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testing Hi-Fi Rush style face shadows #lowpoly

115,134 görüntüleme • 7 ay önce •via X (Twitter)

27 Yorum

vivini profil fotoğrafı
vivini7 ay önce

face shader code (godot): body shader code (godot!): my threshold map for testing: There are apps to generate the grayscale map and add extra shadow steps... I think. Didn’t use them here

vivini profil fotoğrafı
vivini7 ay önce

forgor to talk about the body: I used my usual painted shadows as a separate b&w img to set a 'minimum' shadow, then engine shadows on top. The trick was just getting them to blend into a single shadow

poiyomi profil fotoğrafı
poiyomi7 ay önce

Sdf face shading is how a lot of modern anime games function. It's neat and you can use different color channels if you don't want to mirror it.

ChasingJames profil fotoğrafı
ChasingJames7 ay önce

Just to learn, are you painting where you want the shadows to be in response to the position of the light source?

vivini profil fotoğrafı
vivini7 ay önce

Yes. But I painted one shape for each light position. That's why I went bit by bit in the vid. I was saving one shadow img for each angle

hicaro junior profil fotoğrafı
hicaro junior7 ay önce

That SDF tecnique is 100% way better tecnique for Shadow Mapping, than modifying the Normals of the Vertice, in my opinion at least.

ConnieSC profil fotoğrafı
ConnieSC7 ay önce

Nice I use a similar technique too with sdf

Pixel profil fotoğrafı
Pixel7 ay önce

Dude fuck I have the song playing as my ringtone 😭😭😭😭 I HATE YOU

Truce Or Feud profil fotoğrafı
Truce Or Feud7 ay önce

GDC core go burrr. I love games that practice the art of leaning into paradolia. The old ways need to make a come back.

ROSE profil fotoğrafı
ROSE7 ay önce

I didnt know you could manually paint the shadows like that ive been doing all sort of stuff to the normals this whole time 😭

Sol Ver profil fotoğrafı
Sol Ver7 ay önce

Holy shit Hi-Fi Rush mentioned dude thank you for this

Yuri Dealer profil fotoğrafı
Yuri Dealer7 ay önce

mindblowing work!!! keep it up!!!! 🔥🔥🔥🔥🔥🔥

emílio 🐊 traduziu fear&hunger 1 !! profil fotoğrafı
emílio 🐊 traduziu fear&hunger 1 !!7 ay önce

gosto mt dos seus timelapses ! sempre mt maneiro ver seu processo de criação 😼

Dylan Alexander profil fotoğrafı
Dylan Alexander7 ay önce

This is so damn cool

Kizu profil fotoğrafı
Kizu7 ay önce

Is it possible to have your brush settings to paint in pixel art? :0 pretty please

vivini profil fotoğrafı
vivini7 ay önce

basically just this

Kizu profil fotoğrafı
Kizu7 ay önce

Damn everytime I try it's different from the 2d view and the 3d view Thanks 🫶🫶

MarikoRawralton profil fotoğrafı
MarikoRawralton7 ay önce

Does it handle colored shadows?

vivini profil fotoğrafı
vivini7 ay önce

For this test I’m just using a single rgb tint for the whole shadow, to keep it simple. But you could use different colors per area using a separate texture n stuff

Epical profil fotoğrafı
Epical7 ay önce

What the fuck you can directly paint textures in blender?? In maya you need to export the uv map then start painting in krita or something…fuckkkk it might be worth learning blender

Trazorwolf Machina (Brave Dave D.) profil fotoğrafı
Trazorwolf Machina (Brave Dave D.)1 ay önce

Manual shadow map tracking when hit by a light source in Blender?

vivini profil fotoğrafı
vivini1 ay önce

used blender to paint the shadows, but it's running in godot but yeah, it picks the correct painted shadow based on the light direction

Gatorrante profil fotoğrafı
Gatorrante7 ay önce

How do you paint in pixel art with Blender?? 😭

Paddles profil fotoğrafı
Paddles7 ay önce

Well thats super cool

⭐ EroVtuber 3D profil fotoğrafı
⭐ EroVtuber 3D7 ay önce

como se llama eso de las imagenes de las sombras y luces ?

Trazorwolf Machina (Brave Dave D.) profil fotoğrafı
Trazorwolf Machina (Brave Dave D.)1 ay önce

And, what if multiple light colors, especially rim lights? It would be cool in short reels. 🤔 Figuring out to make effective character design easier as a solo.

vivini profil fotoğrafı
vivini1 ay önce

there are so many options, here I just tried to showcase this one technique working but I'm still testing which effect combos I personally wanna go for, so yeah, same

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