Progress & What’s Next: ✨ Website V2 is live, now showing more than just the donation count. 🎨 Branding and artwork upgraded to align with our evolving vision. 🪩 PFP / NFT generator in development, bringing the Giggle identity to life in a new creative way. 📊 Trading volume rising fast, and yes, we’re already on the radar of multiple Tier-1 exchanges. More on this later. 📢 Community expansion remains our core strategy. Your memes, posts, and word of mouth are still the strongest force in this movement. Join the Community 💬 If you haven’t already, join our official Telegram groups to connect directly with the team and community: 🇬🇧 English Telegram: 🇨🇳 Chinese Telegram: The Bigger Picture: This project isn’t just about charts or hype. It’s about rewriting what a memecoin can be - one that builds culture, changes lives, and empowers education for generations. Thank you for trusting us. Thank you for believing in the mission.🩵 We’ll continue to show up, transparent, consistent, and driven, as we take Giggle to new heights on every front. Keep believing. Keep building. Keep giggling. 💛 Yours truly, The Giggle CTO Team😊

GiggleFund

55,583 次观看 • 10 个月前

First of all, we here at AMGI want to thank you all for being on this journey with us. We have been extremely busy. Over the last few weeks we have delivered a huge early access patch to My Pet Hooligan, delivered a new on-chain governance solution with WinVote, brought back NFTs in game, started testing the Street Kred system, made some new hires, delivered a new site for AMGI Studios and smashed the largest gaming event in the USA, PAX West. What does all of this mean and importantly what is next!.... PAX West You have seen the videos, you know the vibes were on point, but let's dive deeper into this and what the key takeaways are. PAX West was completely different to the WAGMI Crypto events that we are mostly used to in this space, although these are always fun and important, when creating gaming products, it is also important to get directly in front of people who have a passion for gaming. That's what PAX West was, hosting over 100,000 gamers who just want to play games and have fun. PAX West was a great success for us on many fronts. It confirmed that we have something special in our hands. Gamers loved both the brand and the game and were eager to get involved. It opened up new exciting opportunities with gaming and hardware companies. It was a blast seeing event goers from Day 2 onwards wearing the My Pet Hooligan t-shirts around the city. It was great to see parents playing the game together with their kids. The choices to not include blood and gore made a huge difference and have opened some new unexpected doors for us. If we truly believe in the progression and adoption of this industry we need to move beyond degen products and into real life consumer products that people can truly enjoy. That's what we are here to do, no matter how difficult it is, and no matter what the current ‘meta’ is. We have been here for many years grinding day in and day out and are still here today delivering like we are the new kids on the block trying to prove ourselves. The Game PAX West marks the end of a phase of the project, whilst we now posture more into continued efficiency, growth and retention. The game is not feature complete by any means yet but the foundations are strong. There are a number of features still being developed, including a progression system, consumables system, further build out of questing, token utility and more. As these are continuing to be developed we also continue on our journey to make the game more accessible. This will start with Steam and then Consoles. A Microsoft rep at PAX told us “we are going to make it”, who are we to disagree!... Lots of new ideas, lots of new feedback to work from and a renewed drive and hunger which are only going to help make this an even more compelling and fun game. The Web3 Marketplace In the coming days, Version 1 of the My Pet Hooligan Web3 Marketplace will be going live. Version 1 for now will allow for the trading of My Pet Hooligan NFTs, OG Hooligans and Zuckbots for $KARRAT. It will also serve as the marketplace for all of our upcoming in-game blockchain assets. This will eventually become part of your online My Pet Hooligan central hub and will include features such as rentals and subscriptions. It's been a long time coming but it shall be here very soon. Everything's coming together, one step at a time. It is important to note that there are many pieces of a complex puzzle that must come together in order for us to succeed. Between payment solutions, L1 & L2 blockchains, wallets, distribution platforms and the laws of the land. We are in uncharted waters and continue to do things in the most flexible ways possible to ensure we have strong resilience with our operations. The MPH website is next on the list for an uplift too as well as an overhaul of the user accounts system UI/UX. Team We continue to strengthen the team bringing in new hires and stepping up individuals from the community. Some of the new resources being brought in include a new Game Producer, Senior Game Engineer, Senior Blockchain Engineer and the former Dean of the Epic Unreal Fellowship Programme. Collectively bringing in experience from Epic, Solana, Blizzard and more. There are also some community role changes and new advisors that will help with social strategy and web3. As well as new marketing efforts through new channels of distribution that we are exploring. More to come on this… WinVote V1 Governance isn't sexy but building tools for the benefit of the space that others can license is. Governance is a key part of the industry and a need for most of the foundations in the crypto space. WinVote has started its trial with the KARRAT Foundation. Whilst the trial continues it will continue to be built out with an aim to be the premier tool for on-chain governance in the space. Access to WinVote for other communities and organizations wishing to use WinVote will be secure through licenses that utilize $KARRAT. We still have much more at work here in the studio, such as continued R&D, The Others, AI, Feature Development and more. This list is long, but we are grateful to get to do it. Stay tuned and let us cook, this s#it ain’t easy! Karrat Gang, thank you again for being on this journey with us. We love and appreciate you all! Look out for a catchup with the team next week. Hooli-hoo!!

