Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Started working on a Roblox Studio Plugin that'll help with Pathfinding, because I hated spending hours fixing maps. End Goal is to have Custom Navmesh Tools, Humanoid Simulation, and Baking Navigation to Modifiers/Links. So far, only the Path Tool works. #Roblox #RobloxDev

21,539 Aufrufe • vor 15 Tagen •via X (Twitter)

31 Kommentare

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

Oh, and No AI is being used to create the Plugin, since people have to clarify that now. AI is a great tool for helping you learn new concepts, but it sucks for the environment and shouldn't replace actual programmers and artists. That's all, be positive and support creators.

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

Doing research right now and I WILL have to use the built-in Navmesh for Studio so this plugin will be a little wonky but I promise it'll work so long as I provide a Bake option. Everything else planned is very easily possible.

Profilbild von riftkuro
riftkurovor 15 Tagen

hey I know that guy

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

Eclipse is half of the reason I'm even making a Plugin like this so thank you and everyone else for inspiring me. (Other half is spending 5 hours fixing three maps' Navigation Meshes which I've seen 0 tools for)

Profilbild von ChronoUpfor (NSFW DNI)
ChronoUpfor (NSFW DNI)vor 15 Tagen

Is the plugin going to be paid?

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

It'll probably be only around 3$ to keep it cheap, but I'll likely release it for free somewhere since I myself am in poor financial standing and want people to have the tools they need if they cannot afford it.

Profilbild von ChronoUpfor (NSFW DNI)
ChronoUpfor (NSFW DNI)vor 15 Tagen

I see

Profilbild von snowstone
snowstonevor 15 Tagen

Does this mean theres going to be a minion based killer in curtain call or was this just for fun 👀

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

THE GAME IS OUT. SCP-049 IS A KILLER. HE HAS ZOMBIES. YOU CAN PLAY IT NOWWWWUHHHHH

Profilbild von snowstone
snowstonevor 15 Tagen

I didnt play the new upd because i got addicted to tsb im sorry gatodev

Profilbild von Bad devil what haven't we undone
Bad devil what haven't we undonevor 15 Tagen

would this work for uhhh live pathfinding

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

Could you elaborate? Like, do you mean making it work in-game or something? If so, that's what I meant by Baking a Custom Navigation Mesh. If you have a Pathfinding Module, for example NoobPath/SimplePath, you could use the exported Navmesh model to help direct the path.

Profilbild von Bad devil what haven't we undone
Bad devil what haven't we undonevor 15 Tagen

like for example in a procedural enviroment where the creature has to chase a player, would the pathfinding be able to handle that? since the video shows you like, placing down the nodes and shit so, idk

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

This is not a Pathfinding Library for persistent chase. This is a Plugin for testing paths throughout your map, and it gives you tools to better modify how Roblox will calculate the path. All it does is influence what path any Pathfinder (including one in chase) will take.

Profilbild von Bad devil what haven't we undone
Bad devil what haven't we undonevor 15 Tagen

ohhhh I see I see

Profilbild von Dogutsune
Dogutsunevor 15 Tagen

Finally, I don't have to use my old messy pathfinding methods. Will it have snapping?

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

Probably, but no promises that it'll be perfect.

Profilbild von MayGo - Roblox
MayGo - Robloxvor 15 Tagen

good luck with it excited to see

Profilbild von Milo.SCARE
Milo.SCAREvor 14 Tagen

Can't wait!

Profilbild von collaera
collaeravor 15 Tagen

will it be able to account for improved jumping in the pathfinding too? one of my gripes with roblox’s pathfinding system is that i have to find workarounds for humanoids with higher speeds or jump heights to properly identify a gap they can easily jump over.

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

Well, this uses the native pathfinding service, so I couldn't really tell you. Its a tool meant to make working with it easier. If there is something you do to make it work, and the plugin can't do it, I'll figure out how to make it work

Profilbild von Tishn's Commissions
Tishn's Commissionsvor 15 Tagen

That's neat

Profilbild von Femi
Femivor 15 Tagen

Let us know when you drop it

Profilbild von w00zyy
w00zyyvor 15 Tagen

BLESS YOUR SOUL

Profilbild von Angelgamepad456
Angelgamepad456vor 15 Tagen

This actually looks really cool wow👀

Profilbild von Casper
Caspervor 15 Tagen

god. bless.

Profilbild von Matic
Maticvor 15 Tagen

need this

Profilbild von alex
alexvor 15 Tagen

need

Profilbild von DeltaArthurz
DeltaArthurzvor 15 Tagen

You got me interested, is it gonna be paid tho?

Profilbild von GatoDeveloper
GatoDevelopervor 15 Tagen

As I said in another reply, it'll likely be 3$, and I'll likely release it for free in some way so that people who cannot afford to support me can at least use it and spread it via word of mouth.

Profilbild von Evil Nab Heyka 👀
Evil Nab Heyka 👀vor 15 Tagen

oooooooo 👀 it looks really good!!

Ähnliche Videos