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Testing mpm solver for mixing color paint strokes #houdini #mpm

83,030 görüntüleme • 8 ay önce •via X (Twitter)

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Grandma and Grandpa Duo Together 😎 ChatGPT Image 2+ Seedance 2 Creation in Magnific Editing app - Capcut INTENT: Create a whimsical magical-adventure sequence that begins with playful curiosity and discovery, briefly escalates into supernatural danger when one student is swept into a living paint current, then resolves with a clever emotional rescue and uplifting ending. STYLE: stylized family-feature 3D animation feel, rounded expressive silhouettes, painterly fantasy environments, clean readable forms, magical brushstroke textures, soft cinematic lighting, colorful atmospheric depth, polished animated-film finish. WORLD: a living fantasy painting world where landscapes, oceans, clouds, and structures are made entirely from moving paint strokes and sketch textures. Wet brush marks ripple across the environment, floating pigment drifts through the air, and drawn lines can physically reshape the world in real time. REFERENCES: Use the provided previs storyboard page @[storyboard_image] as the main reference. Do not treat the page as one single image. Treat the panels as sequential shot keyframes and expand them into a coherent short scene with clear continuity. Use the @[character_sheet_image] as characters reference. VISUAL APPROACH: Match the storyboard's spatial variety and emotional pacing. Prioritize readability, screen direction, and continuity of action across beats. Keep visual motion calm and intentional rather than restless. Preserve the playful exploration energy during the beginning, then gradually shift into suspense and urgency once the magical paint current appears. The painted world should constantly feel alive — brushstrokes flowing, paint rippling, sketch lines forming dynamically in space, and environments subtly reshaping themselves organically. CAMERA FLOW: Wide establishing shot inside an art studio as two students discover a glowing magical painting. Tracking exploration shots through colorful painted landscapes and moving brushstroke terrain. 3/4 suspense angle as one student accidentally approaches unstable ocean-like paint strokes. High-angle danger shot as the student slips into a giant flowing paint current and gets swept away. Medium action shot as the second student realizes sketch tools can alter the world itself. Dynamic low-angle rescue sequence as glowing hand-drawn bridges and ramps rapidly appear across the moving paint river. Hero rescue moment as one friend grabs the other moments before disappearing into the massive paint wave. Wide emotional payoff shot as the magical world calms, sunlight returns, and the newly drawn paths remain across the landscape. LIGHTING: Warm magical gallery light at the beginning. Bright fantasy color palettes during exploration. Stormy blue paint turbulence and dramatic contrast during danger. Soft golden painterly sunlight during the ending. MOOD: adventurous, playful, magical, emotional, suspenseful for a brief moment, then uplifting and triumphant. ANIMATION FEEL: Expressive family-animation energy with cinematic staging, strong silhouette readability, emotional body language, smooth environmental transitions, and visually clear storytelling designed for a short-form animated sequence. Prompt with Image style inspired by Kōda

