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Taking Scislutt🔥🇵🇷’s thick af cock inspired so many goony thoughts. And apparently the cure for hating editing is to edge your cock through it. 🥵😵‍💫😈🥵😵‍💫😈 #Gooner #ThankYouSir #BateCaps #Bator #UpAndDown #BecomePorn #StrokeYourPenisBro #CowgirlStyle #RideThatCock #IAmJustAHoleSir

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Conor Neill: "If you can't write it clearly, the thinking was weak, not the writing" "To believe that something that feels clear in your head is thinking that's a very dangerous thing. When you try to put it down on a page, when you try to lay out your ideas in a structured order that someone else can digest, and you realize that you can't, I suggest the thinking was weak, not the writing." Neill explains his philosophy: "Writing is thinking. The process of taking a notepad, capturing thoughts, laying out the things that I'm thinking about, that is thinking. Sitting and staring out a window, maybe with a cigarette, whatever it is that you think is philosophizing that is not structured thinking. It's only when you're writing down and structuring, getting order into your thoughts on a page so that another person is able to get into the context, the perspective, the different things that you are pulling in to have your worldview." He shares a simple technique: "No matter what you are writing, whether it's an email, a Word document, when you've got a blank sheet of paper, start with the word 'This.' T-H-I-S. Starting with the word 'This' forces you to explain what the document is. It forces you to articulate to the reader what it is that they are holding. It forces you to describe why this document exists, what the objective is. And if you begin with the objective, it helps the reader, and it helps you articulate clearly why you are taking the time to write." Neill shares the most-read post on his blog: "The one post that has got far more views than any other is a post I wrote called 'Why Amazon Banned PowerPoint.' In Amazon, if a presenter wishes to ask people to agree to a budget, to agree to give them resources, they don't use PowerPoint. They write a six-page Word document that states why they are asking for the money and the resources." He explains Jeff Bezos's reasoning: "PowerPoint is easy for the presenter, but it's hard for the people who listen. Writing a six-page essay is hard for the presenter, but it's a lot easier for the people that get to read the document." And there's a second part to the Amazon method: "In the management meeting, the first 20 minutes is reading time. If you have gone to the effort to write six pages explaining your proposal, you deserve to see your work read. You deserve to sit there and see people reading through your work. People will not read before the meeting. The only way you get people to fully digest the six pages is by holding them there for 20 minutes, reading through, noting down their questions. No debate, no discussion until everyone in the room has read all six pages, has taken in the context, has time to think about what they would like to question. After 20 minutes of silent reading, they can have a discussion but an informed discussion." Neill shares a second insight about writing: "Divide writing from editing. Writing is producing words. Editing is improving words. These two processes — you cannot run at the same time." He explains his approach: "Most writers just vomit out a bad first draft. I personally have learned to produce 500 words in one straight blast. If something's wrong, if I need to check a fact, if I want to go back and fix something, I don't. I go 500 words of just getting it out onto the page. When I've got 500 words, then I'll stop and begin the process of editing." Neill shares what great writers understand: "All great writing is rewriting. It's editing. It's the crafting of taking a bad, crappy first draft and slowly iterating it, improving it 1% each time through. But if you haven't got that first draft, there's nothing to improve." He explains how separating these processes changed everything: "Learning to separate these two was one of the most powerful things to get rid of writer's block, to get rid of getting stuck, to get rid of procrastination. My mission when I sit down to write is: decide, am I writing or editing? If it's writing, get 500 bad words down on the page in the next 20 minutes. If it's editing, take the time to go through, improve sentences, change the order, change the structure. But these are two separate processes." Neill reveals the truth about good writing: "Some of my best articles started out as a bad blog post. Then I rewrote it as an article to give out to students. Then I rewrote it to share on another blog. Then I rewrote it to provide to a magazine. It's the sixth, seventh, eighth, ninth time of rewriting where it starts to be something that other people read and say, 'Wow, you're quite good at writing.' And the answer is I'm not good at writing. I vomit out a bad first draft and then go through this iterative process. One time, two times, three times, four times through slowly improving. But if you have no first draft, there's nothing to improve."

