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Technical Artist Awen Couëllan showcased a path-traced, Unity-powered racing game prototype with photorealistic graphics. Full demo and more info: #unity #unity3d #madewithunity #rtxon #gamedev #gamedevelopment #pathtracing #realistic #indiedev

10 条评论

Mike Stolovych 的头像
Mike Stolovych2 年前

It may look more realistic with RTX on, but it is definitely overexposed. I like the version with RTX off more.

Ian Fisch - Creative Director on Kingmakers 的头像
Ian Fisch - Creative Director on Kingmakers2 年前

Honestly the inside of a tunnel like this may be a better demonstration of RTX than fancy reflections in windows. I legit don't know how else you'd achieve that without doing a lightbake.

Dave Darko 的头像
Dave Darko2 年前

Bro... too much motion blur, too much exposure, too much saturation... RTX off looks so much better except for small details

🔸Christian Castle🔸 的头像
🔸Christian Castle🔸2 年前

I don't like RTX on

Michael vicente - Orb 的头像
Michael vicente - Orb2 年前

i’m glad i’m not alone to think rtx off looks better in this example, the overexposure is way too strong

Saintツー 的头像
Saintツー2 年前

I’d stick to ray tracing turned off though.

Vhitra 🔞 的头像
Vhitra 🔞2 年前

I like more off

Some Dude 的头像
Some Dude2 年前

It looks better with it off lol

polyp2000(⧖) +2°c = CORAL REEF EXTINCTION 的头像
polyp2000(⧖) +2°c = CORAL REEF EXTINCTION2 年前

It looks , but photorealistic is an quite an exaggeration.

Hannes Barthel 的头像
Hannes Barthel2 年前

Serious Re-Volt vibes here!

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HoYoverse (the devs behind Genshin Impact, Honkai Star Rail and Zenless Zone Zero) are working on several very large Gacha games. Some open-world, some action combat, some turn-based, some aren't even confirmed to have Gacha in them. Let's break it down: ⚠️1. Petit Planet (Cozy Life Sim)⚠️ Relaxed, cozy cosmic life sim - honestly, pretty much a spin on Animal Crossing. ⚠️2. Varsapura (Open-World Action)⚠️ Open-world action RPG set in a supernatural, modern-ish metropolis infused with strange/paranormal elements. It has a darker, more grounded and stylish atmosphere compared to Genshin or Star Rail. ⚠️3. Honkai: Nexus Anima (Creature Collection Strategy)⚠️ Creature-collecting adventure strategy game (heavily compared to Pokémon-style mechanics) with auto-chess elements. ⚠️4. Photorealistic Fantasy Research Project (UE5)⚠️ Epic high-fantasy open-world game with realistic visuals (darker, more grounded tone than Genshin). Key features from job posts: massive boss battles, dynamic open world, co-op multiplayer, PvP, intelligent NPCs, ecological AI simulation, full-terrain combat. ⚠️5. Ghibli-style Sandbox Game (UE5)⚠️ Sandbox game heavily inspired by Studio Ghibli’s art style. Recruitment opened around October 2025. They’re specifically looking for people with dress-up game experience. Very early stage. ⚠️6. Western Cartoon-style Hero Shooter (Unity)⚠️ Multiplayer hero shooter in western cartoon/near-future fantasy style. PVE + PVP. Some people compare it to Splatoon vibes (unconfirmed). Early job-posting stage. ⚠️7. Social Sim (Unity)⚠️ City life / making friends / multiculturalism focused. Early stage. ⚠️8. Realistic Shooter (UE5)⚠️ Modern or near-modern city setting with PVP elements. Another recent job posting (December 2025). What are YOU most excited for?!

Stix

84,758 次观看 • 1 个月前

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 次观看 • 1 年前