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Spline Mesher PRO is now available! Rebuilt mesh generation using Jobs and Burst for fast realtime editing. Output splitting, unique fill mesh functionality and new demo content! ☺️ See the store page for upgrade discounts 🎁 🔗 #unity3d #pcg #gamedev
12 Comments

@chriswade__ Heck yeah! Congrats on the release :D

@chriswade__ Thank you so much! 😊✌️

does it still do conforming to terrain? (With the variable conforming strength? 😬)

It does, yes! The conforming data points are also there. What's new is a "tapering" effect, allowing the conforming to blend out at the start/end of the spline with a configurable distance/falloff.

Ah! That's interesting! That's how I implemented it internally at first, too! Tapering off near ends.. because I found myself needing *that* specifically.. but then it turned out it wasn't just at the ends! That's great! Will buy & upgrade asap!

I wish it were for Unreal

Unreal does have its PCG framework that can largely do the same. It's just a lot more DIY if you don't mind 🙂

This is hype! I’m excited to try it out

this looks like something I wa...need 😲

Really like how you present it! Nicely executed🔥

Wow, this tool is so handy! Honestly, it feels like a must-have for any dev working on Racing or Simulation games. You’ve put in a massive amount of work on this!

It’s very usefull for LB
