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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday

27,893 views • 1 year ago •via X (Twitter)

8 Comments

Luna🌈's profile picture
Luna🌈1 year ago

That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut's profile picture
Adrien Logut1 year ago

Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁's profile picture
Elhoussine Mehnik 🪁1 year ago

Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN's profile picture
GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 year ago

@amathlog Yessss

Andreas's profile picture
Andreas1 year ago

Uh. Nice timing. I started a similar approach.

Victor Careil's profile picture
Victor Careil1 year ago

Looks great!

Kiritard's profile picture
Kiritard1 year ago

This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee's profile picture
Zafer Alsamarraee1 year ago

thanks

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