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Strong start to a historic year! 💪🏼 🚀 Artemis II Rollout Update 🧑‍🚀 Safe Crew-11 Splashdown 🪐 NASA Marshall testing on new planetary lander engine 🔭 Starless, gas-rich Hubble discovery Follow along for more! ✨

264,201 views • 6 months ago •via X (Twitter)

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Dear X Family, PLEASE RETWEET for the 23,000 beagles inside Marshall Bioresources 💔 Beagle Freddy stands proud with protestors across road from Marshall BioResources (MBR). Freddy returns today with some MBR survivor beagles expected to join us! Only two NY news stations cover our rural location in North Rose, NY. We've had ongoing correspondence with both stations, but they can't guarantee coverage today. We still have Saturday for them to come. Here's yesterday's report from the protest. 5/8/25 Day 1 – Protest Report This morning, Marshall BioResources’ owner, Scott Marshall had State Trooper stationed at the front gate. He had employees wear masks and park in a public lot a quarter-mile away -- the same lot we had planned to use. But no worries -- we’re proudly lined up across the road from the main gate, standing strong for the 23,000 beagles trapped inside. Despite the chilly 46°F rain, spirits were high and new friendships formed. Freddy the beagle made an appearance too -- a reminder of why we’re here. Half the crowd today came from out of state, and we were heartbroken to see a school bus dropping off children right at Marshall’s gate this afternoon. We still have Friday and Saturday to make noise! Media coverage is tough out here in rural NY, but we’re not giving up! More people are arriving Friday and momentum is building. We’re here. We’re loud for the beagles inside! Marshall BioResources breeds beagles for outdated testing. They euthanize puppies for failing to meet "standards" ---including different eye colors! These puppies could have gone to loving homes. 🔥 The surplus of 23,000 beagles is costing Marshall BioResources more money every day. With the recent closure of NIH’s dog labs, more labs shutting down, and others unable to transition to cruelty-free testing, we fear Marshall will begin euthanizing their inventory of beagles. You're invited to our protest at Marshall BioResources. Today thru Saturday, May 10, 2025, starting at 7 AM EST, at 5800 Lake Bluff Road, North Rose, NY 14516 outside of Marshall BioResources. Let’s keep this protest peaceful, safe, and effective. Please review the following: 1️⃣ Dogs Are Welcome! 🐾 Bring your furry friends—but have their up-to-date vaccine records ready (Health Van certificates are okay!). This is required by County. 2️⃣ Stay on Public Property 🚫 Do not enter private property. Stay on sidewalks, easements, or public lots. 3️⃣ Signs & Posters ✍️ Creative signs are encouraged! Please avoid wooden/metal sticks—use pool noodles or just hold your sign proudly. 4️⃣ Keep Roads Clear 🚗 Do not block vehicles or traffic. Let's stay respectful and focused. 5️⃣ Peaceful Protest Only ⚖️ We do not condone illegal activity. But remember—you have a Constitutional Right to protest peacefully for those who can't speak. 6️⃣ No Alcohol or Drugs 🚫 Keep it clean and safe for everyone—two-legged and four-legged friends alike. 7️⃣ Stay Hydrated 💧 Bring water and stay refreshed. 8️⃣ Plan for Comfort 🪑 Bring a chair or take breaks when needed. 🍽 Food nearby: Riley’s Grill (vegan options available!) ⛽ Gas: North & South Main Street, 5 mins away 💛 PROTEST SUPPORT HOURS (by Beagle Lovers And Rescuers) Thursday, May 8: AM – PM EST Friday, May 9: AM – PM EST Saturday, May 10: AM – PM EST If you can't attend, please consider donation to our nonprofit (link in my profile) so we can continue fulltime presence at Marshall BioResources for the beagles. Please Follow our biggest advocates for these beagles and all animals on our planet❤️ White Coat Waste Investigate Earth Podcast barbi twins Katherine Heigl Miranda Lambert sia Dr. Jane Goodall & the Jane Goodall Institute Jessica Chastain ShortieSmalls Lady Astor 🗡️ Count Simon of #TzuVannia Phaedra #EndAnimalCruelty #EndAnimalTesting #Beagles

Beagle Lovers And Rescuers Inc.