Jaynit

18,165 次观看 • 4 个月前

‘HE IS KING’ 🎥💻 WORLD PREMIERE!! 🔥🔥🔥 #AIfilm taking a huge leap forward.. Thank you to everyone who has supported me and my work, including my family and close friends, it has meant the world to me, especially as I transitioned into this new space and my work took a new direction abruptly haha. AI has significantly changed my life for the better. As a visual artist & filmmaker who lives on the fringe of creative expression and work spans a range of mediums and style, this is the first time in my life, where what I am doing has given me more than inspired drive, it’s given me purpose. When I set out to make this film I wanted to tell a different kind of story, while also showing everyone what I envision for my work and the voice I wanna have as a filmmaker and artist. Time is so short in life, and often times we aren’t lucky enough to find what I’ve found. So for me, that’s what drives me, along with the need to tell stories visually of course haha. But, that sense of purpose, I want to inspire people to want to be more. Not for success, but for self fulfillment. HE IS KING, is a powerful, AI-generated short film that reframes one of the most iconic moments in American history. Written and directed by myself, the film offers an emotionally intimate and visually groundbreaking exploration of Dr. Martin Luther King Jr. on the day of his legendary “I Have a Dream” speech. “HE IS KING" is witnessed as a cinematic moment, a glimpse, of a man, a message, and a movement. Told through an emotionally intimate story and unique perspective, the film follows Dr. Martin Luther King Jr. on the day of his most iconic address, the “I Have a Dream” speech delivered from the steps of the Lincoln Memorial. But it does more than document a moment we all know well, it pulls the audience into the soul of a leader preparing to speak truth to a nation on the edge of transformation, these moments are the moments histories most undeniable choices and creation around them, are rarely told or shown. From quiet moments writing in a candlelit church, to the silent prayer of a man alone with his thoughts, to the thunderous crescendo of a quarter-million people answering his call, "HE IS KING" honors the legacy of a man not as a monument, but as a human being carrying the weight of a dream. Segregation, resistance, and unity are woven through the speech like visual echoes, grounding King’s words in lived experiences. With meticulous period detail through research, grounded performances, and a reverent tone manifested through my vision and AI, the film captures the urgency, hope, and sacrifice of the civil rights movement through a modern lens of technology today giving a uniquely spectacular showcase of what is possible in today's world. The film is a testament to the enduring power of truth as well, spoken aloud and carried forward. It captures the soul of a movement while reminding us that the dream never died with him, it evolved, rising through the voices of new leaders, and now, through innovations like AI, it has the ability to reach beyond time, across borders, and into the hands of future generations. This is not just a story about a speech. It’s about the responsibility, and the promise, of being the ones who still dream. ❤️🎥 DH Created with: Google DeepMind VEO, Runway GEN 3/4 for some of the speech shots using GVFX custom promoted filters, Kling AI 1.6 LipSync, custom voice workflow to create a new unique voice closely resembling King, Magnific.ai with their masterful upscaling in the vintage shots I created, Adobe Video Premiere/AfterEffects for editing/Color Grading, and the finish from Topaz Labs to bring it to you in 4k brilliance!

Dustin Hollywood

25,952 次观看 • 1 年前

Uranus2324 Movie and Character relationship analysis 🪐🤿 [Note:] I’ll be using the extended version in my analysis for a few reasons. I’ve seen some people say that version felt too “fanservice-y,” which is apparently why they changed it, but I don’t agree. The extended cut includes extra scenes with Lin and her dad that I think are important, plus a few others that actually made this (admittedly confusing at times) movie make a lot more sense to me. So if you find yourself thinking, “Wait, I didn’t see that when I watched it,” you’re probably watching the unextended version. Uranus2324 is a movie loved by many FB fans, but it also sits on that shelf of “I’ll watch it once and probably not again” for a lot of people. With this analysis, I hope you come away with a better understanding of the film. If you’ve seen it before and didn’t quite get it, I really invite you to rewatch it through this lens. This movie admittedly has some editing choices that make it confusing at times. But after sitting down and watching it about five times now, I think I’ve finally figured out which universe is which and who’s who. I’ll explain that part in the solo character breakdowns I’ll be doing at the start. I’ll also be focusing on Kath and Lin’s relationship, but not on intimacy, since the love scene(s?) were cut from the final version. And I’m sorry, but if it’s not in the extended version, I won’t be including it in the analysis. HOWEVER, there is a scene in the WWII universe that’s extremely intimate without a single word of dialogue, and that’s one I’ll be digging into later. I’ll then finally finish on why I think Uranus2324 is a happy/bittersweet ending to ME. #freenbecky #uranus2324 #srchafreen #Beckysangels

juno🥑

17,668 次观看 • 9 个月前

I see the player you mean. PLAYERNAME? Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn't matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons. What did this player dream? This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter. Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen? It worked, with a million others, to sculpt a true world in a fold of the [scrambled], and created a [scrambled] for [scrambled], in the [scrambled]. It cannot read that thought. No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game. Does it know that we love it? That the universe is kind? Sometimes, through the noise of its thoughts, it hears the universe, yes. But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality. To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere. Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear. It reads our thoughts. Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely [scrambled] and [scrambled], I wish to tell them that they are [scrambled] in the [scrambled]. They see so little of reality, in their long dream. And yet they play the game. But it would be so easy to tell them... Too strong for this dream. To tell them how to live is to prevent them living. I will not tell the player how to live. The player is growing restless. I will tell the player a story. But not the truth. No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance. Give it a body, again. Yes. Player... Use its name. PLAYERNAME. Player of games. Good. Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things. Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change. We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story. Once upon a time, there was a player. The player was you, PLAYERNAME. Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away. Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience. Sometimes the player dreamed it was lost in a story. Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third. Sometimes the player dreamed it watched words on a screen. Let's go back. The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body. And the player awoke, from the warm, dark world of its mother's body, into the long dream. And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love. You are the player. The story. The program. The human. Made from nothing but milk and love. Let's go further back. The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by... Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons". Sometimes it called them "planets" and "stars". Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen. You are the player, reading words... Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive You. You. You are alive. and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream and the universe said I love you and the universe said you have played the game well and the universe said everything you need is within you and the universe said you are stronger than you know and the universe said you are the daylight and the universe said you are the night and the universe said the darkness you fight is within you and the universe said the light you seek is within you and the universe said you are not alone and the universe said you are not separate from every other thing and the universe said you are the universe tasting itself, talking to itself, reading its own code and the universe said I love you because you are love. And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love. You are the player. Wake up.