My Pet Hooligan

26,616 次观看 • 1 年前

𝗖𝗵𝗶𝗻𝗮 𝗶𝘀 𝗳𝗶𝗻𝗶𝘀𝗵𝗶𝗻𝗴 𝘁𝗵𝗲 𝗵𝘂𝗺𝗮𝗻𝗼𝗶𝗱 𝗿𝗼𝗯𝗼𝘁 𝗿𝗮𝗰𝗲 𝗯𝗲𝗳𝗼𝗿𝗲 𝗺𝗼𝘀𝘁 𝗼𝗳 𝘁𝗵𝗲 𝗪𝗲𝘀𝘁 𝗿𝗲𝗮𝗹𝗶𝘇𝗲𝘀 𝗶𝘁 𝗵𝗮𝘀 𝘀𝘁𝗮𝗿𝘁𝗲𝗱. AGIBOT held its Partner Conference in Shanghai last week. The real headline wasn't the new hardware. It was their CTO standing on stage, telling investors that humanoid R&D season is over. 2026, he said, is "Deployment Year One." Not research. Not demos. Deployment into real factories, real warehouses, real stores. The manufacturing ramp is getting faster. 1,000 humanoid robots in the first 2 years. Another 4,000 in the next 12 months. Another 5,000 in just 3 months after that. AGIBOT is now shipping more humanoids per quarter than most US robotics companies have built in their entire existence. Then came the announcements the industry will spend the rest of the year reacting to. AIMA. The first full-stack open architecture for embodied AI. A unified robot operating system called Link-U, three dev platforms for motion, interaction, and task creation, plus an open agent framework. Any developer can build on top of it. This is the Android play for humanoids. GO-2. A vision-language-action foundation model with Action Chain-of-Thought reasoning. Planning and execution collapsed into one model. GE-2. A world model for simulation, strategy testing, and sim-to-real transfer. AGIBOT WORLD 2026. An open-source, production-grade real-world dataset pulled from actual industrial, logistics, hotel, and commercial sites. Seven standardized "productivity packages" covering logistics sorting, retail service, security patrol, commercial cleaning, and more. Plug, deploy, bill. A 5-year, $280 million commitment to seed a global developer and partner ecosystem. Now look at the competition. Boston Dynamics has been building humanoids since 1992. Tesla's Optimus is still climbing its own hype curve. Apptronik and Agility are well-funded but pre-scale on real deployments. AGIBOT has pulled all of this off in three years, with no acquisitions, no legacy platform, and no IPO distractions. While the West is still asking when humanoids will scale, China is already shipping them by the thousand.

Shruti

214,939 次观看 • 4 个月前

Bro… Elon just laid out the blueprint on how xAI and SpaceX are getting to 1,000+ gigawatts per year and beyond, in his closing statement at the xAI all-hands! IMO, this is why there will be no competition in space. 1/ Earth Supercomputers (Now) Build Memphis cluster to get us to >1 GW of power. “We’re only right now using roughly one percent of the potential energy of Earth.” Plan: • 330,000+ Grace Blackwell GPUs • ~1M H100-equivalent compute • 1 gigawatt draw at full scale • Built in <1 year • Tesla Megapacks stabilizing energy FYI, most AI companies are operating in hundreds of megawatts, yet xAI is already at a utility-scale gigawatt compute. 2/ Orbital Datacenters (Soon) Get to 100-200 GW per year launched into orbit with a path to ~1 terawatt (1,000 GW) total from Earth launches. “The next step beyond Earth data centers is our Earth orbital datacenters… launching at the 100-200 gigawatt per year level. Not cumulative, I mean per year.” Benefits: • Continuous solar exposure • No land constraints • No terrestrial grid bottlenecks • Virtually unlimited horizontal expansion FYI, 100–200 GW per year is equivalent to adding multiple large nation-scale grids annually. 3/ Moon Factories + Mass Driver (Mid Future) Get to 1,000+ GW per year, several orders of magnitude beyond Earth. “In order to do that you have to go to the Moon… We are actually going to have a mass driver on the Moon.” Plan: • Lunar factories build AI satellites • Electromagnetic mass driver launches them without fuel • Low lunar gravity reduces launch energy requirements • Scales far beyond Earth’s physical constraints FYI, this is when industrialized compute begins manufacturing off Earth. 4/ Solar System & Beyond (Long Term Future) Today the sun outputs ~3.8 × 10²⁶ watts “If we wanted to use even a millionth of the Sun’s energy, that would be roughly a million times more energy than civilization currently uses.” This means • 0.000001 of the Sun’s output = ~1,000,000 × today’s global Earth energy usage. 🤯 “Earth is really a tiny, tiny dust mote in a vast darkness… The Sun is 99.8% of all mass in the solar system.” To access that scale: • Moon manufacturing • Mars expansion • Solar-orbit compute clusters • Eventually tapping meaningful fractions of stellar output So… the blueprint to get here is 1/ Start at 1 GW. 2/ Scale to 1 TW. 3/ Scale to 1,000+ GW per year. 4/ Then expand toward fractions of the Sun itself. It’s clear that xAI + SpaceX is building the AI infrastructure and pathway to a stellar-scale energy civilization. I really hope I’m still alive to witness all this.

