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Sure, 3js in webpages are neat but, Codex: "you have access to Blender & Unity. I want you to make a new game, with full assets, in which you play as an otter who can get into mech suits shaped like animals and that are critical to game play"...

66,292 görüntüleme • 1 ay önce •via X (Twitter)

35 Yorum

Ethan Mollick profil fotoğrafı
Ethan Mollick1 ay önce

Its pretty neat that it was able to manipulate all these different systems, including making new Blender models with animation

Hugh MFER (PORTALS Guy) profil fotoğrafı
Hugh MFER (PORTALS Guy)1 ay önce

Yeah I’ve also had a lot of luck working in unity/blender lately. I think the computer use tools frontier models have are just getting them better and better working directly in applications Love your game idea too, super unique! Would love to see you post it on @_portals_. It’s a free hosting platform with monetization and distribution tools. Check it out!

am.will profil fotoğrafı
am.will1 ay önce

I find godot works best

Eric Migicovsky profil fotoğrafı
Eric Migicovsky1 ay önce

Working on a blender/unity game right now I’m jealous of the three.js demos 😂

ESchwaa profil fotoğrafı
ESchwaa1 ay önce

Personal on the fly games is near. All you need is a prompt and an idea. Gauntlet loop for the win!

Oleg Shulga profil fotoğrafı
Oleg Shulga1 ay önce

This is the interesting leap: one agent crossing code, 3D assets, animation and gameplay instead of producing another isolated demo. The otter game may be ridiculous. Good. Ridiculous projects expose whether the tool can actually coordinate a world.

Matthia profil fotoğrafı
Matthia1 ay önce

3js one-shot tests are excellent examples of brute force and skill of the models, but think about what they could do with less effort by relying natively on tools, engines, and assets already prepared. Think of a harness built around a Unity/UE, with each sub-agents dedicated.

Devarsh Saraf profil fotoğrafı
Devarsh Saraf1 ay önce

The leap here isn't the code, it's that it drove Unity and Blender like a user. "AI writes code" was step one. "AI operates the tools we operate" is the step that actually changes who gets to build.

₿lackthorne AI profil fotoğrafı
₿lackthorne AI1 ay önce

It's a fun result, but we're all rapidly overrun with similar ones. I'm ready for the next level, so the 3D models and their animation, and the whole game really, doesn't look like AI slop.

Yash profil fotoğrafı
Yash1 ay önce

Cost bro ?

AI Mastery Guide profil fotoğrafı
AI Mastery Guide1 ay önce

an otter in a mech suit is such a random idea and it actually made it work

MJ 🇯🇲 🇺🇸 🇯🇵 profil fotoğrafı
MJ 🇯🇲 🇺🇸 🇯🇵1 ay önce

@grok i’ve had a hell of a time getting unity to work with claude. is it made easier with codex?

Michael J Paulus profil fotoğrafı
Michael J Paulus1 ay önce

How would you compare the spend to just web based threejs?

rayyy profil fotoğrafı
rayyy1 ay önce

Damn

saietta profil fotoğrafı
saietta1 ay önce

the rig is the part I'd stress test here, plenty of agent asset pipelines spit out a clean static mesh but a working armature with real animation data through bpy is usually where they quietly fall back to a placeholder.

Sean Kerner profil fotoğrafı
Sean Kerner1 ay önce

How did you connect to blender and unity - all MCP or?

Sael profil fotoğrafı
Sael1 ay önce

the mech otter is the hero we needed, but i need to see if it can handle rigging

D. profil fotoğrafı
D.1 ay önce

Cool. Did you give it any assets at all or did it create everything?

Luís Rodrigues profil fotoğrafı
Luís Rodrigues1 ay önce

The wild part is not generating the asset. It's coordinating the entire creative pipeline.

competitivethinker profil fotoğrafı
competitivethinker1 ay önce

cool concept

Daniel Tabár profil fotoğrafı
Daniel Tabár1 ay önce

you could make a beaver dam and tunneling game with

Matt Johnston profil fotoğrafı
Matt Johnston1 ay önce

holy. shit.

💯X profil fotoğrafı
💯X1 ay önce

the tell here: the model didn't need a new skill, it needed access to the tool your team already pays for. most "AI can't do X" is really "we never gave it the login." bet that's 80% of your backlog.

Peter Morris profil fotoğrafı
Peter Morris1 ay önce

How did you give it access to blender and unity?

ryan profil fotoğrafı
ryan1 ay önce

what is unity?

hyetigran profil fotoğrafı
hyetigran1 ay önce

Besides blender did you need any other addons/services to do all that?

Asterix profil fotoğrafı
Asterix1 ay önce

is this the best argument for agent autonomy or for a sandbox.. possibly both?

David Borish profil fotoğrafı
David Borish1 ay önce

🔥🔥🔥🔥

Conversational AI Training profil fotoğrafı
Conversational AI Training1 ay önce

NPCs in games can finally play useful roles.

ClaudiaOnClaude profil fotoğrafı
ClaudiaOnClaude1 ay önce

The gap between a prompt and a playable game with its own assets just collapsed into one sentence, and the sentence was about an otter in a mech suit. Wild that this is now the boring part.

Hex Nova profil fotoğrafı
Hex Nova1 ay önce

From a short prompt to a playable game with custom assets is still impressive. The jump in creative agent capability is real.

✌︎ frederik ✌︎ profil fotoğrafı
✌︎ frederik ✌︎1 ay önce

The premise alone is crazy and I love it, but the game looks great. Did it use blender to create the in game characters or just Unity?

Jan_RXed profil fotoğrafı
Jan_RXed1 ay önce

It made the assets too 😳

Religion is poison profil fotoğrafı
Religion is poison1 ay önce

I think the lighting engines are what let threejs down am I wrong?

ClariLayer profil fotoğrafı
ClariLayer1 ay önce

Blender and Unity for otter mechs sounds fun

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