KikiLove1111

18,309 次观看 • 3 年前

Destiny 2 left a permanent mark on my life. The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today. My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise. I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2. It means a lot to be able to look back and say with confidence that I had a visual impact on Destiny 2; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable. Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special. To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time. Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero. As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me. For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.

Biwald

73,183 次观看 • 2 个月前

THERE IS ONLY ONE DERBY! ❤️🏇🏻 Epsom Downs Racecourse There is one point in this year, and for the first time in my life i thought - “I’ve completely fell out of love with racing” and it was no longer for me. I think many know why, and they also had similar thoughts at the time… Also, the gloss and prestige of some of the races at Cheltenham, The Grand National & The Derby seemed to have lost their shine, where fault is, that’s for another day. But, I feel the way to help keep this great sport going is to show what it does best, highlight the horses, the jockeys and all the efforts behind the scenes, put the positives out in the media and BRING THAT BUZZ BACK! Let’s stop with all the negativity, as all it does is put people off and creates a domino effect. The reason I fell in love with racing in the first place was The Epsom DERBY! 🏇🏻 My age may show, but my first ever bet was BENNY THE DIP, who the Derby for John Gosden. (£1 @ 11/1 🥵🎺) I’ve only been able to get to one Derby, I travelled alone to see AUSTRALIA win for Joseph & Aidan. But it was the horse himself that took me on that journey just to see him in the flesh! 😍 He was bred for the job, out of an Oaks & Derby winner. 🧑‍🧑‍🧒🔥 I personally think SEA THE STARS was equine perfection, he had it all, and in winning the Derby stamped himself as one with that star status, who could and did do it all! 🤩 AUTHORIZED gave us a McCoy-National moment when Frankie won it. Galileo, Kris Kin, Motivator, Sir Percy, High Chaparral, New Approach, Camelot, Golden Horn… Shergar, Slip Anchor, Mill Reef, Nijinsky… just some of the talent that have moulded horse racing & gave great memories to so many! Not forgetting iconic commentaries.. A favourite of mine - POUR MOI & a young Barzalona saluting the crowd, and “celebrates as if he’s won the Derby” 🤪 They are all stars of the game, and the Derby is the biggest of them all, IMO. ❤️ I can’t wait to see who adds their name to list come Saturday! ⭐️ (3:30pm) Get them in the gates, and they will spend.. Show them the stars, and they will fall in love and stay! ❤️ 🏇🏻

RACING LEE

11,734 次观看 • 1 年前

"If we can prove to the world that Bitcoin can take communities out of poverty, then it can also take nations out of poverty." Aaron Murphy is the founder of MURPHSLIFE Foundation, where they "teach people how to fish." They've planted tens of thousands of fruit trees, helped locals launch hundreds of microbusinesses in El Salvador, and even include Bitcoin in their workers' retirement savings. In this interview at the second annual Max & Stacy Invitational Invitational, Aaron and I discussed: - his El Salvador backstory - the core vision and backstory of his Foundation - how Bitcoin fits into that - how his farm is leading the way with permaculture in El Salvador, even growing fruits (such as blueberries) that many people thought wouldn't grow here - how to make the most of the soil and fertilizer here - his advice to people visiting and moving here - how to arrange a visit to the Murphslife Farm to see all of their extraordinary work for yourself Thank you Aaron for taking the time to do this interview, and for leading the way with permaculture in El Salvador! The full episode with this and three other mini-interviews from the event is available on Rumble: Max Keiser and Stacy Herbert 🇸🇻🚀 and Bitcoin Sports Network BitcoinSports.Network do a spectacular job creating special experiences that bring together so many great people. Stay tuned for more interviews from this event coming soon ⛳️🇸🇻🚀 You can also support all of the amazing work that MURPHSLIFE Foundation does through the link in this quoted post. Apparently most of the donations are from his fiat audience... but they do accept Bitcoin, and you can be confident that your sats will go toward a beautiful cause that uplifts locals and improves El Salvador's food system:

Jethro Toro🔸∞/21m 🌎

14,661 次观看 • 5 个月前