Teslaconomics

526,729 次观看 • 6 个月前

DROPS E35: Core DAO 🔶 - Bitcoin yield without giving up your Bitcoin Rich is one of the initial contributors to Core DAO, the leading Bitcoin scaling solution. He's also a long-time Zcash holder and early backer of Z Protocol , a new privacy chain built on Core's Satoshi Plus consensus. We talk Bitcoin yield, financial privacy, AI surveillance, and why the next big move in crypto might not be where most people are looking. We talk about: - How Core DAO lets you earn yield on Bitcoin by time-locking it - without ever giving up custody - Why borrowing against Bitcoin makes sense now - OG Bitcoiners rotating to Zcash - what "transition" actually means and whether it's bad for Bitcoin - Z Protocol as the DeFi layer for private money - Why AI has made financial surveillance trivial - and why that accelerates privacy adoption - How Agents are leaving full financial fingerprints - and why privacy needs to be default on at the chain level And much more... Timestamps: 0:00 - Introduction 2:05 - What does Rich Rines do? 3:00 - Financial Freedom 4:09 - Journey from Bitcoin to Zcash 6:40 - Zcash Philosophy 8:38 - Transition to Zcash 11:20 - Who is Rich Rines? 11:46 - Bitcoin as Pristine Collateral 14:28 - Criticisms of Borrowing Strategy 16:52 - Explaining CORE 18:58 - Bitcoin Yield Story 20:29 - Misconception regarding CORE 22:08 - Time Lock 23:34 - Risk of using CORE 24:37 - Strategies used by CORE 26:42 - What Bitcoin Holders Want? 28:46 - Bitcoin Yield 30:10 - CORE Alpha 32:44 - SatPay 34:19 - Power Grid Thesis 35:37 - Satoshi Plus 37:07 - What is Z? 38:12 - Benefits of long-term Zcash Holder 40:01 - Vertical Integration 43:12 - Privacy for Agents 44:41 - Faux Privacy 46:14 - Privacy vs Government 49:01 - Zcash’s Future 50:01 - Conclusion

