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Starting to update the threeja WebXR examples so they just work in passthrought headsets. Casting shadows and intersecting the geometry with the floor does wonders ✨

66,263 次观看 • 3 年前 •via X (Twitter)

10 条评论

mrdoob 的头像
mrdoob3 年前

* @threejs lol 🫣

@cabanier@arvr.social 的头像

@threeja Maybe we can hook up WebXR Planes so we can automatically cast shadows on walls and furniture if the room was set up.

mrdoob 的头像
mrdoob3 年前

@threeja Yep. I'm going to add that next week.

Fabien Benetou 的头像
Fabien Benetou3 年前

@threejs @threeja OMG is it a @threejs fork?😅

mrdoob 的头像
mrdoob3 年前

@threejs @threeja Oh no!

Kae Note 的头像
Kae Note3 年前

@threeja Three.js is an amazing piece of work. We are hosting a Technology Conference, We would like to invite you as our guest speaker. The conference will take place in August, email : [email protected] , look forward to your response!

Shaban 的头像
Shaban3 年前

@threejs @threeja ios still not support WebXR 😞

mrdoob 的头像
mrdoob3 年前

@threejs @threeja I don't think mobile-ar is really that useful anyway.

tino tibaldo 的头像
tino tibaldo3 年前

@threeja Looking great. Every day I'm closer to triggering that buy button on the Meta Quest Pro

mrdoob 的头像
mrdoob3 年前

@threeja I don't recommend it unless you really need it for prototyping or experimenting... Way too buggy and expensive.

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