ANKIT PATEL 🇮🇳 | AI

21,044 görüntüleme • 2 ay önce

Messi on the pitch, Messi on the canvas. 🐐🎨 Created with Seedance 2.0 on CapCut Prompt: SUBJECT: >>> WARDROBE: Stylish artist outfit consisting of paint-splattered denim overalls over a fitted white tank top. Colorful paint marks scattered naturally across the fabric. Hair tied into a messy creative bun with loose face-framing strands. The front bib of the overalls features a clearly visible embroidered "Zara" patch throughout the video. ENVIRONMENT: Bright contemporary art studio with large floor-to-ceiling windows. Wooden easel centered with a blank white canvas. Worktable covered with acrylic paints, brushes, palettes, palette knives, paint jars, sketchbooks, and colorful paint splatters. Sports magazines and football posters subtly decorate the background. Natural daylight fills the room. MOOD: Creative obsession, intense focus, artistic flow state, passionate admiration for a football legend, energetic craftsmanship. MUSIC: Fast-paced orchestral percussion mixed with rhythmic drums, building momentum throughout the creation process. COLOR LOGIC: Blank white canvas evolves into a vibrant, highly detailed portrait of Lionel Messi. Bright studio neutrals contrasted against rich blues, whites, golds, skin tones, and colorful paint pigments. STYLE: Ultra-realistic cinematic art documentary, high-speed kinetic editing, satisfying creative process visuals, dynamic camera movement, Edgar Wright-inspired pacing. LOGIC RULE: Blank canvas progressively transforms into a realistic painted portrait of Lionel Messi. Every stroke contributes logically to the final artwork. The "Zara" patch remains visible whenever the artist is shown. --- SHOT 1: MCU, 35mm handheld / Girl stands before a blank canvas. A Messi reference photo is clipped beside the easel. She studies both intensely and cracks her knuckles. / SFX: room ambience, knuckle crack. SHOT 2: Insert, 85mm macro / Paint tubes slam onto the table in rapid succession. Blue, white, black, gold, and skin-tone colors scatter across the workspace. / SFX: quick thumps. SHOT 3: ECU, 100mm macro / Thick ribbons of paint are squeezed dramatically onto a palette. / SFX: paint squish. SHOT 4: Insert, 50mm / Brushes are grabbed rapidly from a jar like selecting tools before battle. / SFX: brush clatter. SHOT 5: MS, 24mm push-in / First sketch lines appear on the blank canvas, outlining Messi's face and shoulders. The Zara patch is clearly visible. / SFX: pencil scratch. SHOT 6: ECU, 85mm tracking / Rapid brush strokes establish facial structure, hair, and beard contours. / SFX: paint swishes. SHOT 7: Insert, 100mm macro / Palette knife spreads textured paint across key areas of the portrait. / SFX: scrape. SHOT 8: Overhead WS, 24mm / Timelapse burst as the portrait rapidly takes shape. Messi's recognizable features emerge. / SFX: layered artistic sounds. SHOT 9: MCU, 35mm handheld / Girl steps back, compares the painting to the reference photo, nods, then jumps back into action. Zara patch visible. / SFX: footsteps. SHOT 10: Insert, 85mm macro / Detailed brushwork refines Messi's eyes, beard, and facial expression. / SFX: brush flicks. SHOT 11: MS, 35mm tracking / Rapid layering of highlights and shadows adds realism and depth. / SFX: rhythmic brush strokes. SHOT 12: ECU, 100mm macro / Tiny highlights are added to the eyes, bringing the portrait to life. / SFX: delicate strokes. SHOT 13: Overhead Timelapse / The artwork evolves into a polished, gallery-worthy portrait of Messi. / SFX: artistic montage. SHOT 14: MCU, 50mm / Girl signs the bottom corner of the painting with one confident brush stroke. / SFX: signature brush. SHOT 15: MS, 35mm reveal / She steps aside as the completed portrait of Lionel Messi fills the frame. Bright colors glow in the daylight. She folds her arms, smiles proudly, and nods toward the artwork. The Zara patch is clearly visible. / SFX: triumphant musical climax, music end.

Zara

35,999 görüntüleme • 1 ay önce

Happy Final Space Friday! Lots to update. So here’s the thing… since I legally can’t do a digital version of the comic, I’ve been digging into a little loophole: a motion comic. Like… an actual video version of the book. Still testing it, but Daz Tibbles did a rough test and is trying a few motion poster tests with other characters. If we pull this off, it’s gonna take FOREVER but it’s possible. That’s the key word here. Possible. And maybe worth it. Over on the Color Edition, the print file’s coming together clean. The whole focus right now is threefold: 1.Resizing 2. Color matching 3.And the “Zazz Pass” (if a tweak takes under 30 minutes, I’m hitting it). I’m building a punch list and should have some before/after examples to show off next week. It’s looking really good. On the Midnight Edition, we’re building out the UV Spot File for the cover titles on the front, spine, back, and yep, the shards of glass will glint too. Gonna look sick! Just waiting on the physical samples to land at my door so I can approve it for full print run. Also printer flagged 15 pages where the text bubbles were a little too close to the cut line, so I went in, fixed them, and sent them back. And yes, I asked about international languages. It’s doable, but that’s a whole other mountain would need to re-letter the whole thing. I’m shelving that until the English versions are fully out. Right now, I’m just keeping my head down and charging through the color files. Let me know what you think of Daz Tibbles tackling a full motion comic. -O PRE-ORDER HERE:

