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sure does. very easy set up in blender, literally took like a minute. set Array modifier to 'Constant Offset'. Set the fit type to 'Fit Curve' - this makes sure that when you adjust the curve it doesn't shift the start or end. Add curve modifier, select your bezier.
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if the mesh is going all weird - make sure your curve has enough resolution and that your arrayed geometry has enough support geo to support the curvature.

I used the same method for tanktreads too

So I guess that’s how I can make tank tracks?

yeah absolutely, would be quite easy to do honestly - this is essentially the same thing

To avoid mesh deformation, create a simple flat square, array it, and instance your desired mesh onto it using Geometry Nodes, aligning them to the center of each face.

When di we get like a 20min logn video of you just sharing random blender tips and tricks

you are literally the goat thank you so much

wizardry. array+curve has done nothing but vex me, I gotta look up a different way of doing it every time I want to make smth like that, it feels like. tried to make tank tracks once and had to do this bizarre hack with instancing and parenting to a dummy object to get it right.

@_akaBase Awesome

With all the stuff you’ve been sharing of blender the past few years … I really need to try blender

