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started implementing some ledge climbing mechanics #screenshotsaturday #gamedev #indiedev
919,285 views • 6 months ago •via X (Twitter)
46 Comments

are we playing as ethan winters

lol maybe

Are you publishing this on steam?

yes :)

Holy shit dude just when I think your game is peak satisfying you seem to make it even better ✨

lol thank you!

Wait I've got a question Is this the type of game where no damage runs are possible but super hard like ultrakill or it's just a part of the game like GTA

no damage runs will be possible but they're probably going to be quite hard lol (unless you go for a stealth run)

"Stealth run"

Looks sick!!

this is gonna be the best action game ever made lmao

The fluid combat and movement looks really good. Looks like a lot of fun! How long have you being working on it? Oh and the slow-mo how exactly does it work, only for head shots and does it slow the whole game down or just the enemy that was fatally hit?

I started the project 10 months ago but have been working on it on the side + taken some breaks, so I've probably put in about 4-5 months of work on it the slow motion is fully controlled by the player! you press a keybind to toggle it (its limited and regenerates when not used)

reminds me of

The answer is probably no but, can we get combat takedowns like the ones in black ops Cold War and human shields like in 6?

takedowns and human shields are already in the game! (but they need some polishing and better animations lol)

Babe wake up, Far Cry 3 2 dropped

God it has such high level VR potential. 🤌🏼

This looks already amazing

Far Cry......?

Style points increase with each new footage

smooth assassin

now please do not have an ultrakill community

This is looking better and better with every new post. The ragdolls have just the right amount of rigidity and force applied to them, it's perfect. Really hoping for your success.

thank you!

cool as hell boss, what’s the stack?

Unity, Blender, GIMP, and Audacity!

cool, i’ll be tuning in, was thinking of trying Unity out over the summer :)

Jhon Wick game!!!

How Hank was Moving in every Madness Combat

Looks AMAZING, I definitely would play your game!

This will probably fill that Trepang² shaped hole in my heart

reminds me of that one far cry 5 mission inside that country side house. i guess it was the inspo? if not its super cool how familiar it looks

So cool!

That looks fun

I've been following this game dev now for quite some time... Will there be modifiers where you can optimize your gameplay in your own style like Echo Point Nova?

can't say for sure yet, but I definitely want to add something similar to it if I have the time :)

Lets go! Can't wait to see the results!

Welcome back Max F.E.A.R Payne

Super hot n' Uncharted? 🗣 SUPER UNCHARTED, SUPER UNCHARTED🔥🔥

Holy- how am I just now seeing this? Keep up the work this is amazing!! Plus you got the gun names in? Perfect!

this actually looks awesome :D! what engine are you using? looks like godot to me

Unity!

make it so he punches the door if u sprint to it

I love it! It really reminds me of the body awareness in games like Breakdown or those old Starbreeze titles, like Riddick or Syndicate. I’m a huge fan

thank you!