MR SHIFT 🦁

106,685 次观看 • 4 个月前

Solon Lee (Producer at Kuro Games): Thank You for Playing My Game "Wuthering Waves: Exploring Game Creation Under Unreal Engine." Interview by Nvliu66 When you think of Unreal Engine, what comes to mind? A few days ago, at the Epic Games Shanghai office, I met the producers of Clair Obscur: Expedition 33 and Wuthering Waves. Both games are developed based on Unreal Engine, and they shared the stories behind their game creation. My biggest takeaway was that while a great game stems from a producer's emotional expression, its realization relies on the "escort" of technology. Let's return to the interview scene and listen once more to their unique insights on game development. Wuthering Waves and Unreal Engine Bill Clifford (VP and GM of Unreal Engine at Epic Games): With Wuthering Waves, they used many complex artistic techniques to present this anime style, and it's truly outstanding. They are among the first companies to create a role-playing game in an open world that is also cross-platform, which is another incredible feat. They introduced console-level graphics and combat systems while maintaining a consistent update frequency. Furthermore, as they adopt and integrate new Unreal Engine technologies into the game, the experience is continuously enhanced. It’s a truly inspiring success story. Solon Lee (Producer at Kuro Games): We have grown alongside the updates of the UE engine, including the release of UE5. Throughout the process, we’ve been able to learn from UE’s updates. When UE5 was released, it introduced many new technical features, especially ray tracing. Everyone currently praises the ray tracing effects in Wuthering Waves, which is actually due to the continuous updates of the engine. We found those highlights and ported them over to UE4.26. During this process, our engineers were learning the logic of the engine, following its updates, and developing an engineering mindset and a way of creating visual effects. So, my biggest personal takeaway is that choosing a top-tier engine doesn’t just make the game better; it makes us better in the process. "Punishing: Gray Raven" was developed on the Unity platform, while "Wuthering Waves" is based on Unreal. What was the reasoning behind this change at the time? Solon Lee: Psychologically, we don’t have a heavy dependence. We don't feel that just because we've used Unity, we must continue using it. We are a bit more pragmatic. When we were about to start Wuthering Waves, we clearly knew we wanted to make an open world. UE obviously offers more support for open worlds. We felt that "standing on the shoulders of giants" to make a game was definitely a more practical decision. At that time, we could also sense that most engineers in the industry had an aspiration toward UE. "Wuthering Waves" has been live for a year and a half. At this stage, could you use a short summary or a few words to introduce "Wuthering Waves" to the players? Solon Lee: Wuthering Waves is a game that strives to continuously create resonance with players. From the excitement and design of the action to the scriptwriting and performances, we strive to find "highlight segments" or moments in every version that can trigger internal resonance, touch the heart, or make players "scream" with excitement. This is actually a creative consensus our team has slowly formed over the past year. When we find that moment in a version and we ourselves "scream" for it, we feel that there is a high probability that when the version is released, it will be recognized by the users. Because the most important thing about a game is that it must be fun, as developers, we often think about what kind of game qualifies as "fun." What is a "Fun" Game? Solon Lee: One point I can think of right now is that the rules should be as simple as possible. As soon as you start, after two slashes or casting a skill, you should feel, "Wow, that was so cool! I want to do it again! Wow, so cool!" Specifically for action games, the "fun" is often hidden in very small granularities. For example, if you compare two different games where you are just running and jumping, the running in some games feels fun. Why? It might just be because the "grip" is better, the animation swing feels better, or it gives you a sense of gravity or momentum. Whether a point in a game is fun can be subjective. For me, there are a few games that have had a significant influence on my work. One is definitely NieR; when we were making Punishing: Gray Raven in the early days, we were very inspired by NieR. When Devil May Cry 5 came out, it gave us a lot of new inspiration for our combat system. Death Stranding is indeed one of my personal favorite games from recent years. When Elden Ring was released, it also gave us a very strong impression and touched us deeply. The project for Wuthering Waves started in the first half of 2020. At that time, there were very few open-world action games on the market because most action games back then were stage-based (linear/hub-based). All excellent action games required very tight level design. Later, Elden Ring came out, and experiencing it gave us strong resonance. We felt that action games definitely have potential in an open world, and we believe it should be that way. A Message to the Players Solon Lee: I am truly grateful that so many players like Wuthering Waves. It is because of everyone’s love whether it's encouragement or criticism that we are given a lot of motivation to maintain our continuous passion to make our game better. I believe the only way we can give back to the players who like Kuro and Wuthering Waves is by producing better and better versions and content, and making more and more great games. Happy New Year, and thank you for playing my game. translated by Xu #WutheringWaves #WuWa

Naru

55,609 次观看 • 6 个月前

🚨BREAKING: New Radar Scan Reveals a Massive Engineered Substructure That Looks Like An Energy Grid Beneath the Giza Plateau🚨 Radar engineer Filippo Biondi just dropped the most explosive finding ever reported at Giza: eight clearly man-made, tube-like structures plunging more than a kilometer beneath the Khafre Pyramid and ending in huge 80-meter chambers. The structures are obviously artificially engineered and the synthetic aperture radar Doppler-tomography technique he used has precedent in accurately predicting underground structures (in both commercial and defense use cases). The Egyptian ministry of culture is extremely afraid this finding might rewrite their history. 1) The Core Structure: Eight hollow tubes (with two symmetrical sets of four) sit directly beneath the Khafre Pyramid’s base and run straight down over 1 km into the bedrock. They terminate in a massive chamber roughly 80 meters across. The shape is engineered; nothing in geology produces structures like this. 2) The Method Used: Regular SAR can’t see through rock. Biondi uses a Doppler-tomographic approach: the satellites measure tiny vibrations on the surface, and the inversion reconstructs what’s below from how those vibrations modulate the radar signal. It’s physics, not AI. 3) Independent Replication: The same underground structures appear in data from: • Umbra • Capella Space • ISI • COSMO-SkyMed If this were a glitch or artifact, it wouldn’t repeat across four separate systems. 4) Real-World Validation: Biondi’s method has already been tested against real sites where we know the exact layout. It has: • Mapped the Gran Sasso underground lab with exact accuracy • Reproduced the Osiris Shaft down to ~37 meters • Imaged magma and voids used in active civil-protection monitoring These aren’t speculative models...they match real measurements. 5) Giza As A Unified System: After Khafre, the team scanned the rest of the plateau. Similar tube-like structures miraculously appear beneath Menkaure (a smaller 2+2 pattern) and a single descending tube under the Sphinx. The evidence points to a giant connected system beneath all three monuments. 6) The Tunnel Network: The tomography shows a dense web of tunnels running between the pyramids and toward the Sphinx. Several known surface shafts, now blocked or filled with debris, look like the original access points into this network. 7) Water As A Key Variable: The Osiris Shaft contains water at about 33–37 meters. Biondi thinks water flow is part of how the system operates, possibly tied to vibrational or informational dynamics. He cites Preparata and Del Giudice’s work on coherent water domains but avoids any “power plant” jump. 8) Academia: Biondi already has a peer-reviewed SAR/Doppler tomography paper on the Khufu Pyramid in Remote Sensing. His larger Khafre + plateau paper is now in peer review. The work sticks to hard measurements: geometry, depth, replication. 9) Next Steps: The CAF Project is preparing a proposal to: • Clear out the sealed shafts between Khafre and the Sphinx • Run direct seismic surveys to confirm the satellite data • Enter the tunnel system if Egypt authorizes it At this point, approval from Cairo is the only barrier to verifying what the scans show. If those shafts are opened, the world may be looking at a multi-kilometer engineered complex beneath Giza. Full Documentary 👇

