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Summon Results can now show maximum 16 troops at a time, and it dynamically scales depending on how many units are shown! Also enhanced effects (blur & FOV changes) when you open a frame. #Roblox #RobloxDev #ToiletTowerDefense

13,310 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Draco profil fotoğrafı
Draco2 yıl önce

pls rebalance all of the tower dps, it is pretty unfair

DaniDan profil fotoğrafı
DaniDan2 yıl önce

the fact he got a mythic😂 (btw this is really cool, love that the game is getting improved)

anakin profil fotoğrafı
anakin2 yıl önce

All you have to do is remake the game like the TDS Hardcore update 👍🏿

BIG GAMES Pets Leaks profil fotoğrafı
BIG GAMES Pets Leaks2 yıl önce

add clan battle

Vhzys profil fotoğrafı
Vhzys2 yıl önce

It looks good, I'm glad the game improves graphically :))

akhdan007s_ID profil fotoğrafı
akhdan007s_ID2 yıl önce

Can We Get New UI?

AxelitoHmn profil fotoğrafı
AxelitoHmn2 yıl önce

Hey ! Can you check in dm pls ?

collector king profil fotoğrafı
collector king2 yıl önce

@TTD_Roblox Am admin

Farees Danish profil fotoğrafı
Farees Danish2 yıl önce

thats really cool, btw you guys should add more sound effects because the game barely have any sound effects except from the towers, it would make the game more "Satisfying"

MagMatti profil fotoğrafı
MagMatti2 yıl önce

fucking bitch that game is so fucking bad and badly made

Benzer Videolar

In my previous post about the #Nioh3 demo, I mentioned that when the game isn’t consistently holding 60 FPS or 120 FPS, several issues can show up. Here’s a clearer breakdown of what's going on. The main reason is that the game speed and physics are tied to the frame rate. When you enable the 120 FPS cap, the engine start overreacting and pushes CPU usage very high, even if the game is still running at around 60 FPS (as shown in the first example). In the second clip, you can see the uneven, jittery camera movement I mentioned before. Notice how much smoother 60 FPS and 120 FPS look compared to the unlocked side. Also, camera movement at 60 FPS is slightly faster than at 120 FPS. In the third clip, player movement is slower when the frame rate is unlocked. This doesn’t happen all the time, but it shows up often enough to be noticeable. Because of how the Katana Engine behaves, the game is clearly designed around 60 FPS. Running at 120 FPS is possible, but it’s only recommended if your system can maintain that target almost all the time, which isn’t easy to achieve. There’s also an alternative workaround where you select the 60 (locked) option and enable Frame Generation (DLSS or FSR 3), as shown in the last clip. The downside is that DLSS Frame Generation tends to show the same stuttery look as when the frame rate isn’t holding a fixed target, likely due to Reflex keeping the frame rate slightly below target. FSR Frame Generation, on the other hand, looks much smoother and works better here.

BenchmarKing

17,820 görüntüleme • 6 ay önce