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from the start i wanted character motion that was precise, realistic and responsive enough to be a core game mechanic itself. v excited about how good this feels with that goal in mind. +a little combat! #screenshotsaturday #indiedev #gamedev #madewithunity #unity3d
50,094 views • 3 years ago •via X (Twitter)
10 Comments

Frmknst3 years ago
"character motion that was precise, realistic and responsive enough to be a core game mechanic itself" That's one of the most beautiful things someone ever said... Thanks so much for being the 0,000001% out there that sees it this way and cares for that.

Red K113 years ago
That looks really awesome

foxxy3 years ago
looks cool

Red K113 years ago
@ciTgoesNuts

mobilelast3 years ago
Great lighting. And a pretty dangerous looking place.

time 🔮3 years ago
i would simply avoid all the spikes (awesome physics work here btw)

MJFgame3 years ago
simply wonderful, inspired me a lot.

KURO∆TORI3 years ago
Cool this is getting better every Tweet !

Caden3 years ago
WOAH

YAYpril3 years ago
emmer runnnnnn!