Jesse Michels

890,882 次观看 • 8 个月前

We're bringing in some fun changes to Dremica this Sunday. Come try it out and see the progress. We can't have a Web3 game without degeneracy. Lokito's gambling antics have inspired a new way to play the game. On Sunday you'll be able to try your luck with your in game gold by spinning Big Boy's Wheel in an attempt to help you top the leaderboards. Also since we've added so much to the game it's time to look at the gameplay loop and its economy. Here's the changes I've proposed and my thoughts. Economic Simplicity We need your in game achievements to feel impactful. Dremica is designed as an MMO to give players freedom of how they play the game. Whether its killing monsters, leveling up tradeskills or playing with their gold. The common denominator for everything is XP (player levels). Even gold can be used to buy XP tomes from the shop to level up your skills. Now I propose we distribute our prize pool to players based on their levels. It's future-proof and allows us to add more features without breaking the core gameplay loops. All players will receive rewards from the SAMA prize pool based on their level obtained. Currently the Carnage prize pool is 100,000 SAMA so EVERY player will get a share of it based on what level they reach during the session. Your level / Total levels from all players * Prize pool = Your rewards. Also to keep that competitive spirit we'll be adding additional prizes for the top 10 on the leaderboard. When the Dremica BETA starts it allows us to simply add in a potential new tokenomic model and also allows PVP to plug into the system with ease. TLDR: More levels = more rewards. Why add in RNG-based mechanics (with the wheel?) Seeing the same people hit top 3 of the leaderboard each week isn't exactly exciting for new players. We can't have a stagnant monotonous grind, we need something dynamic. High-risk/high-reward scenarios change everything. Starting with Big Boy's wheel, we plan more exciting game play options including the new PVP zone in the beta. Personally I can't wait to see someone get super lucky and cause absolute havoc in the community. We're in the Alpha testing phase anyway, let's see how it unfolds. How can you make this sustainable? To make a Web3 game work, it needs to absorb more tokens than what are emitted. Dremica uses a fixed prize pool per session, if we can ensure enough utility that players spend their rewards and more than are emitted it can fund the gaming sessions indefinitely. Next month we're going to be focusing on pushing out the in-game SAMA shop where players can start spending the rewards they earn. It will be the first major step for Dremica to begin adding token utility. Additional utility is planned for the future whether its cosmetic-based rewards or unannounced mechanics. We've held back on planned tokenomic/ecosystem changes to focus on building the game first. If these happen there's only one chance to get it right. I think everyone knows gaming is one of the best use cases of Web3, just need to build a fun experience and keep people engaged. We've got enough time, runway and support to get Dremica up there in the Web3 gaming echelon. What else have you got planned? Each of the past months Dremica has been pushing out some hard-hitting updates and the game is truly taking shape. The team is working tirelessly to keep adding more features and improving the experience. Now that a lot of the core functionality required for an MMORPG is in, we can start to look at expansion. As you'll see later this week we're bringing in other projects/partners to join us on the journey. The Dremica BETA is the next major milestone where the game will look vastly different and the whole world is changing. And hopefully our frens at Beam will be able to assist and make sure everyone knows about it. I originally titled the work on Dremica as the "Secret weapon" before it was announced. Work on "Secret Weapon 2.0" has started which will enhance the Dremica/Carnage experience further. For Dremica to succeed we're doubling down on the "Carnage" model where everyone comes together at the same time to play. This is how the whole Moonsama ecosystem started 3+ years ago. The new Secret Weapon aims to fill that void. How can I play? If you own an EXO join our token-gated community at If you're brand new join and the team/community will be able to help you get access to the game. The next play test is this Sunday February 9th at 4pm UTC. A 2 hour session where you play to get the highest level you can. See you in game 🔥

