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voxel raycaster
10,559 просмотров • 8 месяцев назад •via X (Twitter)
Комментарии: 9

Dan Gant ⚡ Making Games8 месяцев назад
hnnngggggg

Camilo DelCódigo | Working on Open Fantasy8 месяцев назад
Looks very good, what language are you using?

🤖 Anton8 месяцев назад
thanks! C + GLSL

Camilo DelCódigo | Working on Open Fantasy8 месяцев назад
Awesome, glad to see someone else working in C, great job so far

✨slippy.trickster8 месяцев назад
this is reminding me of someting i loved dearly once i cant figure out what it is nice work

marc08 месяцев назад
That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

🤖 Anton8 месяцев назад
yep! an opening animation that stays aligned to the global grid might be interesting to try though...

marc08 месяцев назад
Nice! What do you use as your raycast data structure?

🤖 Anton8 месяцев назад
nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!
