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Starting next update, some objective doors will change based on difficulty - becoming weaker, quieter shack or wooden doors on easier difficulties, and heavier/louder metal doors on the harder difficulties. #gloomwood #screenshotsaturday
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The first door will always be a shack door. As door types have become a bit more important for stealth, I wanted to make sure this first door was safe to learn from and see how the peek/door mechanics work. It should be a gentler introduction for the first few encounters.

I'm also working on a hotfix for more of the bugs discovered during this last update, but make sure to check out the new Hive area and wishlist at

Introducing Vehrbal, the AI that converts audio into SOAP notes! Say goodbye to wasted time and hello to effortless note-taking. Experience the power of fast, simple, and efficient with Vehrbal today.

Love stuff like this, wish more games had more engaging difficulty differences. Question: Is custom difficulty still planned down the line?

Yup!

No judgement but is the door knob supposed to be lined up with the texture lol

It’s an old timey built-in keyhole, so it’s supposed to be separate from the handle. The handle also having a keyhole is probably the silly part, but Dave doesn’t want me redoing the door knobs cause he likes how Thief they are lmao

Can't wait hope that when the constables appear, we have knockout gas and knockout darts to use against them since they could be the good guys that are just attacking everything cus they think everyone is infected

I'm so looking forward to jumping back into this later! I completed all the content up to the newest Underport(?) area, and thought it was one of the most fun stealth games I'd played, however at that point it was kind of a, "The game finishes here, but it's not <finished>.".

Kino
