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Starting to update the threeja WebXR examples so they just work in passthrought headsets. Casting shadows and intersecting the geometry with the floor does wonders ✨

66,263 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von mrdoob
mrdoobvor 3 Jahren

* @threejs lol 🫣

Profilbild von @cabanier@arvr.social
@[email protected]vor 3 Jahren

@threeja Maybe we can hook up WebXR Planes so we can automatically cast shadows on walls and furniture if the room was set up.

Profilbild von mrdoob
mrdoobvor 3 Jahren

@threeja Yep. I'm going to add that next week.

Profilbild von Fabien Benetou
Fabien Benetouvor 3 Jahren

@threejs @threeja OMG is it a @threejs fork?😅

Profilbild von mrdoob
mrdoobvor 3 Jahren

@threejs @threeja Oh no!

Profilbild von Kae Note
Kae Notevor 3 Jahren

@threeja Three.js is an amazing piece of work. We are hosting a Technology Conference, We would like to invite you as our guest speaker. The conference will take place in August, email : [email protected] , look forward to your response!

Profilbild von Shaban
Shabanvor 3 Jahren

@threejs @threeja ios still not support WebXR 😞

Profilbild von mrdoob
mrdoobvor 3 Jahren

@threejs @threeja I don't think mobile-ar is really that useful anyway.

Profilbild von tino tibaldo
tino tibaldovor 3 Jahren

@threeja Looking great. Every day I'm closer to triggering that buy button on the Meta Quest Pro

Profilbild von mrdoob
mrdoobvor 3 Jahren

@threeja I don't recommend it unless you really need it for prototyping or experimenting... Way too buggy and expensive.

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