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Technical Artist Awen Couëllan showcased a path-traced, Unity-powered racing game prototype with photorealistic graphics. Full demo and more info: #unity #unity3d #madewithunity #rtxon #gamedev #gamedevelopment #pathtracing #realistic #indiedev
115,050 views • 2 years ago •via X (Twitter)
10 Comments

It may look more realistic with RTX on, but it is definitely overexposed. I like the version with RTX off more.

Honestly the inside of a tunnel like this may be a better demonstration of RTX than fancy reflections in windows. I legit don't know how else you'd achieve that without doing a lightbake.

Bro... too much motion blur, too much exposure, too much saturation... RTX off looks so much better except for small details

I don't like RTX on

i’m glad i’m not alone to think rtx off looks better in this example, the overexposure is way too strong

I’d stick to ray tracing turned off though.

I like more off

It looks better with it off lol

It looks , but photorealistic is an quite an exaggeration.

Serious Re-Volt vibes here!
