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synopsis post: recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster. it has: displacement mapped walls terrain raycaster floors (entirely different tech, but texture matched). (angle constrained) real time shadows

14,720 views • 1 year ago •via X (Twitter)

10 Comments

loren schmidt's profile picture
loren schmidt1 year ago

if you appreciate work like this, please consider chipping in a few dollars a month or spreading the word! numbers have dipped recently (no shade at all to folks who've lowered their contributions- it's an incredibly difficult time for many people).

Daniel Hooper's profile picture
Daniel Hooper1 year ago

Looks like you might be rotating the ray a fixed angle between screen columns, causing walls to bulge when seen head on. ray directions should be generated like so:

lane's profile picture
lane1 year ago

Definitely the closest wolfenstein feeling in the modern era. Excellent basement vibe!

henry's profile picture
henry1 year ago

cool! also what he said:

Xor's profile picture
Xor1 year ago

Awesome 👏

yogurt dev's profile picture
yogurt dev1 year ago

This looks amazing

Aryan Baburajan's profile picture
Aryan Baburajan1 year ago

this is so cool, especially the height maps on the bricks! what are you rendering this with?

loren schmidt's profile picture
loren schmidt1 year ago

i did all the prototyping in js canvas2d. it's easy to work with and if it will work here, it will work anywhere haha

Echo Protocol's profile picture
Echo Protocol1 year ago

Oh thank heavens. Finally a Wolfenstein project. Keep up the good work’

Kay🔮🧙‍♂️'s profile picture
Kay🔮🧙‍♂️1 year ago

this is soo cool

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