Donnie

31,109 次观看 • 1 年前

𝐔𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝𝐢𝐧𝐠 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮: 𝐓𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐖𝐞𝐛𝟑 𝐆𝐚𝐦𝐢𝐧𝐠 & What's coming next? Many people are still discovering what we’re building at Katana Inu, so here’s a quick overview of our vision: Katana Inu is a fun-to-play, pioneering Web3 game that goes beyond the ordinary. We’re creating a dynamic gaming experience that bridges Web2 and Web3 players in a thrilling universe where teams, communities, and memes come together with eSport and tournaments! Katana Inu is a place where gaming and memes collide! 𝐀𝐭 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮, 𝐰𝐞’𝐫𝐞 𝐚𝐥𝐥 𝐚𝐛𝐨𝐮𝐭 𝐫𝐞𝐚𝐥 𝐯𝐚𝐥𝐮𝐞: Bringing popular chains, meme icons, and communities into the gaming world as 3D models – think Dogecoin, Shiba Inu, Solana, Polygon and more. Just like other Web2 games integrates popular characters, we’re doing the same with the best of Web3. In the future, we even plan to incorporate anime and pop-culture characters, expanding our world to be a true Web3 cultural hub. Our gameplay is designed for Team vs Team and Battle Royale modes, where players experience a unique mix of fast-paced, sword-and-spell combat. Katana Inu is truly one-of-a-kind, offering Web2 and Web3 gamers alike an engaging world and a reason to keep coming back. 𝐌𝐮𝐥𝐭𝐢𝐜𝐡𝐚𝐢𝐧 𝐑𝐞𝐰𝐚𝐫𝐝𝐬 & 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐂𝐨𝐥𝐥𝐚𝐛𝐨𝐫𝐚𝐭𝐢𝐨𝐧 As a multichain game, Katana Inu collaborates across multiple blockchains, including Solana, Polygon, Immutable, Beam, and Avalanche, giving players access to rewards on different chains while driving real transactions and value into these ecosystems. In addition, we’re implementing a burn system within tournaments and various activities, adding value for players and token holders alike. 𝐎𝐮𝐫 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐑𝐨𝐚𝐝𝐦𝐚𝐩 We are actively developing our game and platform and here is what's ahead for Katana Inu: • A New Telegram Game with $KATA Airdrops. • Upgrading from UE4.27 to UE5 by December 2024. • Developing the Battle Royale mode through Q1 2025 with Closed Beta testing sas soon as Q4 2024. • Full Closed Beta in Q4 2024, with Open Beta planned for early Q1 2025. • Integrate In-Game wallet system for a seamless player experience. • Launching on Steam and Epic Games to reach a broader audience. • Great Open-Beta Cinematic Trailer with Legends of the Web3 space. • Improving the Game with better quality • Improving the Animations and Fights abilities • On top of that, we’re constantly developing epic 3D models, cinematic Trailers, Skins, and Animations to create a visually captivating world. 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐆𝐚𝐦𝐢𝐧𝐠 𝐇𝐮𝐛 Our Web3 Game Launcher will work to onboard even more web2 and web3 games, positioning Katana Inu as the go-to hub for blockchain gaming. 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐲 & 𝐆𝐫𝐨𝐰𝐭𝐡 We’re also excited to bring the community into the action! Look out for eSports, tournaments, gameplay sessions, and collaborations with our team, plus influencer marketing and new partnerships to grow our player base. Additionally, we’re preparing for a Series A equity raise to support Katana Inu’s continued growth and innovation. Thanks for being part of the $KATA Fam! Follow us for more updates as we build the future of Web3 gaming – Katana Inu is just getting started. 🥷 |