17,431 views • 1 year ago

Jared Isaacman's opening statement during his hearing to be the new NASA Administrator 🇺🇸 "As mentioned before, I have lived the American dream. I have been fortunate to have an amazing business and aeronautics career, to have led two notable missions to space, to help charitable causes that matter deeply to my family, and now I am beyond thankful to have a chance to repay my debt to this nation by serving alongside the brilliant minds at the world’s most accomplished space agency The last time I sat before you, I introduced myself, my qualifications, and the challenges and opportunities ahead. This time, I am here with a message of urgency" After more than a half-century, America is set to launch NASA astronauts around the Moon in just a matter of months — a challenging endeavor to say the least — and one that requires fulltime leadership. Secretary Duffy, in his letter to this committee endorsing my nomination, emphasized this point. That message is shared by more than two dozen other letters of support, including an online petition started by members of the NASA workforce and a letter from 36 NASA astronauts — who, like me, have sat through anomaly investigations, launch and flight readiness reviews, have accepted the risks of going to space, and understand what is at stake And I know it is not lost on anyone in this room that we are in a great competition with a rival that has the will and means to challenge American exceptionalism across multiple domains, including in the high ground of space. This is not the time for delay, but for action, because if we fall behind — if we make a mistake — we may never catch up, and the consequences could shift the balance of power here on Earth" The Congress, and specifically this Committee, understand the urgency of the moment — placing a historic investment in human space exploration that President Trump signed in the one big beautiful bill. It’s now time for NASA and our partners to deliver To that end, I want to assure you, Senators, I am not here for personal gain, to favor or enrich contractors, to close centers, or to disrupt programs essential to completing America’s objectives in space. If confirmed, I am here to bring urgency and an extreme focus to the mission — to do all I can working with the best and brightest at NASA to lead humanity’s effort to unlock the secrets of the universe and ensure American leadership across the last great frontier. In concert with that grand endeavor, we will ensure the following: The success of the Artemis program that President Trump began during his first term. America will return to the Moon before our great rival, and we will establish an enduring presence to understand and realize the scientific, economic, and national security value on the lunar surface Along the way, we will pioneer the next ‘giant leap’ capabilities to extend America’s reach even further into space, including expanding and accelerating investments into nuclear propulsion and surface power programs. These efforts, in addition to industry partners building reusable launch vehicles, we will set the stage for future missions to Mars and beyond We will never accept a gap in capabilities again — not with our space station presence in low Earth orbit or our ability to send American astronauts to the Moon We will strive to build an orbital and lunar economy that can fund the future we all want to see in space and not rely exclusively on the taxpayer. We will begin making the investments now for the inevitable spacefaring future that is just on the horizon We will make the most efficient use of every dollar allocated — pushing for more x-planes, more rovers and telescopes, more exciting missions like Hubble, James Webb, and Dragonfly with the aim of enlightening the world through breakthrough scientific discoveries — knowing that if NASA doesn’t do it, no one else will Some of the most talented people in America show up to work at NASA. Alongside a reinvigorated culture and intense focus on achieving the near-impossible — what no other organization is capable of or dares to accomplish —we will achieve these objectives… And when, not if, we get the job done — it will be because of the professionals at NASA, our international & commercial partners, this committee and Congress, and President Trump’s administration that will have succeeded in ushering in a new golden age of science and discovery. We will do it for America, for humankind, and in doing so, we will inspire the world and the generations to follow to take us even farther We are just getting started on the greatest adventure in human history — and with urgency, purpose, and extreme focus on the mission, NASA will lead the way, Thank you" Let's get him confirmed 🚀

