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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday
27,893 views • 1 year ago •via X (Twitter)
8 Comments

Luna🌈1 year ago
That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut1 year ago
Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁1 year ago
Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 year ago
@amathlog Yessss

Andreas1 year ago
Uh. Nice timing. I started a similar approach.

Victor Careil1 year ago
Looks great!

Kiritard1 year ago
This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee1 year ago
thanks
