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from the start i wanted character motion that was precise, realistic and responsive enough to be a core game mechanic itself. v excited about how good this feels with that goal in mind. +a little combat! #screenshotsaturday #indiedev #gamedev #madewithunity #unity3d

50,094 views • 3 years ago •via X (Twitter)

10 Comments

Frmknst's profile picture
Frmknst3 years ago

"character motion that was precise, realistic and responsive enough to be a core game mechanic itself" That's one of the most beautiful things someone ever said... Thanks so much for being the 0,000001% out there that sees it this way and cares for that.

Red K11's profile picture
Red K113 years ago

That looks really awesome

foxxy's profile picture
foxxy3 years ago

looks cool

Red K11's profile picture
Red K113 years ago

@ciTgoesNuts

mobilelast's profile picture
mobilelast3 years ago

Great lighting. And a pretty dangerous looking place.

time 🔮's profile picture
time 🔮3 years ago

i would simply avoid all the spikes (awesome physics work here btw)

MJFgame's profile picture
MJFgame3 years ago

simply wonderful, inspired me a lot.

KURO∆TORI's profile picture
KURO∆TORI3 years ago

Cool this is getting better every Tweet !

Caden's profile picture
Caden3 years ago

WOAH

YAYpril's profile picture
YAYpril3 years ago

emmer runnnnnn!

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