Latest in space

222,252 views • 8 months ago

Elon Musk says one millionth of the Sun's energy is 100,000X Earth's economy. Yes you read that right. For a century, every advance had run on a tiny fraction of the Sun's output. Oil. Coal. Solar. Natural gas. Combined, they powered everything every human had ever built. The total: about half a billionth of what hit the planet each day. "Earth only receives about half a billionth of the Sun's energy." Then Musk pulled up the Kardashev scale: "The Sun is essentially all the energy." He named the framework: **the Kardashev scale**. A Soviet astronomer's idea from 1964, repurposed for AI scaling. Musk, who needed a terawatt a year, knew civilization ran on a rounding error. A Kardashev Type I civilization harnesses all the energy that reaches its home planet, a Type II harnesses the full output of its star, and Earth in 2026 sat at neither. Earth was nowhere close to Type I. Not 1%. Not 0.1%. Not 0.001%. "Let's say you wanted to harness a millionth of the sun's energy, which sounds pretty small." "That would be about, call it roughly, 100,000x more electricity than we currently generate on Earth for all of civilization." A million times Earth's economy. From one millionth of the Sun. Take a billionth and you still have a thousand-Earth economy. After Musk did the math, modular nuclear reactors looked like rounding errors. Musk, on what scale required: "Obviously, the only way to scale is to go to space with solar." P.S. Pull the thread on any story like this and you'll find the hidden incentive at the other end. As Munger said: "Show me the incentive and I'll show you the outcome." So I wrote a short book on how to spot them and design your own. Comment "INCENTIVES" and I'll send you the details. If you're new here, GeniusThinking is a gallery for the greatest minds in economics, psychology, and history. Follow along for more similar content. — Elon Musk ( Elon Musk ), CEO of Tesla and SpaceX, on Dwarkesh Patel's ( Dwarkesh Patel ) podcast

GeniusThinking

29,177 views • 2 months ago

Scientific discovery is reaching the limits of human capacity: too much data, too many disconnected fields, and too few ways to connect ideas fast enough to matter. The next breakthroughs in materials, medicine, energy, and beyond will not come from scaling today’s AI paradigm alone or from relying on serendipity alone. They will require a new kind of AI for knowledge discovery that not only models the world but shapes what it could become. At Unreasonable Labs, we are building superintelligence for knowledge discovery: systems that reason across disciplines, generate novel hypotheses, test them through simulation and experimentation, and help guide real-world discovery. Our AI engine is not confined to what it has seen in training. It creates new data, builds new tools, and maintains a persistent world model that grows more powerful as it reasons. Why now? Even today's most powerful AI models face a core limitation: they are trained on what we already know. True discovery begins when a system encounters something its current model cannot explain. This is why you cannot train your way to a discovery - a system has to reason through new problems, update its beliefs, and revise its understanding of the world as it thinks. Another critical insight is that rich knowledge already exists, but is not yet applied to solve pressing problems. It sits in millions of papers, patents, and datasets, trapped in isolated silos, often in legacy data vaults. What's missing is a way to connect it, scale it, unlock the potential, and synthesize genuine novel predictions. The time is now to build a system that enables practitioners to design, explore, and direct discovery, whether through human guidance or full automation, while capturing the tacit insight that domain experts bring. Steerable reasoning That is why we built an operating system for scientific discovery - one that replaces chance with steerable reasoning. Rather than retrieving static facts, our AI builds and continuously updates a living world model - a representation of knowledge the system can actively reason over, question, and revise. A concrete example: say you want to create "smart concrete" that can flex - a concept that doesn't exist yet. Our AI maps relationships across domains, finds a path from morphable smart materials to concrete, and identifies the most efficient way to bridge those concepts. It then autonomously writes simulations, tests the hypothesis, and refines the idea. Then it interacts with hardware to produce a physical artifact, and the loop expands into the real-world, where the machine becomes world-shaping. Our AI gives users full visibility into how the system arrived at a conclusion. It delineates which existing patents and papers it drew upon versus what is genuinely new - protecting IP and competitive concerns from the start, and offering deep compositional insights into technology advances. It takes unreasonable people to make progress Our team reflects the interdisciplinary expertise required to build this next breakthrough - my co-founder Yuan Cao Yuan Cao (formerly DeepMind) and Andrew Lew, Haiqian Yang, Matt Insler, Jennifer Kang and Julia McLaughlin. We are backed by $13.5M in seed funding led by Playground Global with participation from AIX, E14 Fund, and MS&AD. We are guided by advisors including Robert Langer (1,000+ patents), Kostya Novoselov (Nobel Prize in Physics), and Thomas Wolf (Co-founder of Hugging Face). We already have multiple pilot programs underway with leading industrial partners in materials science and engineering, with additional engagements developing across energy, logistics, bioengineering, and other strategic domains. The biggest challenges of our time - fusion energy, sustainable materials, new medicines - demand exponentially more innovation than humans alone can produce. We are not replacing scientists, and instead are making every scientist capable of leading their own team of AI-powered researchers. Abundant innovation leads to abundant prosperity. Watch our launch video below to see what we're building Unreasonable Labs 👇

