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Test the real-time GI function in #Unity6, without any baking, and only use real-time GI to achieve the sense of volume.😊 Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime

66,611 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 7

Фото профиля PotentKnight
PotentKnight2 лет назад

Unity6 has real-time ray tracing? Is this an official feature or a plugin? I can't believe unity is serious about updating the engine features...

Фото профиля Vulito 
Vulito 2 лет назад

Is it too resource intensive? I'm interested in having good lighting but without requiring a 4090 to have good quality and fps

Фото профиля Lavandere 👻🌙 Vtuber
Lavandere 👻🌙 Vtuber2 лет назад

Idk what GI is but i'm in love.

Фото профиля 𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣
𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣2 лет назад

Looks impressive. If GI is Global illumination, I think it's doing a great job. Though I to am curious to know how resource intensive it is, so would you care to share the impact it's using on your rig Sakura Rabbit?

Фото профиля Absence of Light
Absence of Light2 лет назад

not way, this looks superior of anything I can achieve in a year

Фото профиля CYBER_DEVELOPER
CYBER_DEVELOPER2 лет назад

Unreal has even better lighting

Фото профиля Mehdi
Mehdi1 год назад

greAt !!! please share source

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