Katana Inu

103,982 次观看 • 1 年前

ALPHA LEAK: Ribbit Capital 's stealth token $TIBBIR just surfaced... 🧩 Video from 2020: Hint for Ribbit Capital Token 🧩 2025: Micky 🐸 (founder of Ribbit Capital) stealth-launched $TIBBIR ...🐸 What if one of fintech’s biggest VCs quietly launched a crypto token and nobody noticed? In a space full of hype, over-marketed vaporware, and copy-paste tokens, $TIBBIR stands apart - because it wasn’t announced. Zero hype, zero marketing, full stealth mode. (= classic Ribbit Capital style, IKYK) And now, after deep onchain tracing, SEC regulatory filings, social proofs, and a revisit of public interviews, the thesis is becoming impossible to ignore: Ribbit Capital has quietly launched its own token. 🔥 VIDEO HINT: It All Started with One Quote - Multicoin Summit, 2020 🐸 In November 2020, Micky 🐸 (founder of Ribbit Capital, $12 Billion AUM) appeared at the Multicoin Summit and casually dropped this: "But there's nothing as disruptive as what's going on with decentralized finance… If we want to be the best investor in this category of the intersection of finance and tech no matter where we are — we will be very active in DeFi and we will be participating in it. But it's not obvious that it's a company →→→→ or a token ←←←← or is it partnering with Multicoins or to making investments. I think we'll do all of the above over the next decade." At the time, it sounded exploratory. In 2025, with all the confluences and verifiable proofs, it sounds like a roadmap. SO. Let’s dive down the Ribbit Hole and connect the dots... Over the past few months, we've been meticulously tracing the discreet emergence of the $TIBBIR token project that appears to be intricately linked to Ribbit Capital and its founder, Micky Malka. Our investigation has uncovered compelling evidence suggesting that $TIBBIR is not merely a speculative endeavor but a calculated step towards Ribbit's envisioned decentralized financial ecosystem.​ 🧩 Onchain Proof: Direct Wallet Funding: Micky Malka's wallet, which has been active for over 2800+ days, has been identified as the source of funds for the developer wallet that deployed the $TIBBIR contract on Virtuals Protocol ​ → Since then, Virtuals core contributors are following ribbita , quoted Ribbit Capital's slogan, and launched the Virtuals Index on Reserve 🌐 with $TIBBIR being the #2 in weight. Onchain Proof TX hash: 0x286a702630239ff9b002c41f502076d1ce48a6e026951c3d22ff9b0e86cca2e3 🧩 Social Proofs: Micky 🐸 's profile pic = $TIBBIR Launch Date: The profile picture on Micky Malka's X account, when downloaded, it shows "01.11" -coinciding with the launch date of $TIBBIR "01.11". → Since then, the TIBBIR X account has garnered 100+ smart followers, Ribbit Capital core members, T1 VCs, Hedge Fund managers, and many others... → March 23: Micky himself started to follow the TIBBIR X account, ribbita ... (are we getting closer to exit stealth?:) 🧩 "TIBBIR" Legal Entities: Tibbir Holdings LLC: SEC filings reveal the establishment of Tibbir Holdings LLC, with Micky Malka listed as the investment manager. This entity holds shares in Robinhood, indicating a strategic alignment with Ribbit's portfolio. TIBBIR Trust Formation: A Schedule 13G filing dated February 14, 2025, discloses that Micky Malka owns 11.4 million shares through the TIBBIR Trust, further cementing the connection between Ribbit Capital and the $TIBBIR token. ​​ 🧩 SEC Filing Proofs: 🧩 Hacking For Agentic Finance Furthermore, in 24Q4, Ribbit co-organized an AI agent hackathon with Robinhood , Crossmint , OpenAI , Solana , which suggests a forward-thinking approach to integrating AI into their existing fintech x crypto ecosystem. → Since then, Ribbit Capital led investment round for Crossmint and Privy , and Robinhood (Ribbit Cap portfolio company) announced "Cortex AI", signaling their entry to Agentic Finance... 🧩 New $500M Fintech Fund (Agentic Finance?) 03.19.2025: Ribbit Capital, a venture firm known for its fintech investments, is raising $500 million for a new fund, a filing with the U.S. Securities and Exchange Commission (SEC) revealed. The new capital appears to be a part of the Palo Alto-based venture firm’s latest flagship fund, titled Ribbit Capital Y. - TechCrunch 🧩 Why "TIBBIR" and not "RIBBIT"? "Fintech is dead, long live the New Fintech." Micky Malka said, the last decade of fintech was about giving people ACCESS to money. This decade, we need contextual money. So we need to rebuild everything. →→→ TIBBIR = RIBBIT spelled backwards. Explanation Video: 🧩 Strategic launch: Why Base ? $TIBBIR has been launched on Base , Coinbase's L2 chain. → Ribbit Capital is the lead investor in Coinbase. Micky 🐸 helped Brian Armstrong open CB's first bank account in Silicon Valley. (wen wen wen Coinbase listing) $Tibbir token Contract address on Base: 0xA4A2E2ca3fBfE21aed83471D28b6f65A233C6e00 🔍 Token Integration with Ribbit's Ecosystem? The $TIBBIR token appears to be more than a standalone asset; it's potentially a linchpin in Ribbit Capital's broader strategy to integrate decentralized finance within its existing portfolio. Given Ribbit's investments in companies like Coinbase, Robinhood, Revolut, Uniswap, Morpho, Arbitrum, and recently TON, $TIBBIR could serve as a unifying token across these platforms. However, the utility and plans are still undisclosed. 🧬 Ribbit Hole Conclusion The convergence of these findings points to a deliberate and strategic launch of the $TIBBIR token by Ribbit Capital and Micky Malka. This move aligns with Ribbit's long-term vision of participating in decentralized finance through various avenues, including token issuance. As fintech enters its next era, $TIBBIR may emerge as a central component in Ribbit's efforts to redefine the venture capital landscape and serve as a foundational element of the New Fintech (the intersection of fintech, crypto, and AI) this decade. Video credit: chiron 🏹 (our #1 sleuth)