Final Space

51,169 görüntüleme • 1 yıl önce

How to 10x your design with Figma Make ⭐️ I spent 40+ hours testing Figma Make prompts. Most designers waste time with vague prompts and get garbage outputs. Here are the exact prompts and proven workflow that actually work: 1️⃣. Prompt formula: Bad: "Create a dashboard" Good: "Create a SaaS analytics dashboard with: → Left sidebar navigation (240px wide) → Top bar with user profile → 4 metric cards in a grid → Line chart showing revenue trend → Use blue (#2563EB) as primary color" The more you specify = higher quality. 2️⃣ Workflow: Import Your Design System First Before your first prompt: → Go to your main Figma file → Export your component library → Import it into Make → Add this to every prompt: "Use components from [Your Library Name]" Now everything matches your brand automatically. 3️⃣. Prompt for Interactive States: "Create a login form with: → Email and password inputs → Show error state when fields are empty → Disabled button state when form is incomplete → Success message after submission → Add smooth transitions between states" Gets you working prototypes, not static screens. 4️⃣. Advanced Prompts: Data States "Create a user list screen with three states: → Loading (skeleton screens) → Success (populated table with 10 users) → Empty (illustration + 'No users yet' message + 'Add User' CTA)" One prompt = complete UX coverage. 5️⃣. The "Design System Drift” Fix: Notice Make using wrong colors? → Try this Prompt: "Analyze my imported library and list all color tokens, then regenerate using only those exact values" It'll self-correct and stick to your system. 6️⃣. Responsive Design Prompt: "Create a pricing page with 3 tiers. Make it responsive: → Desktop: 3 columns side-by-side → Tablet: 2 columns with 3rd below → Mobile: Stacked vertically → Use Auto Layout for fluid scaling" This gets you mobile + desktop in one shot. 7️⃣. Magic Troubleshoot Prompts: Output looks off? → Try: "Redesign this following Material Design principles" → Or: "Make this follow iOS Human Interface Guidelines" → Or: "Apply Gestalt principles for better visual hierarchy" Give it design frameworks to follow. It works magic. Designers who master prompt engineering in 2026 will ship 10x more than everyone else. P.s. I made a Gameboy for Pokémon. (bookmark this for later)

Felix Lee

12,706 görüntüleme • 6 ay önce

So much of my time here I have spend dreaming. Dreaming for the day that has now arrived. For years I spend my days grinding to fulfill a promise made by a 25 year old right after having the biggest night of his life. Midnight夏季Breeze sold out in 30 minutes. And for someone who had less then 5000$ in the bank, suddenly making 1.5 million dollars was kind of insane. Euphoric I said "v2 will come for those who hold a breeze" Little did I know how much that single promise would affect my life. I have spend majority of my late 20s painting this world. And been very critical of what this space is about. I wanted to be a voice you could rely on. Someone that shows up, is approachable, but also be the change I'd want to see. Everyday looked the same for me, make coffee, walk dog, turn on pc, paint until dinner, walk the dog again. I sometimes quite literally went insane. The pressure was high. I had to make this project real. And there was always so much to do. Art direct, animate, color grade , composite, 3d , sound effects , music, development, management like countless hats to wear all the time. The Vision however, called me. There was no way I was gonna give up, or quit. Though every vibre in me wanted to. My health , my personal life, they demanded it. But I did not stop. And that persistence has let to today. It has let to an industry that doesn't care. A timeline that can only talk about something if its $ related. And a world that is more chaotic then ever before. And amidst it all, I fulfilled my promise. Fragments of the Lonely Road is here. And I do not think you will ever understand what it means. But, I do know, that this art. This project. This vision. It has been worth it. So now, if you made it all the way down here. I want you to rally. I want you to make noise. I want you to share with the world what this is about. I want you to be the storm that says, "shit can be different". And I will be the wave, and show, why that's the case. GM. STAY BREEZY AND... (you say it in the comments!)

Dutchtide.eth

23,918 görüntüleme • 9 ay önce