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Taking a look at Camera based changes to the Face Proxy Normals. 3D anime characters have the fundamental problem that Normals which produce the right shading from the front often don't from 3/4ths and side view without making big compromises. On this character, the puffiness of the cheeks means... show more
19,395 görüntüleme • 9 ay önce •via X (Twitter)
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