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Testing SCAIL-2, an open source model for motion transfer. I wanted to see how it can handle driving videos with fast, dynamic movement. The part that really impressed me was how the model retained details from the input character's outfit (especially the straps on the shorts). I attached the...

29,084 просмотров • 1 месяц назад •via X (Twitter)

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THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

85,119 просмотров • 28 дней назад

This one was made with Seedance 2.0 Fast via Dreamina. This is pure Omni-Reference. The only character sheet I used was for these girls, Sari and Ploy. The dude with sarung here and the location were 100% prompted. I didn’t use a character sheet or reference for either of them. Even in Fast mode, Seedance 2.0 is bloody good and it still nails the hyper-vernacular vibe that I always aim for in my work. Seedance 2.0 is both exciting and scary for me 😆 It’s exciting because it is undoubtedly the best model currently available on the market. Trust me, you’ve seen the videos I’ve made so far right? The performance of the model It’s simply the best, period. It has helped me tremendously in creating a shit ton of stories about the region where I live, Southeast Asia. It has been the most exciting thing ever. The scary part is whenever a platform or company comes to me saying, “Hey, we have this new video model. Blah blah blah. We’ll let you know more soon.” It scares the shit out of me because the big question is whether it will be better than Seedance 2.0??? 😆😆 If not, I don’t even want to bother using it. I’ve come this far and achieved this level of quality with Seedance 2.0. That’s why I skipped Happy Horse, which I already tested. It’s also why I’m not bothering with Wan or anything else for now. Their current models are still far inferior to what we already get with Seedance 2.0. I don’t want to downgrade the visual quality. This is also why I need to be really honest. There are certain platforms that host their own in-house models and i'm still part of their CPP. However, because those models are still far behind the quality of Seedance 2.0, I haven’t used them that much. Seedance 2.0 has simply become the benchmark for me. The type of output I’m looking for is also extremely specific, so I can immediately feel it when a model cannot deliver what I need. Seedance 2.0 is definitely not cheap, but it gives me so much creative satisfaction and allows me to make whatever I want. I even have a team that low-key makes softcore erotic videos in the style of Vivamax 😆 I think I’ve trimmed down so many things in my AI workflow because my main goal is to focus on the content itself. If Seedance 2.0 Mini is released soon, I’m dead curious to test it. I think I want to create more stories that revolve around drama rather than highly technical cinematic shots. Seedance 2.0 Fast has been incredibly helpful, but I’m definitely curious to check out the Mini version. But the truth is that I’m completely tool-agnostic. I don’t care which company makes the model. I only care about the quality. You might remember when I praised Grok Imagine Video so damn hard because it was genuinely amazing back then. Then the quality kept getting worse and worse, so I stopped using it. But if it gets better again, I’ll definitely want to use it again. At the end of the day, quality is the only thing that matters.

MXVDXN // DAN

18,949 просмотров • 2 месяцев назад