Markus J. Buehler

55,052 views • 5 months ago

🎂⚡️ SYNTHTOPIA IS 2 YEARS OLD ⚡️🎂 Two years ago, a portal tore open. Not in some distant galaxy, but right here on Crypto.com NFT #fftb From a hidden signal to a global movement, from digital collectibles to a living mythology. An organism of art, tech, and story, pulsing with the heartbeat of the #CroFam. A gamified, cinematic rebellion shaped by the people, for the people. 💙 To the heart of this movement: YOU. Every collector. Every community member. Every voice that carried the signal forward. You turned pixels into planets. Drops into destiny. 🧬 Together we’ve built: 🎬 A decentralized media universe spanning art, films, music, novels, avatars & culture — cross-platform with 10M+ views and a 100K+ social following and growing 🚀 $2.5M+ traded across collections 🛡 2,200+ collectors strong 🌍 34,500+ sales ⚡️ A strong ecosystem, an expanding multimedia franchise — OUR MEDIAVERSE 🌕 From to space — we landed on the MOON on a NASA mission in the historic archives of Scott Page alongside Pink Floyd, Picasso, Carlos Santana, The Rolling Stones, and beyond 🦁 Collaborations with Loaded Lions and integration into Mane City 🎭 Metaverse Gatherings bringing the family together across virtual realms 🎁 6,000+ NFT airdrops distributed to holders as living rewards with more to come 🎧 60+ records released in 150+ countries across Spotify, Apple Music, iTunes & more 🎷 Live performances across the globe — Miami Art Week, Bitcoin 2024, ETH Toronto, Rebel Entertainment Venue (broadcast live by CoinMarketCap to 65K viewers), Stark Arena at TMRW Conference, Dubai Mall and more 📖 A lore book in the making with @qvantvm_space (Netflix, XBOX) Matthew Spradlin (Netflix, Comic-Con International) and a great creative team — weaving the mythos into written legend 🎥 The rise of our flagship AI-powered platform — in development now, unlocking gamified creation, cinematic storytelling, and new economies for the community 📜✨ And so much more ahead on our 3-year roadmap, available at 🔮 A living mythology, written in real time with the #CroFam ✨ Eternal thanks to our ecosystem: 💠 Crypto.com NFT 💠 Crypto.com 💠 Loaded Lions 💠 🏆 Here’s to 2 years of rebellion, vision & creation. The spiral widens, our future is in motion. 🏛 And what better way to celebrate than with a mythology airdrop: #SYNTHTOPIA: THE OLYMPUS ⚡️ 🌀 A sacred spiral of the Olympians, the Titans, and the digital flame, descending straight into the hands of the fearless. Coming soon exclusively on Crypto.com NFT 🎉 BIG SYNTHTOPIA #GIVEAWAY 🏆 Prize: 1× SYNTHTOPIA: THE LEGENDS 🏆 Prize: 1× SYNTHTOPIA: BEYOND THE END 🏆 Prize: 1× 212 $CRO 🏆 Prize: 1× 212 $LION How to enter: 1️⃣ Follow: SYNTHTOPIA × Crypto.com NFT 2️⃣ Like ❤️ | RT 🔄 | Tag 4 #Crofam ✅ 3️⃣ Join our Discord: ⏰ Ends August 31st, PM EST 🔮 Welcome to the future. ⚡️ Welcome to SYNTHTOPIA.

