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testing Hi-Fi Rush style face shadows #lowpoly

115,134 просмотров • 7 месяцев назад •via X (Twitter)

Комментарии: 27

Фото профиля vivini
vivini7 месяцев назад

face shader code (godot): body shader code (godot!): my threshold map for testing: There are apps to generate the grayscale map and add extra shadow steps... I think. Didn’t use them here

Фото профиля vivini
vivini7 месяцев назад

forgor to talk about the body: I used my usual painted shadows as a separate b&w img to set a 'minimum' shadow, then engine shadows on top. The trick was just getting them to blend into a single shadow

Фото профиля poiyomi
poiyomi7 месяцев назад

Sdf face shading is how a lot of modern anime games function. It's neat and you can use different color channels if you don't want to mirror it.

Фото профиля ChasingJames
ChasingJames7 месяцев назад

Just to learn, are you painting where you want the shadows to be in response to the position of the light source?

Фото профиля vivini
vivini7 месяцев назад

Yes. But I painted one shape for each light position. That's why I went bit by bit in the vid. I was saving one shadow img for each angle

Фото профиля hicaro junior
hicaro junior7 месяцев назад

That SDF tecnique is 100% way better tecnique for Shadow Mapping, than modifying the Normals of the Vertice, in my opinion at least.

Фото профиля ConnieSC
ConnieSC7 месяцев назад

Nice I use a similar technique too with sdf

Фото профиля Pixel
Pixel7 месяцев назад

Dude fuck I have the song playing as my ringtone 😭😭😭😭 I HATE YOU

Фото профиля Truce Or Feud
Truce Or Feud7 месяцев назад

GDC core go burrr. I love games that practice the art of leaning into paradolia. The old ways need to make a come back.

Фото профиля ROSE
ROSE7 месяцев назад

I didnt know you could manually paint the shadows like that ive been doing all sort of stuff to the normals this whole time 😭

Фото профиля Sol Ver
Sol Ver7 месяцев назад

Holy shit Hi-Fi Rush mentioned dude thank you for this

Фото профиля Yuri Dealer
Yuri Dealer7 месяцев назад

mindblowing work!!! keep it up!!!! 🔥🔥🔥🔥🔥🔥

Фото профиля emílio 🐊 traduziu fear&hunger 1 !!
emílio 🐊 traduziu fear&hunger 1 !!7 месяцев назад

gosto mt dos seus timelapses ! sempre mt maneiro ver seu processo de criação 😼

Фото профиля Dylan Alexander
Dylan Alexander7 месяцев назад

This is so damn cool

Фото профиля Kizu
Kizu7 месяцев назад

Is it possible to have your brush settings to paint in pixel art? :0 pretty please

Фото профиля vivini
vivini7 месяцев назад

basically just this

Фото профиля Kizu
Kizu7 месяцев назад

Damn everytime I try it's different from the 2d view and the 3d view Thanks 🫶🫶

Фото профиля MarikoRawralton
MarikoRawralton7 месяцев назад

Does it handle colored shadows?

Фото профиля vivini
vivini7 месяцев назад

For this test I’m just using a single rgb tint for the whole shadow, to keep it simple. But you could use different colors per area using a separate texture n stuff

Фото профиля Epical
Epical7 месяцев назад

What the fuck you can directly paint textures in blender?? In maya you need to export the uv map then start painting in krita or something…fuckkkk it might be worth learning blender

Фото профиля Trazorwolf Machina (Brave Dave D.)
Trazorwolf Machina (Brave Dave D.)1 месяц назад

Manual shadow map tracking when hit by a light source in Blender?

Фото профиля vivini
vivini1 месяц назад

used blender to paint the shadows, but it's running in godot but yeah, it picks the correct painted shadow based on the light direction

Фото профиля Gatorrante
Gatorrante7 месяцев назад

How do you paint in pixel art with Blender?? 😭

Фото профиля Paddles
Paddles7 месяцев назад

Well thats super cool

Фото профиля ⭐ EroVtuber 3D
⭐ EroVtuber 3D7 месяцев назад

como se llama eso de las imagenes de las sombras y luces ?

Фото профиля Trazorwolf Machina (Brave Dave D.)
Trazorwolf Machina (Brave Dave D.)1 месяц назад

And, what if multiple light colors, especially rim lights? It would be cool in short reels. 🤔 Figuring out to make effective character design easier as a solo.

Фото профиля vivini
vivini1 месяц назад

there are so many options, here I just tried to showcase this one technique working but I'm still testing which effect combos I personally wanna go for, so yeah, same

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