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Spent a bit of time optimizing it! Some stats: Now uses LOD+Actors so only 5000 verts a frame to update (4ms on my crusty 3.5ghz pc) 60fps flipbook for the materials costs ~10MB of textures Normal.Y->lerp color per vertex gives that glowy green tropical water effect #RobloxDev
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I am melting over this.

I was playing with a similar trick recently and got awful results on mobile (textures flashing in and out etc.) - how does yours look?

You get some flashes of specular but its still pretty acceptable.

I got 0.7ms on mine

My gosh that looks excellent! I’m guessing bones? How many you moving?

woah

how does it render on lower graphics? i think at a low enough level the normals are completely ignored right?

Yeah pretty much.

Looks so good and smooth! But the tiny waves are a bit too unnaturally consistent

Agreed! I actually have a whole pipeline for generating those now, time to experiment...
