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voxel raycaster

10,559 просмотров • 8 месяцев назад •via X (Twitter)

Комментарии: 9

Фото профиля Dan Gant ⚡ Making Games
Dan Gant ⚡ Making Games8 месяцев назад

hnnngggggg

Фото профиля Camilo DelCódigo | Working on Open Fantasy
Camilo DelCódigo | Working on Open Fantasy8 месяцев назад

Looks very good, what language are you using?

Фото профиля 🤖 Anton
🤖 Anton8 месяцев назад

thanks! C + GLSL

Фото профиля Camilo DelCódigo | Working on Open Fantasy
Camilo DelCódigo | Working on Open Fantasy8 месяцев назад

Awesome, glad to see someone else working in C, great job so far

Фото профиля ✨slippy.trickster
✨slippy.trickster8 месяцев назад

this is reminding me of someting i loved dearly once i cant figure out what it is nice work

Фото профиля marc0
marc08 месяцев назад

That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

Фото профиля 🤖 Anton
🤖 Anton8 месяцев назад

yep! an opening animation that stays aligned to the global grid might be interesting to try though...

Фото профиля marc0
marc08 месяцев назад

Nice! What do you use as your raycast data structure?

Фото профиля 🤖 Anton
🤖 Anton8 месяцев назад

nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!

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