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Stay hydrated #screenshotsaturday #UnrealEngine5

20,214 次观看 • 3 年前 •via X (Twitter)

9 条评论

Eager Passion 的头像
Eager Passion3 年前

@LinTheShark Very cute and expressive. Though, I don't meant to be rude, have you considered making the model for her fish form bigger? I just get the feeling that volume preservationwise, the fish should be exactly 20% bigger.

Lin 的头像
Lin3 年前

I agree that it doesn't go well together as of now. I'm planing on designing the fish-form properly and think about animations and VFXs to make the transition feel more cohesive.

Sharkposting 🇺🇦I stand with Ukraine🇺🇦 的头像
Sharkposting 🇺🇦I stand with Ukraine🇺🇦3 年前

@LinTheShark shes so cuuuute!!!

JawiDev dot buske dot socal 的头像
JawiDev dot buske dot socal2 年前

@LinTheShark neat! I worked on a prototype a while back that had a similar concept, but it was in 2D:

Rice Newton 的头像
Rice Newton3 年前

@LinTheShark Oh, that’s a very captivating mechanic! That actually gives the player a reason to traverse through the water. Good thinking, can’t wait to see how this turns out. Keep up the great work!👍

Flappy wolf (✨unwanted artist✨)IWC 的头像
Flappy wolf (✨unwanted artist✨)IWC3 年前

@LinTheShark Shark

Adge Freeman 的头像
Adge Freeman3 年前

@LinTheShark Suddenly SHARK 🦈

Familiar 的头像
Familiar3 年前

@LinTheShark Stay moist

Jubilance - Off Record 的头像
Jubilance - Off Record2 年前

@LinTheShark Anthro shark still needing to be in water? Thought I’d never see the day! Would you say it’s more a dehydration mechanic or more like an oxygen mechanic like Maneater?

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