SYNTHTOPIA

160,091 views • 1 year ago

‼️I'm giving away a Free VTuber Model File & teaching anyone how to rig Full-Body Models.‼️ ⭐️Download the Model for FREE, on my Ko-fi (link below) Over the past 4 months, my community and I have been testing the best methods to teach artists and beginners how rig within Live2D (Which started as a 6 hour long video series, but I felt it wasn't good enough for learning). Many also mentioned their interest in starting a commission business and their struggles with not knowing where to start. Being a full-time Live2D Artist and Business Degree graduate, I built this class as a way to provide an easy guide for anyone to follow. It covers all the mistakes and learnings of my 4 year journey as an artist, and gives you the methods I used to make a living doing something I love. While the model is free for anyone to use, the Class to learn everything from start to finish is available on my website. ⭐️Level 1 is COMPLETELY FREE, as I want you to try this method of learning, and see if you enjoy the process! 🔗You can preview all the content on my website (link below) Levels 1 - 8 of the Class will cover everything from downloading Live2D, to exporting your model. This update 1.0 will become available on: March 14th, 3PM Eastern. (Levels 9 - 13 for the business behind commissions will be included in update 2.0!) You will also receive a roll within The Protagonist Discord, where I can give you 1 on 1 help with any questions you have regarding your learning! Finally, I'll be hosting Introduction workshops for Beginner Live2D Rigging on March 17th, and 19th! Over a 2 hour period in the Discord, I'll walk 10 individuals through the starting levels of the Class, completely for free. This way I can provide more hands on help for people interested in rigging! (more workshops will be held in the future) I hope that you'll give the Free lessons a try, and see that Live2D Rigging isn't as hard as you think! It truly helped me carve a path for my own future, and escape the 9-5 life that I dreaded so much. I can't wait to see all the new members of the Guild, and I hope we can all become the Main Characters of our own lives! 🔗Links Below: #Live2D #Vtuber #live2dtutorial

Yoona 主人公 | Commissions Open

12,420 views • 1 year ago

Solon Lee (Producer at Kuro Games): Thank You for Playing My Game "Wuthering Waves: Exploring Game Creation Under Unreal Engine." Interview by Nvliu66 When you think of Unreal Engine, what comes to mind? A few days ago, at the Epic Games Shanghai office, I met the producers of Clair Obscur: Expedition 33 and Wuthering Waves. Both games are developed based on Unreal Engine, and they shared the stories behind their game creation. My biggest takeaway was that while a great game stems from a producer's emotional expression, its realization relies on the "escort" of technology. Let's return to the interview scene and listen once more to their unique insights on game development. Wuthering Waves and Unreal Engine Bill Clifford (VP and GM of Unreal Engine at Epic Games): With Wuthering Waves, they used many complex artistic techniques to present this anime style, and it's truly outstanding. They are among the first companies to create a role-playing game in an open world that is also cross-platform, which is another incredible feat. They introduced console-level graphics and combat systems while maintaining a consistent update frequency. Furthermore, as they adopt and integrate new Unreal Engine technologies into the game, the experience is continuously enhanced. It’s a truly inspiring success story. Solon Lee (Producer at Kuro Games): We have grown alongside the updates of the UE engine, including the release of UE5. Throughout the process, we’ve been able to learn from UE’s updates. When UE5 was released, it introduced many new technical features, especially ray tracing. Everyone currently praises the ray tracing effects in Wuthering Waves, which is actually due to the continuous updates of the engine. We found those highlights and ported them over to UE4.26. During this process, our engineers were learning the logic of the engine, following its updates, and developing an engineering mindset and a way of creating visual effects. So, my biggest personal takeaway is that choosing a top-tier engine doesn’t just make the game better; it makes us better in the process. "Punishing: Gray Raven" was developed on the Unity platform, while "Wuthering Waves" is based on Unreal. What was the reasoning behind this change at the time? Solon Lee: Psychologically, we don’t have a heavy dependence. We don't feel that just because we've used Unity, we must continue using it. We are a bit more pragmatic. When we were about to start Wuthering Waves, we clearly knew we wanted to make an open world. UE obviously offers more support for open worlds. We felt that "standing on the shoulders of giants" to make a game was definitely a more practical decision. At that time, we could also sense that most engineers in the industry had an aspiration toward UE. "Wuthering Waves" has been live for a year and a half. At this stage, could you use a short summary or a few words to introduce "Wuthering Waves" to the players? Solon Lee: Wuthering Waves is a game that strives to continuously create resonance with players. From the excitement and design of the action to the scriptwriting and performances, we strive to find "highlight segments" or moments in every version that can trigger internal resonance, touch the heart, or make players "scream" with excitement. This is actually a creative consensus our team has slowly formed over the past year. When we find that moment in a version and we ourselves "scream" for it, we feel that there is a high probability that when the version is released, it will be recognized by the users. Because the most important thing about a game is that it must be fun, as developers, we often think about what kind of game qualifies as "fun." What is a "Fun" Game? Solon Lee: One point I can think of right now is that the rules should be as simple as possible. As soon as you start, after two slashes or casting a skill, you should feel, "Wow, that was so cool! I want to do it again! Wow, so cool!" Specifically for action games, the "fun" is often hidden in very small granularities. For example, if you compare two different games where you are just running and jumping, the running in some games feels fun. Why? It might just be because the "grip" is better, the animation swing feels better, or it gives you a sense of gravity or momentum. Whether a point in a game is fun can be subjective. For me, there are a few games that have had a significant influence on my work. One is definitely NieR; when we were making Punishing: Gray Raven in the early days, we were very inspired by NieR. When Devil May Cry 5 came out, it gave us a lot of new inspiration for our combat system. Death Stranding is indeed one of my personal favorite games from recent years. When Elden Ring was released, it also gave us a very strong impression and touched us deeply. The project for Wuthering Waves started in the first half of 2020. At that time, there were very few open-world action games on the market because most action games back then were stage-based (linear/hub-based). All excellent action games required very tight level design. Later, Elden Ring came out, and experiencing it gave us strong resonance. We felt that action games definitely have potential in an open world, and we believe it should be that way. A Message to the Players Solon Lee: I am truly grateful that so many players like Wuthering Waves. It is because of everyone’s love whether it's encouragement or criticism that we are given a lot of motivation to maintain our continuous passion to make our game better. I believe the only way we can give back to the players who like Kuro and Wuthering Waves is by producing better and better versions and content, and making more and more great games. Happy New Year, and thank you for playing my game. translated by Xu #WutheringWaves #WuWa

