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Studios worldwide are choosing Unreal Engine 5 to develop high-fidelity mobile and cross-platform games! Take a glimpse into the incredible work happening from teams across the globe utilizing UE 👇
19,934 Aufrufe • vor 23 Tagen •via X (Twitter)
11 Kommentare

Learn more about developing mobile games with Unreal Engine:

Why hasn't the serious incompatibility bug between the two ray tracing functions in the semi-transparent mode and the Niagara particle effect and materials with masked textures been resolved yet...?

---Selecting the semi-transparent mode: One out of two ray tracing options is selected; however, many semi-transparent materials with masks or overlays also experience a major bug where they disappear completely

Why hasn't the serious incompatibility bug between the two ray tracing functions in the semi-transparent mode and the Niagara particle effect and materials with masked textures been resolved yet...?

no c# no no

OH HI BOSS!! THAT IS SOO GOOD!

Love seeing more UE5 on mobile. Even on Star Trek we kept textures at 1K, smart budgets matter way more than people think

In UE5, the Niagara particle effect suffers from a long-standing and severe incompatibility bug with PostProcessVolume: enabling Translucency (ray tracing mode) causes the Niagara particle effect to malfunction and become undetectable. When will this major bug be fixed...?

I've already tested the Substrate version (5.6-5.8). As soon as I enable two ray tracing settings in semi-transparent mode, the Niagara effect immediately becomes bugged and malfunctions, disappearing completely...

Dawg everyones playing in browser rn

Mobile games are a disgrace upon the art of gaming. Disgusting. Consumerism. Industrial production of media to be consumed. All too disgusting.