Altcoinist

258,474 次观看 • 1 年前

🐬🐬🐬PI NETWORK NEWS: Pi Network and the 100 Apps Ready for Mainnet: Understand Clearly, Wait Patiently, and Build Together 1. Frequently Asked Question: “Where Are the Promised 100 Apps?” As Pi Network progresses toward a truly decentralized blockchain ecosystem, the community naturally wonders: Where are the 100 decentralized applications (dApps) that were promised to be ready for Mainnet? This is a perfectly valid question, showing the community’s interest in the pace of ecosystem development and the role of the Pi Core Team in driving innovation. 2. The Pi Core Team Doesn’t Build Everything – The Community Is the Heart of the Ecosystem The key point to understand is: Pi Network is a community-driven project. The Pi Core Team is not responsible for building all the apps. Their focus is on building the infrastructure, tools, and a safe environment – empowering external developers to independently create and deploy applications. Pi provides: - An optimized blockchain platform for mobile devices - SDKs, APIs, and developer documentation - A governance model that encourages innovation 3. Early Stage: Community-Built dApps – Underfunded But Passionate In the early stages, many applications were created by passionate pioneers, self-funded and full of creativity. However, due to budget limitations, most of these apps remained in experimental or prototype form, not yet ready for wide-scale deployment. Despite their early-stage nature, these apps played a crucial role in demonstrating Pi's blockchain potential and encouraging broader developer engagement. 4. A New Turning Point: $100 Million Ecosystem Fund and Pi Network Ventures A major change has arrived: Pi Network Ventures and a $100 million ecosystem fund have officially launched. This brings: - Strong financial support to upgrade promising apps - Opportunities to scale and enhance advanced features - Marketing assistance, user acquisition support, and long-term sustainability This is a decisive push paving the way for a wave of high-quality dApps ready for Mainnet. 5. A Diverse, Decentralized Ecosystem Built by the Community The Pi Core Team does not control everything but builds the foundation for an open ecosystem, where developers, entrepreneurs, and the community play leading roles. This decentralization helps to: - Increase application diversity - Avoid reliance on a single entity - Encourage collaboration and innovation from many directions 6. 100+ Apps Will Soon Arrive – And It’s More Than Just a Number As funding, tools, and community momentum converge, an app explosion is predictable: More than 100 dApps ready for Mainnet will soon emerge, spanning areas like: - Decentralized finance (DeFi) - Gaming (GameFi) - Social media - Supply chain - Payments, asset management, and more This will expand Pi’s real-world utility, attract more users, and strengthen Pi Network’s position in the Web3 space. 7. Why Patience and Cooperation Are Essential Building a global-scale blockchain ecosystem does not happen overnight. It requires: - Solid technology - Passionate development teams - A resilient and collaborative community - Time for products to mature and prove their value The patience and contributions of pioneers like you are the driving force of this journey. 8. A Broad Vision: Web3 and Social Impact The future of Pi Network is not just about technical platforms: It is about a connected ecosystem with social and economic impact, serving billions of people, not just a privileged few. With a focus on inclusive, meaningful, user-friendly applications, Pi is preparing for a fair and inclusive Web3 future. ✅Conclusion: 100+ Apps – Not Just an Empty Promise, But a Realization in Progress The question “Where are the 100 apps?” is fair. But more importantly, you need to know that: - The infrastructure is ready - The funding is available - The community is building continuously And you – the pioneer – are part of the answer. Be patient, collaborate, and support the developers and fellow pioneers. Because the future of Pi Network does not belong to just a few, it belongs to all of us working together.🐬🐬🐬 ------------------------- 🥰 P.S.: The Global GCV Core Team welcomes pioneers from around the world to work together to build a strong GCV-based Pi economy. Let’s co-create the future—united and strong! 📢 Join the global Pi movement on Telegram: [ ------------------------- 👉 Please Like, Share, and Comment to support the Pi Network’s global expansion! Your voice matters! 🥰 Pi Network Doris Yin 东方紫莲🪷 Lumari 🦋 NONNY PADJA NTT ❤ Eagle woman 🦅 @MoretopMovie M.Rad Olivier Ndatimana PATRICK CHUA KIAVASH brave Lee Mazi victor onyido Cherif A.I Herine Makosewe love life 2025 Mohammed Alademi Daniel Chen PiGCV_Spain西班牙 EDIER ALONSO RINCON @tkst RAMESH SHETTY hoda448🪷 Ganhoumeto dossou expedit ange Atty. Ebru 👑 Pi’N’Q Rabbit Av. N. Uğur Kadifeci solival Art💜" Global GCV Ambassador 🇫🇷 "💜

JoJo-π

19,017 次观看 • 1 年前