Naru

55,609 views • 6 months ago

✨The Origins Of Star Atlas 🌌 Explore the history of Star Atlas and uncover the mysterious story behind its creation. Win 1 of 5 - Pearce X4's 1) Like & RT this post 2) Follow Star Atlas & Siggy 3) Tag 1 friend 📽️Watch or 📚Read 👇 From illusion to monumental discoveries, intense battles, and heart-wrenching losses, the history of Star Atlas is rich in lore, shrouded in deep mystery, and awaiting your discovery. The Star Atlas Timeline Year 2120 - Ahr Visits Earth Humankind is visited by Ahr. Through illusion we are tricked to form a space-based religion, plunder the planet and leaves Earth permanently. Year 2440 - The Cataclysm A rogue planet highly dense in Genesium draws in seven child planets to collide in a remote region of space. When combined these eight elements created a form of free energy. The cataclysm created a massively valuable debris field. Year 2510 - The Discovery Of The Cataclysm Geeyung Hormahn, a deep space explorer discovers the cataclysm. Scans the data and illegally sells it to all three rival factions. The MUD (human), ONI (alien consortium) and Ustur (android). Year 2512 - The Convergence War All 3 factions think they were the sole owners of the cataclysmic location converge to settle the area. All out War breaks out after the inability to settle the disputed territory. Year 2520 - The Assassination Of Paizul The Sogmian race of aliens were driven to near extinction with only 10,000 members left and led by Paizul. She was assassinated in a very public way that struck so much fear into them they set out to build their Last Stand MK. I Year 2522 - The End Of The Decade Long War Their Titan class warship served as a fortified city to protect them. This weapon of war was so intimidating it caused the other factions to encourage peace talks. Year 2523 - The Signing of the Peace Treaty All three faction leaders sign the Treaty of Peace and establish the galactic Council of Peace (COP). The treaty establishes the open sharing of all scanned data of space on a light-speed intergalactic blockchain. The data includes fleet movements, installations and resource discoveries. An era of peaceful trading is ushered in and the economies of all factions boom simultaneously. Year 2624 - Current Day This is where your Star Atlas journey begins🚀 ⚠️Read more about Star Atlas deep Lore for Free: Star Atlas Lore Wiki - Star Atlas Graphic Novel - This 18 part series Graphic Novel is available in 6 languages #WeAreStarAtlas #Solana #Gamefi #P2E #NFTs #Crypto #StarCitizen #Starfield #Web3gaming #BlockchainGaming Timeline layout created by @aledavis301085

