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Testing out a datamosh effect in Unreal. It's borderline unplayable when its this strong but it looks incredible (I've also been experimenting with horror/glitch music)

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๐‰๐€๐Œ฿ถ๐†๐Ž ็š„ๅคดๅƒ
๐‰๐€๐Œ฿ถ๐†๐Ž1 ๅนดๅ‰

Some screenshots because i'm sure the bitrate of the video is going to be terrible lol. I've been using this shader for reference to give credit:

๎จ€โƒ  emojibake ็š„ๅคดๅƒ
๎จ€โƒ  emojibake1 ๅนดๅ‰

playing around with motion vectors is so fun. dlss also breaks in really neat ways at really low input resolutions

๐‰๐€๐Œ฿ถ๐†๐Ž ็š„ๅคดๅƒ
๐‰๐€๐Œ฿ถ๐†๐Ž1 ๅนดๅ‰

Thatโ€™s so sick

Acion | Next ็š„ๅคดๅƒ
Acion | Next1 ๅนดๅ‰

Use the depth buffer to only apply the effect on the closer parts of the scene. That way the farthest parts arenโ€™t effected. Maybe the 50% point between the near plane and the far plane could be good a cutoff? Tag me if you try it!

Vechi's Dogma 2 ็š„ๅคดๅƒ
Vechi's Dogma 21 ๅนดๅ‰

I remember MOTHERED using this effect during the epilogue, and it genuinely freaked me out I had no idea you could do something like this in a game

downthecrop ็š„ๅคดๅƒ
downthecrop1 ๅนดๅ‰

Just don't clear the frame buffer and you get this effect for free?

๐‰๐€๐Œ฿ถ๐†๐Ž ็š„ๅคดๅƒ
๐‰๐€๐Œ฿ถ๐†๐Ž1 ๅนดๅ‰

that gets you a different effect, you gotta apply motion vectors for datamoshing

Mokeysniper ็š„ๅคดๅƒ
Mokeysniper1 ๅนดๅ‰

would love to see what happens when you combine this with some camera changes. By switching between first and third, teleporting, switching from first to your "security cameras" etc. cus data moshing is usually the most interesting in videos with actual edits/clear scene changes

Skyth ็š„ๅคดๅƒ
Skyth1 ๅนดๅ‰

me when I get my accumulation implementation wrong

Derk Balnoi ็š„ๅคดๅƒ
Derk Balnoi1 ๅนดๅ‰

Goes Hard

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