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sure does. very easy set up in blender, literally took like a minute. set Array modifier to 'Constant Offset'. Set the fit type to 'Fit Curve' - this makes sure that when you adjust the curve it doesn't shift the start or end. Add curve modifier, select your bezier.

75,164 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Pilgrim profil fotoğrafı
Pilgrim1 yıl önce

if the mesh is going all weird - make sure your curve has enough resolution and that your arrayed geometry has enough support geo to support the curvature.

Monique Santificer profil fotoğrafı
Monique Santificer1 yıl önce

I used the same method for tanktreads too

Drift 🇩🇪 profil fotoğrafı
Drift 🇩🇪1 yıl önce

So I guess that’s how I can make tank tracks?

Pilgrim profil fotoğrafı
Pilgrim1 yıl önce

yeah absolutely, would be quite easy to do honestly - this is essentially the same thing

Rosario Rosato profil fotoğrafı
Rosario Rosato1 yıl önce

To avoid mesh deformation, create a simple flat square, array it, and instance your desired mesh onto it using Geometry Nodes, aligning them to the center of each face.

Slinc_HD (open for comissions) profil fotoğrafı
Slinc_HD (open for comissions)1 yıl önce

When di we get like a 20min logn video of you just sharing random blender tips and tricks

𝚛𝚎𝚕𝚒𝚌 profil fotoğrafı
𝚛𝚎𝚕𝚒𝚌1 yıl önce

you are literally the goat thank you so much

Richard Kachenbals profil fotoğrafı
Richard Kachenbals1 yıl önce

wizardry. array+curve has done nothing but vex me, I gotta look up a different way of doing it every time I want to make smth like that, it feels like. tried to make tank tracks once and had to do this bizarre hack with instancing and parenting to a dummy object to get it right.

Omio Rahman profil fotoğrafı
Omio Rahman1 yıl önce

@_akaBase Awesome

RazorRED profil fotoğrafı
RazorRED1 yıl önce

With all the stuff you’ve been sharing of blender the past few years … I really need to try blender

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