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Sparse Volumetric Light maps (WebGPU). Worked on ensuring C0 continuity across the entire map. For now this is achieved by purging incomplete node levels, works well enough even if it's a bit of a blunt tool. Actual locations for probes during the bake are now going through an optimization... show more
15,814 görüntüleme • 4 ay önce •via X (Twitter)
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