Video yükleniyor...
Video Yüklenemedi
from the start i wanted character motion that was precise, realistic and responsive enough to be a core game mechanic itself. v excited about how good this feels with that goal in mind. +a little combat! #screenshotsaturday #indiedev #gamedev #madewithunity #unity3d
50,094 görüntüleme • 3 yıl önce •via X (Twitter)
10 Yorum

Frmknst3 yıl önce
"character motion that was precise, realistic and responsive enough to be a core game mechanic itself" That's one of the most beautiful things someone ever said... Thanks so much for being the 0,000001% out there that sees it this way and cares for that.

Red K113 yıl önce
That looks really awesome

foxxy3 yıl önce
looks cool

Red K113 yıl önce
@ciTgoesNuts

mobilelast3 yıl önce
Great lighting. And a pretty dangerous looking place.

time 🔮3 yıl önce
i would simply avoid all the spikes (awesome physics work here btw)

MJFgame3 yıl önce
simply wonderful, inspired me a lot.

KURO∆TORI3 yıl önce
Cool this is getting better every Tweet !

Caden3 yıl önce
WOAH

YAYpril3 yıl önce
emmer runnnnnn!
