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Started doing some initial ideation on actual environments. I'm figuring I can end up with a mix of areas, some more techy/futuristic, and some more brutalist/concrete jungle type like this.
32,358 просмотров • 6 месяцев назад •via X (Twitter)
Комментарии: 37

This shit SO buttery I wanna put it on toast or something wtf, AMAZING stuff, and the spin at 1min is 😩👌, tell me there will be some sort of combat? And will it be just as smooth 🌊

Not sure about combat yet, still very early

True true, makes sense, but good shit regardless 💪🏿

Take my money bro

Niiiiiiice!

So nice. Wall slides when slippery? Breath control/stamina? Outfit for better grip, longer jumps and just for changing her look in general? I'd love to try some level design for her.

the momentum based movement is incredibly well done, have you thought about setting a slope percentage to affect her speed when constantly going up the stair steps? This looks like it would be an amazing multiplayer race!

this could def lean more mirror's edge (the original) ... me:c's environment design was peak but i felt like it was so NOT the mirror's edge brutalist cyberpunkish kind of vibe that i liked the og for . even the test environment here gives me so much nostalgia ughhhh

I think I would go into a coma of pure peak if there were fighting mechanics in this with THAT movement

You should do a level that keeps the brutalist vibe but has lots of plants / overgrowth as decorations, I think it’d be a cool switch up for a urban / futuristic game to have

Obvs this is a test stuff out phase, Not a huge fan of the pipe swing straight into wall ride, Doesnt really look like there is enough momentum going on so it looks a bit weird to me

What about some grungy abandoned building type shit, the kinda of place I expect to be haunted or fall apart with one mistep. Graffiti on walls, pipes coming out of the ceiling we could probably use type shit.

so what kind of Parkor game is this going to be a platformer agaisst a clock , against other runners or something more close to Mirrors edge with foes getting in your way ?

Looking good!

Fantastic looking. I think camera roll is too responsive, growing very fast to the slightest tweaks in her running direction. Looks great in the tunnel and with tight turns, but I think it could have a slower ramp at the beginning.

We need more mirrors

The sfx are coming along really nicely! Good use of spacial reverb for the inside of that pipe btw, very polished so far

Adding some dust from movement and the peeling off of the wall plaster might be better, don't you think?

wow I'm loving this look already, nice work!!

Oh My God., This has so much potential! So many Creative ways to traverse the environments.

YEEAAHGH LETS GO

The wall runs ive seen from this game give me prince of persia vibes.

Maaaaan, I'm so excited.

I really like the aestethic of the game but I would like to see combat, I do not know how much time do it needs to see that

Did you use ridgidbody or character controller?

Just let me buy the tech demo already and then I'll but the game!

Marvelous!waiting for it until death...

The camera looks cool but is also motion sickness inducing 🤭😅

You have potential gold here man. I'd just hire some level designers to work closely with while you focus on core mechanics and world building or something. It seems like a lot of people want combat, which I know would take a hell of a lot of work, and you're only one person.

Hi Mr. Developer, add jiggle physics to her dumpi, thank u.

You could try a desert or smth

Ost ideas? Helps finalize the vibe

will there be a simpler camera mode

awesome

this is gonna be so peak

interesting idea👍. let me add my thoughts. on a scenic viewpoint/story telling, the start area could be a place where people usually would meet, take their brakes or just go for a walk. some benches, some plant pots fitting the brutalist design and the area would be good to go. The pipe I would hide behind maintenance doors and set it lower, making some stairs to reach it. add water so it looks like it flows from the sides of the stairs into the pipe, so it feels like a natural outlet of waste fluids or as a waterway ending in your next area. could add a grid like floor were you are able to see the water flow, but are separated from you (if you want). of course you are free to consider the ideas or ignore them. it's your project. 😉

I wanna play this while yapping in discord calls
