Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Tears of Magic 🐉Dragon protagonist 🧙Fantasy turn-based RPG 🎨Pixel art 2.5D world 💇Custom appearance, personality system, relationships, skill evolution, and much more! RTs appreciated! ♥️ If you like the game, please, wishlist below. #PitchYaGame

41,549 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Good Old Pixel
Good Old Pixelvor 2 Jahren

If you like our work and want to support us, consider become a patron in the link below. You can also subscribe to our upcoming campaign.

Profilbild von hello it me greg
hello it me gregvor 2 Jahren

Keeping the spirit of Breath of Fire alive. I love this and I can’t wait.

Profilbild von Good Old Pixel
Good Old Pixelvor 2 Jahren

Thank you, Greg!

Profilbild von Crescent Sun (クレセント・サン) 🥐
Crescent Sun (クレセント・サン) 🥐vor 2 Jahren

Oooh, looks awesome! Very well done!

Profilbild von Good Old Pixel
Good Old Pixelvor 2 Jahren

Thank you so much!

Profilbild von DiceWolf
DiceWolfvor 2 Jahren

Looks fun and a drawback to classic system.

Profilbild von Good Old Pixel
Good Old Pixelvor 2 Jahren

Thank you!

Profilbild von Drattzy Games - Alterium Shift Devs
Drattzy Games - Alterium Shift Devsvor 2 Jahren

Love it! Keep up the amazing work, y'all!

Profilbild von Good Old Pixel
Good Old Pixelvor 2 Jahren

Thank you, Drattzy!

Profilbild von Those Far Stars
Those Far Starsvor 2 Jahren

This looks lovely!

Profilbild von Good Old Pixel
Good Old Pixelvor 2 Jahren

Thank you!

Ähnliche Videos

New Fable gameplay has officially been released! Here are all the brand New Details about the game: 🔸 Fable combines an open-world RPG with a deep life simulation where players build their own unique life. 🔸 Albion features six diverse regions filled with unique settlements, cultures, and economies. 🔸 More than 1,000 fully voiced NPCs have jobs, routines, relationships, and memories. 🔸 Player choices directly affect story outcomes, relationships, and future opportunities. 🔸 Every action contributes to reputations such as virtuous, kind, rich, shrewd, or criminal. 🔸 The morality system is subjective, with different NPCs judging the same actions differently. 🔸 Players can form relationships, date, marry, start families, or end relationships. 🔸 Nearly every house, shop, and business in Albion can be purchased and managed. 🔸 Players can hire NPCs, influence their lives, and manage business operations. 🔸 Extensive character customization allows players to create a unique Hero appearance. 🔸 NPCs remember player actions and react based on past interactions and reputations. 🔸 Jobs and mini-games, such as blacksmithing, provide income, experience, and reputation growth. 🔸 Crime leads to bounties, legal consequences, and long-lasting effects on reputation. 🔸 Combat allows players to combine strength, skill, and magic into their own fighting style. 🔸 Players create a complex identity shaped by their choices rather than a simple good-or-evil alignment. 🔸 The game world evolves dynamically based on player decisions, relationships, economic activities, and reputation. 🔸 Property ownership generates passive income and allows control over rents, wages, and staffing. 🔸 A dynamic day-night cycle affects NPC schedules, availability, and daily activities. 🔸 Players can influence local economies and even alter public perception through reputation systems. 🔸 The core vision of Fable is to let players build an extraordinary life while shaping the world around them.

Zephryss⛩️

23,181 Aufrufe • vor 2 Monaten

Dragon Age: Veilguard | IGN Hands-On Impressions ▪️Was skeptical before playing, but now "I left feeling like these ten long years just might’ve been worth the wait", "much more hopeful that this could be the hit BioWare needs" ▪️"Walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye" ▪️While the game is not open world like Dragon Age: Inquisition, they were "impressed" by "how much exploration can still be done in the various regions", as well as the impact you can have on those regions ▪️Feels like a mix of Dragon Age 2 and Inquisition, with the more streamlined approach of DA2 and the geographical and sociopolitical diversity of Inquisition ▪️There is an "effective and succinct story recap from Varric" at the start of the game ▪️Combat feels like there is a lot of room to create "highly customized builds" of your Rook, companion abilities and combos build team synergy ▪️The "scrappiness" of Rook reminded them a bit of Hawke in DA2 rather than the more 'chosen one' of the Inquisitor ▪️Companions will sometimes drop useful hints during combat ▪️Your attitude and choices in dialogue will be noted and remembered in more detail, for example choosing to be antagonistic with Solas let you know you "traded verbal jabs with Solas", implying possible consequences later ▪️"Became clear that there would consistently be tons of choices in The Veilguard that’ll have lasting results", more than the usual BioWare game ▪️The initial prologue is linear in approach, but the game becomes "much more free" and opens up, tackle quests as you please and unlock more regions ▪️Mix of drastically different regions: Arlathan Forest is "gorgeous and colorful", nugs burrowing into grass, "vast array of nature", while Hossberg Wetlands is full of more "horror inspired" aesthetics, consumed by the Blight ▪️"Those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread" ▪️Treviso is a bustling and lively city, "so much to explore that I kept getting sidetracked" ▪️Party banter pauses and picks up again later if you trigger combat, a cutscene, etc that interrupts their dialogue ▪️Customizable difficulty options allows you turn off things like navigation and look for in-game clues in the environment to follow to your goal ▪️BioWare listened to the complaints about "the Hinterlands" in Inquisition and tons of fetch quests, where in Veilguard the scope isn't nearly as bloated and quests point back to the main story, region, faction, or companions ▪️The two Elven god villains Elgar'nan and Ghilan'nain feel much more present throughout the game compared to Corypheus in Inquisition ▪️The Lighthouse (hub) starts to feel more lived in as you play, characters/companions have unique quirks (Emmrich's skeleton assistant Manfred enjoys spending time on the balcony for example, you can play Rock, Paper, Scissors with him) ▪️Solas and his history are very important throughout the game Video ▶️ Article ➡️ #DragonAge

Shinobi602

610,985 Aufrufe • vor 1 Jahr