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Testing my custom 2D directional lighting☀️ Godot 2D lights aren't that well fitted for top down games, so I decided to develop my own system using luminosity masks. #pixelart

34,706 views • 1 year ago •via X (Twitter)

11 Comments

juniper's profile picture
juniper1 year ago

This is amazing, dynamic lighting + pixel art looks so great!!

Moonfell RPG's profile picture
Moonfell RPG1 year ago

I agree! I love mixing soft lighting with the crispness of pixel art. Such a sweet combo

RedDeer.Games IR's profile picture
RedDeer.Games IR2 years ago

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ERKEK2000's profile picture
ERKEK20001 year ago

Insane could you explain how

Moonfell RPG's profile picture
Moonfell RPG1 year ago

I'll likely do a writeup at some point, but basically I'm using luminosity masks to control how much light each pixel of a sprite can receive.

PEARL's profile picture
PEARL1 year ago

I love this so much!

Moonfell RPG's profile picture
Moonfell RPG1 year ago

Appreciate it ☺️🙏

Gerwin's profile picture
Gerwin1 year ago

This looks insanely good!

Moonfell RPG's profile picture
Moonfell RPG1 year ago

Thank you! ❤️

Studio Picalquers's profile picture
Studio Picalquers1 year ago

I totally need good topdown 2D pixelart down the road. If you have any learning resource you can point to, it would be greatly appreciated! 🙏

Moonfell RPG's profile picture
Moonfell RPG1 year ago

Honestly this is just a result of personal experimentation and pondering. In terms of just art I think just following and studying pixel artists on here gives you all the ref you need

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