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Spatial computing workstation 🥽✨ ∙ Place apps and webpages anywhere around you ∙ Any size and aspect ratio ∙ Keyboard and mouse support ∙ Work in your room or in a virtual environment I think this is pretty awesome and you can actually get some work done like that....

893,590 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля rohildev
rohildev2 лет назад

Ben, You should try @NimoPlanet . Beautiful Spatial OS, Ultra Comfortable, and Fits in the Pocket. Nimo 1 Core is the full Computer with Nimo Spatial OS that works with Rokid Max and other Glasses.

Фото профиля Ben Geskin
Ben Geskin2 лет назад

@NimoPlanet I would love to try it! Rokid Max are here with me 😉

Фото профиля Adam Greenbaum
Adam Greenbaum2 лет назад

This is the exact future I want—to be able to have THIS anywhere. But lately I've realized that all of this depends on public wifi. And that continues to suck.

Фото профиля Ben Geskin
Ben Geskin2 лет назад

This app runs independently from PC/Mac. Just Quest.

Фото профиля Jacob Mehnert
Jacob Mehnert2 лет назад

And this is completely independent from a PC? Everything is running on the headset?

Фото профиля Ben Geskin
Ben Geskin2 лет назад

Yes

Фото профиля Subcognition
Subcognition2 лет назад

I have yet to see a workstation exemplify something that is not a bunch of social media pages up. Let's see some actual work.

Фото профиля Ben Geskin
Ben Geskin2 лет назад

Ok

Фото профиля Steven Brennan Jr
Steven Brennan Jr2 лет назад

I didn't know that you could do this with the Meta Quest 3! I have been wanting to get one for awhile now!

Фото профиля Ben Geskin
Ben Geskin2 лет назад

I see that many people don’t know what it’s really capable of

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You might have seen some posts that Highguard runs at a fake in-game resolution, but its not exactly what you think. Steam User Captain_SmellyRat noticed this issue first by pointing out that if you set render scale at 100%,the game would still show 80% of the resolution in DLSS hud UI. So If you're playing at 1080p, the internal resolution would be 864p and If you don't change the default render scale (which seems to be always set to 75%) the final resolution would be 648p. However it turns out that the in-game resolution is changed in value directly from post-processing settings that you set. Post-processing quality settings would change the internal resolution as follows: Low - 80% of in-game resolution Medium - 90% of in-game resolution High - 100% of in-game resolution If you're playing at high settings, you will not notice the game looking blurry, but if you play at medium or low settings, the game will look extremely blurry even though you think you're playing at 1080p or 4k. I find it weird that post-processing quality directly affects the internal game resolution, but if you're playing the game and it looks blurry to you, make sure you set the post processing quality to high. Whenever this was intentional or not to achieve a higher FPS, I don't exactly know. However, I still think the developers should have clarified what each settings affects the game, which in this case here it directly affects the resolution.

NikTek

20,832 просмотров • 4 месяцев назад