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In the final stages of testing my Blender Compositor Line Art addon before release. Here's a look at how it works on a very high detail character. We have lines based on toon shading and vertex color ID groups. You can see it works very cleanly in some areas,... show more
17,417 Aufrufe • vor 6 Monaten •via X (Twitter)
10 Kommentare

Damn

Very cool 🥹 the more ways to make dynamic lineart the better

These are looking so clean

I wish i had the time to learn more of that knowledge. All i know is that for the front angle, the noise line must be a separate custom geometry so it can always be there.

I'm working on detailed documentation and guides for how to get the best results :)

Need, my wallet is ready

Soon!

Awesome!

Will there be a line boil option? For animated wiggling

The thickness is controlled by values on the mesh, so those can be animated. Or, you can animate the lines in the compositor with displacement after (or I suppose animate the inputs with displace too.) So there isn't an explicit line boil input, but you can easily boil the inputs or outputs in whatever way you need.
