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Started working on a Roblox Studio Plugin that'll help with Pathfinding, because I hated spending hours fixing maps. End Goal is to have Custom Navmesh Tools, Humanoid Simulation, and Baking Navigation to Modifiers/Links. So far, only the Path Tool works. #Roblox #RobloxDev
21,539 Aufrufe • vor 15 Tagen •via X (Twitter)
31 Kommentare

Oh, and No AI is being used to create the Plugin, since people have to clarify that now. AI is a great tool for helping you learn new concepts, but it sucks for the environment and shouldn't replace actual programmers and artists. That's all, be positive and support creators.

Doing research right now and I WILL have to use the built-in Navmesh for Studio so this plugin will be a little wonky but I promise it'll work so long as I provide a Bake option. Everything else planned is very easily possible.

hey I know that guy

Eclipse is half of the reason I'm even making a Plugin like this so thank you and everyone else for inspiring me. (Other half is spending 5 hours fixing three maps' Navigation Meshes which I've seen 0 tools for)

Is the plugin going to be paid?

It'll probably be only around 3$ to keep it cheap, but I'll likely release it for free somewhere since I myself am in poor financial standing and want people to have the tools they need if they cannot afford it.

I see

Does this mean theres going to be a minion based killer in curtain call or was this just for fun 👀

THE GAME IS OUT. SCP-049 IS A KILLER. HE HAS ZOMBIES. YOU CAN PLAY IT NOWWWWUHHHHH

I didnt play the new upd because i got addicted to tsb im sorry gatodev

would this work for uhhh live pathfinding

Could you elaborate? Like, do you mean making it work in-game or something? If so, that's what I meant by Baking a Custom Navigation Mesh. If you have a Pathfinding Module, for example NoobPath/SimplePath, you could use the exported Navmesh model to help direct the path.

like for example in a procedural enviroment where the creature has to chase a player, would the pathfinding be able to handle that? since the video shows you like, placing down the nodes and shit so, idk

This is not a Pathfinding Library for persistent chase. This is a Plugin for testing paths throughout your map, and it gives you tools to better modify how Roblox will calculate the path. All it does is influence what path any Pathfinder (including one in chase) will take.

ohhhh I see I see

Finally, I don't have to use my old messy pathfinding methods. Will it have snapping?

Probably, but no promises that it'll be perfect.

good luck with it excited to see

Can't wait!

will it be able to account for improved jumping in the pathfinding too? one of my gripes with roblox’s pathfinding system is that i have to find workarounds for humanoids with higher speeds or jump heights to properly identify a gap they can easily jump over.

Well, this uses the native pathfinding service, so I couldn't really tell you. Its a tool meant to make working with it easier. If there is something you do to make it work, and the plugin can't do it, I'll figure out how to make it work

That's neat

Let us know when you drop it

BLESS YOUR SOUL

This actually looks really cool wow👀

god. bless.

need this

need

You got me interested, is it gonna be paid tho?

As I said in another reply, it'll likely be 3$, and I'll likely release it for free in some way so that people who cannot afford to support me can at least use it and spread it via word of mouth.

oooooooo 👀 it looks really good!!
