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Testing better realtime AR reflections with a floating water orb. Used VR IK for the reflection, along with Ultraleap tracked hand model
91,194 görüntüleme • 3 yıl önce •via X (Twitter)
24 Yorum

So, your reflection is an estimated pose of you? Also how do you simulate/draw what's behind of you? :0

Yeah I used FinalIK's VR IK system to have a estimated pose with a humanoid model, along with @ultraleap tracked hand models. There is a reflection probe that is updated in realtime that moves with the water, that renders a skybox of my office and the body/hand models

@ultraleap Amazing!!! Great approach 🫡

Beautiful work with the Varjo XR-3, Lee! 💙

This is magical.

This is very cool Lee 👓🔥

@tipatat Beautiful!

Where did you get your degree in XR wizardry and can I borrow your spell book for the weekend?

I love your demos! You should totally use the #MadeWithUnity tag (if it's made with Unity) and then I can badger the @unity or @unitygames channel to amplify your work 🥹❤️

your video was shown on #AWE23 few seconds ago

Just heard! Definitely should have gone to AWE

pff likewise, happy it's broadcasted live! also congrats!! 🙏

This is cool make the international space station simulator

Wow, that looks awesome.

Boring! I prefer plasticine, and it doesn't waste energy

Nice one Lee 🖤🤩

That is fuckin GNARLY! SICK!!!

what vr headseat do you use?

The reflection, how caaaann??? 🤔

this is crazy!! in a good way 😯😆

This is pretty awesome! Could you please describe your setup that you used to build this?

Varjo XR-3 headset with UltraLeap hand tracking. Made in Unity with ZibraAI Liquids and FinalIK. System has a 4090 card

this is very cool! to give inspiration on how fluids might behave, including oil/water combinations, i thought i leave this here for you, i hope it is useful to you:

👍👍


