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sure does. very easy set up in blender, literally took like a minute. set Array modifier to 'Constant Offset'. Set the fit type to 'Fit Curve' - this makes sure that when you adjust the curve it doesn't shift the start or end. Add curve modifier, select your bezier.

75,164 次观看 • 1 年前 •via X (Twitter)

10 条评论

Pilgrim 的头像
Pilgrim1 年前

if the mesh is going all weird - make sure your curve has enough resolution and that your arrayed geometry has enough support geo to support the curvature.

Monique Santificer 的头像
Monique Santificer1 年前

I used the same method for tanktreads too

Drift 🇩🇪 的头像
Drift 🇩🇪1 年前

So I guess that’s how I can make tank tracks?

Pilgrim 的头像
Pilgrim1 年前

yeah absolutely, would be quite easy to do honestly - this is essentially the same thing

Rosario Rosato 的头像
Rosario Rosato1 年前

To avoid mesh deformation, create a simple flat square, array it, and instance your desired mesh onto it using Geometry Nodes, aligning them to the center of each face.

Slinc_HD (open for comissions) 的头像
Slinc_HD (open for comissions)1 年前

When di we get like a 20min logn video of you just sharing random blender tips and tricks

𝚛𝚎𝚕𝚒𝚌 的头像
𝚛𝚎𝚕𝚒𝚌1 年前

you are literally the goat thank you so much

Richard Kachenbals 的头像
Richard Kachenbals1 年前

wizardry. array+curve has done nothing but vex me, I gotta look up a different way of doing it every time I want to make smth like that, it feels like. tried to make tank tracks once and had to do this bizarre hack with instancing and parenting to a dummy object to get it right.

Omio Rahman 的头像
Omio Rahman1 年前

@_akaBase Awesome

RazorRED 的头像
RazorRED1 年前

With all the stuff you’ve been sharing of blender the past few years … I really need to try blender

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