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from the start i wanted character motion that was precise, realistic and responsive enough to be a core game mechanic itself. v excited about how good this feels with that goal in mind. +a little combat! #screenshotsaturday #indiedev #gamedev #madewithunity #unity3d

50,121 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Frmknst
Frmknst3 лет назад

"character motion that was precise, realistic and responsive enough to be a core game mechanic itself" That's one of the most beautiful things someone ever said... Thanks so much for being the 0,000001% out there that sees it this way and cares for that.

Фото профиля Red K11
Red K113 лет назад

That looks really awesome

Фото профиля foxxy
foxxy3 лет назад

looks cool

Фото профиля Red K11
Red K113 лет назад

@ciTgoesNuts

Фото профиля mobilelast
mobilelast3 лет назад

Great lighting. And a pretty dangerous looking place.

Фото профиля time 🔮
time 🔮3 лет назад

i would simply avoid all the spikes (awesome physics work here btw)

Фото профиля MJFgame
MJFgame3 лет назад

simply wonderful, inspired me a lot.

Фото профиля KURO∆TORI
KURO∆TORI3 лет назад

Cool this is getting better every Tweet !

Фото профиля Caden
Caden3 лет назад

WOAH

Фото профиля YAYpril
YAYpril3 лет назад

emmer runnnnnn!

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