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testing Hi-Fi Rush style face shadows #lowpoly
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face shader code (godot): body shader code (godot!): my threshold map for testing: There are apps to generate the grayscale map and add extra shadow steps... I think. Didn’t use them here

forgor to talk about the body: I used my usual painted shadows as a separate b&w img to set a 'minimum' shadow, then engine shadows on top. The trick was just getting them to blend into a single shadow

Sdf face shading is how a lot of modern anime games function. It's neat and you can use different color channels if you don't want to mirror it.

Just to learn, are you painting where you want the shadows to be in response to the position of the light source?

Yes. But I painted one shape for each light position. That's why I went bit by bit in the vid. I was saving one shadow img for each angle

That SDF tecnique is 100% way better tecnique for Shadow Mapping, than modifying the Normals of the Vertice, in my opinion at least.

Nice I use a similar technique too with sdf

Dude fuck I have the song playing as my ringtone 😭😭😭😭 I HATE YOU

GDC core go burrr. I love games that practice the art of leaning into paradolia. The old ways need to make a come back.

I didnt know you could manually paint the shadows like that ive been doing all sort of stuff to the normals this whole time 😭

Holy shit Hi-Fi Rush mentioned dude thank you for this

mindblowing work!!! keep it up!!!! 🔥🔥🔥🔥🔥🔥

gosto mt dos seus timelapses ! sempre mt maneiro ver seu processo de criação 😼

This is so damn cool

Is it possible to have your brush settings to paint in pixel art? :0 pretty please

basically just this

Damn everytime I try it's different from the 2d view and the 3d view Thanks 🫶🫶

Does it handle colored shadows?

For this test I’m just using a single rgb tint for the whole shadow, to keep it simple. But you could use different colors per area using a separate texture n stuff

What the fuck you can directly paint textures in blender?? In maya you need to export the uv map then start painting in krita or something…fuckkkk it might be worth learning blender

Manual shadow map tracking when hit by a light source in Blender?

used blender to paint the shadows, but it's running in godot but yeah, it picks the correct painted shadow based on the light direction

How do you paint in pixel art with Blender?? 😭

Well thats super cool

como se llama eso de las imagenes de las sombras y luces ?

And, what if multiple light colors, especially rim lights? It would be cool in short reels. 🤔 Figuring out to make effective character design easier as a solo.

there are so many options, here I just tried to showcase this one technique working but I'm still testing which effect combos I personally wanna go for, so yeah, same
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