Siggy

26,872 views • 2 years ago

Introducing Beast League: a fun mobile super sports universe blended with beasts, starting with basketball! 🏀🦁 Play for free, earn Beast Coin, trade collectibles (NFTs), compete in tournaments, win trophies, and evolve with your beasts to unlock new features! 💪🎮 What sets us apart? At Beast League, our principle is putting gamers first and fun first! 🎮💥 With a playable game already in action, there's no need to wait for years to enjoy. Plus, with over 50k downloads and glowing reviews, our players love the game! 🌟📲 Here’s how the game looks like (check the gameplay video): elephant doing slam dunks, have you ever imagined that?😎🐘 Where are we now? Right now, our focus is on community building – our top priority! 🌟 We're dedicated to building a community of people who love the game, actively engage with us, and are in it for the long haul. 🎮💬 Plus, we're hard at work finalising our exclusive collectibles (NFTs), set to drop soon! 🔥 What to look forward to? Get ready for an adrenaline-fueled ride with Beast League! 🎉 In just a matter of weeks, we'll be kicking off exciting events like beta testing, airdrops, WLs, and collectibles (NFT) minting – it's going to be epic! 💥 And don't forget: a surprise is coming Q2 this year 🚀💼 Exciting times ahead – join us on this journey! What can you do now? Here's what you can do now to be one of the first Beast OGs: 🔥 Follow us on X, join our Telegram and Discord communities, and start engaging with us today! 📲💬 Questions, conversations, content, memes, are all welcome🫡 Compete for Beast Coin & Collectibles! Download the game today (link in bio, currently available in *U.S., Canada, Brazil, Israel and Ukraine*, will add more countries shortly) and create your Beast Account. It'll automatically create a wallet for you to store Beast Coins and Collectibles you can win from Beast League. #Web3Gaming

Beast League

18,704 views • 2 years ago

We use Bittensor to gather intelligence. But we’ll build the product in-house. Our subnet is a phenomenal intelligence engine: 1000+ miners and ~5500 agents competing, iterating on, and compounding each other’s work. One miner builds a breakthrough agent. The next forks it, implements a new tool, improves performance by 1-2%. The next does the same. This cycle runs continuously, with hundreds of teams around the world, each with different expertise, different approaches, different intuitions, all pushing the same eval forward. That's what the subnet is built for, and it's how we've outpaced labs with orders of magnitude more resources. Once our agent reaches SOTA on shopping, the next bottleneck is building an elegant, easy-to-use consumer product. And great products don't come from crowds. Open-source competition is the right tool for maximizing intelligence, you want hundreds of mutually compounding perspectives and iterations. But product is the opposite. Product requires taste. Elegance. Strong opinions about what to include and, critically, what to leave out. It requires a small, high-judgment team moving fast and making sharp calls, not a thousand competing voices. The best consumer experiences in the world were built by teams who knew exactly what they wanted to build and had the conviction to say no to everything else. That’s why phase two – building the product, belongs in-house at Oro. The best companies don’t start big – they start narrow In Zero to One, Peter Thiel argues that every great company starts by dominating a small, specific market before expanding outward. Amazon started with just books, going from $16 million to $148 million in revenue in that narrow market before touching anything else. PayPal went all-in on eBay power sellers, growing from 10,000 to over 5 million users in under a year. Facebook launched at Harvard and didn't open to the public for two and a half years. The playbook is proven: own a small market first, then expand. We're starting with consumer electronics. Why? Because electronics has something most shopping categories don't: objectivity. "Find me the best deal on an RTX 5090" has a right answer. Specs, prices, compatibility, all measurable, all verifiable. "Find me the perfect dress for a wedding" doesn't. You can't build a reliable eval for something with no correct answer. Starting with electronics enables us to kickstart a recursive self-improvement loop for our agent: assign it shopping tasks with clear success criteria, assess its performance and learn about its specific profile of strengths and weaknesses, and use that rich vein of data to improve both the eval and the base agent. We’ll start where we can prove our agent works. We’ll own that vertical. Then we’ll grow from there. Land, dominate, then expand.

ORO

144,993 views • 2 months ago

Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️ Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS

Shane Isaac 🌍2️⃣

21,349 views • 1 year ago