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testing Hi-Fi Rush style face shadows #lowpoly

115,134 次观看 • 7 个月前 •via X (Twitter)

27 条评论

vivini 的头像
vivini7 个月前

face shader code (godot): body shader code (godot!): my threshold map for testing: There are apps to generate the grayscale map and add extra shadow steps... I think. Didn’t use them here

vivini 的头像
vivini7 个月前

forgor to talk about the body: I used my usual painted shadows as a separate b&w img to set a 'minimum' shadow, then engine shadows on top. The trick was just getting them to blend into a single shadow

poiyomi 的头像
poiyomi7 个月前

Sdf face shading is how a lot of modern anime games function. It's neat and you can use different color channels if you don't want to mirror it.

ChasingJames 的头像
ChasingJames7 个月前

Just to learn, are you painting where you want the shadows to be in response to the position of the light source?

vivini 的头像
vivini7 个月前

Yes. But I painted one shape for each light position. That's why I went bit by bit in the vid. I was saving one shadow img for each angle

hicaro junior 的头像
hicaro junior7 个月前

That SDF tecnique is 100% way better tecnique for Shadow Mapping, than modifying the Normals of the Vertice, in my opinion at least.

ConnieSC 的头像
ConnieSC7 个月前

Nice I use a similar technique too with sdf

Pixel 的头像
Pixel7 个月前

Dude fuck I have the song playing as my ringtone 😭😭😭😭 I HATE YOU

Truce Or Feud 的头像
Truce Or Feud7 个月前

GDC core go burrr. I love games that practice the art of leaning into paradolia. The old ways need to make a come back.

ROSE 的头像
ROSE7 个月前

I didnt know you could manually paint the shadows like that ive been doing all sort of stuff to the normals this whole time 😭

Sol Ver 的头像
Sol Ver7 个月前

Holy shit Hi-Fi Rush mentioned dude thank you for this

Yuri Dealer 的头像
Yuri Dealer7 个月前

mindblowing work!!! keep it up!!!! 🔥🔥🔥🔥🔥🔥

emílio 🐊 traduziu fear&hunger 1 !! 的头像
emílio 🐊 traduziu fear&hunger 1 !!7 个月前

gosto mt dos seus timelapses ! sempre mt maneiro ver seu processo de criação 😼

Dylan Alexander 的头像
Dylan Alexander7 个月前

This is so damn cool

Kizu 的头像
Kizu7 个月前

Is it possible to have your brush settings to paint in pixel art? :0 pretty please

vivini 的头像
vivini7 个月前

basically just this

Kizu 的头像
Kizu7 个月前

Damn everytime I try it's different from the 2d view and the 3d view Thanks 🫶🫶

MarikoRawralton 的头像
MarikoRawralton7 个月前

Does it handle colored shadows?

vivini 的头像
vivini7 个月前

For this test I’m just using a single rgb tint for the whole shadow, to keep it simple. But you could use different colors per area using a separate texture n stuff

Epical 的头像
Epical7 个月前

What the fuck you can directly paint textures in blender?? In maya you need to export the uv map then start painting in krita or something…fuckkkk it might be worth learning blender

Trazorwolf Machina (Brave Dave D.) 的头像
Trazorwolf Machina (Brave Dave D.)1 个月前

Manual shadow map tracking when hit by a light source in Blender?

vivini 的头像
vivini1 个月前

used blender to paint the shadows, but it's running in godot but yeah, it picks the correct painted shadow based on the light direction

Gatorrante 的头像
Gatorrante7 个月前

How do you paint in pixel art with Blender?? 😭

Paddles 的头像
Paddles7 个月前

Well thats super cool

⭐ EroVtuber 3D 的头像
⭐ EroVtuber 3D7 个月前

como se llama eso de las imagenes de las sombras y luces ?

Trazorwolf Machina (Brave Dave D.) 的头像
Trazorwolf Machina (Brave Dave D.)1 个月前

And, what if multiple light colors, especially rim lights? It would be cool in short reels. 🤔 Figuring out to make effective character design easier as a solo.

vivini 的头像
vivini1 个月前

there are so many options, here I just tried to showcase this one technique working but I'm still testing which effect combos I personally wanna go for, so yeah, same

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