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Speed up your retopology process for cylindrical forms in Blender 5.0 using QuadWrap. Get it here:

200,921 views • 8 months ago •via X (Twitter)

11 Comments

huh's profile picture
huh8 months ago

we're all using retopoflow ✌️

Goblin's profile picture
Goblin8 months ago

This is actually really nice, but I do think you shouldn't use it for body, but to each of they're own. I do think however it'll be great for any other cylindrical object like props.

Wysteria_Morto | VT Bhaal-Babe's profile picture
Wysteria_Morto | VT Bhaal-Babe8 months ago

Does this work if I load in a model using something like ninja ripper?

Michael Tornberg's profile picture
Michael Tornberg8 months ago

That is not good topology.. The artist would just have to go back and change it.

Lynray's profile picture
Lynray8 months ago

Now connect fingers to the arm 🧐

Yokai Maniac's profile picture
Yokai Maniac8 months ago

Retopology for hands?

Left🐹's profile picture
Left🐹8 months ago

@V1tteba

Dennis Schaefer's profile picture
Dennis Schaefer8 months ago

cool

Chris Bishop's profile picture
Chris Bishop8 months ago

It’s gas

Jitter's profile picture
Jitter8 months ago

But that’s not the hard part of retopology.

Owolabi Sharon's profile picture
Owolabi Sharon8 months ago

How does this work

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