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Seedance 2.0 has a fix for character drift almost nobody uses. Every new text description is a fresh interpretation of appearance. That's where the drift comes from: a slightly different face, a slightly different outfit, proportions that shift from scene to scene. The @ Image tag solves this directly...

88,931 görüntüleme • 28 gün önce •via X (Twitter)

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📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.

Zentrix⌚️

14,015 görüntüleme • 1 ay önce

You don't understand... Higgsfield MCP + Claude just automated AI film making. Every single step you used to grind through to make an AI movie, you can now do 10x faster. Drop the script into Claude Opus 4.8 and say: "Here's my script. Break it into a full shotlist. Shot number, scene, shot type, camera move and the action in each frame." Now the whole film is mapped, shot by shot. - Pull your assets. Ask Claude: "From this shotlist, list every character, every location and every prop across the whole film." That's your build list. The stuff you would need to generate and give as references in next steps. - Build the character sheets. Higgsfield MCP is connected, so Claude has hands now to do stuff directly. It generates the images itself. Have the full body, back view and close up in the character sheet. One per character. Each sheet becomes the locked reference for that face. Same move for locations, generate the empty plate for each one before anyone steps into it. - Generate the frames. Feed Claude the references plus the shot and have it write and fire the Seedance 2.0 prompt. "Using the lead's character sheet and the alley plate, generate shot 4 in Seedance 2.0. Low angle, slow push-in, rain." Claude builds the prompt, calls Seedance 2.0 and the frame lands back in chat. Use a Seedance 2.0 skill to teach Claude how to prompt it properly. Now, there are 3 ways to make the shots. Pick one per scene. - Pure prompting. Fastest one. You describe the action in words and let Seedance interpret it. For consistency across a sequence, feed it a frame from the previous shot so the look carries. - Storyboarding. You hand it a panel and it matches that composition exactly. Way more control over how the shot is framed. The tradeoff is that it can introduce more cuts than you actually want. - Path Control System This is the latest technique Seedance 2.0 technique. Generate a still base plate of the scene. Draw a red line across it to mark the exact path of the movement, then describe what's happening. Seedance follows that line for the action. Also ask Claude to remove the red line when animating. This is the one for anything where motion has to land precisely. The output reads like real live action. - Lastly, generate every clip you need, then cut them together. Get it to Capcut for editing and audio design. And that's it. The pipeline that used to need a full crew and a studio can now run from one Claude chat. 2026 is gonna be wild

Rez Karim

10,951 görüntüleme • 2 ay önce

Beauty ads just changed forever. Free Claude Opus 4.8 + GPT Image 2 + Seedance 2.0 workflow to spin up 100s of video ads. No studio, no model, no macro lens, no shoot day. Here's what nobody in beauty marketing wants to say out loud. That glossy lip shot. The droplet hitting the surface in slow motion. The whip-pan into the next scene. The crystalline product splash. All the stuff that used to need a real set, a real camera op, and a full shoot day. You can generate every frame of it from a text prompt now, and stitch it into a finished ad before your coffee goes cold. The workflow is almost stupidly simple: → Tell Claude Opus 4.8 the beauty shot you want (dewy skin macro, gloss-on-lips contact, ripple transition, the works) → Claude turns it into a shot-by-shot storyboard plus a prompt for every frame → GPT Image 2 generates the photoreal stills, frame by frame → Seedance 2.0 animates each one into a clip with that buttery slow-mo glide → You drop the clips into HeyOz and assemble the full ad in one place The real unlock is volume. This isn't one hero video. Once the workflow is dialed, you spin up hundreds of variations. Different shades, different models, different hooks, different transitions. The exact creative volume Meta rewards, minus the production cost that used to make it impossible. Old way: one shoot, one look, $10k+, weeks of waiting. New way: a hundred angles, any look, a few dollars each, same afternoon. I wrote up the entire workflow. The Claude storyboard prompt, the GPT Image 2 frame prompts, the Seedance motion settings, the full assembly flow. Completely free, no email gate. Want it? Comment "GLOSS" and I'll send it straight over. (make sure you're following so it can actually reach you)

Ahad Shams

11,126 görüntüleme • 2 ay önce

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

85,251 görüntüleme • 1 ay önce

🇨🇳 Another great Chinese Model, OmniHuman-1.5 from ByteDance Turns 1 image plus a voice track into expressive avatar video by pairing a System 1 and System 2 inspired planner with a Diffusion Transformer, Produces coherent motion for over 1 minute with moving camera and multi character scenes. Most avatar models move to the beat of the audio but miss meaning, so gestures feel generic and emotions feel shallow. The fix here is a Multimodal LLM planner that listens to the speech and drafts a structured plan describing intent, emotions, beats, and high level actions, which gives the motion engine clear semantic targets instead of only rhythm. The motion engine is a Multimodal Diffusion Transformer that fuses the plan with audio, the single reference image, and optional text prompts, then synthesizes continuous body, face, and head motion that matches both words and tone. A key trick is a Pseudo Last Frame, a synthetic target that summarizes the next expected state, which stabilizes fusion across modalities and keeps motion consistent over long spans. From just 1 image and speech, the system outputs speaking avatars with synchronized lips, context aware gestures, and continuous camera movement, and it also supports multi character interactions without manual choreography. Reported results show strong lip sync accuracy, high video quality, natural motion, and close match to text prompts, and the same setup works on nonhuman characters too.

Rohan Paul

63,859 görüntüleme • 11 ay önce

Teenage Parkour Runner 🏃‍♂️ Made with Seedance 2.0 by Yapper Prompt : Generate a video: "Use the person from the reference image as the main character. Preserve the same face, hairstyle, age appearance, body type, skin tone, and clothing style from the reference image throughout the entire video. Maintain strong facial consistency and character identity across all shots." 0.0s – 1.5s Use the person from the reference image as the main character. Preserve the same face, hairstyle, age appearance, body type, skin tone, and clothing style from the reference image throughout the entire video. Maintain strong facial consistency and character identity across all shots. Wide aerial shot of a dense modern city at sunset. The teenage parkour runner sprints across a rooftop. Golden sunlight reflects from skyscraper windows. Dynamic drone chase camera from behind. 1.5s – 3.0s The runner accelerates and vaults over rooftop railings and obstacles with expert parkour technique. Low-angle tracking camera emphasizes speed, agility, and athletic movement. 3.0s – 4.5s The runner leaps across a rooftop gap high above the city streets. Cinematic orbit camera during the jump, realistic physics, smooth landing. 4.5s – 6.0s The runner performs a wall-run up the side of a building, grabs a ledge, and pulls upward. Close-up action shot showing determination and fluid movement. 6.0s – 7.5s The runner rapidly climbs a vertical maintenance ladder toward higher rooftops. Camera tilts upward, revealing the glowing sunset skyline. 7.5s – 9.0s The runner emerges onto a higher rooftop and performs a final long jump toward the tallest skyscraper. Epic cinematic perspective, realistic motion, dramatic scale. 9.0s – 10.0s The runner reaches the summit of the tallest building and stands at the edge overlooking the illuminated city. The camera pulls back into a massive aerial shot as the sunset paints the skyline with orange, pink, and purple colors. Epic, inspirational ending. Style: Ultra-realistic, cinematic parkour action, golden hour lighting, realistic human motion, dynamic drone cinematography, high detail, film-quality color grading, volumetric lighting, atmospheric haze, 4K, smooth motion blur, consistent character identity from reference image. Negative Prompt: face changes, identity drift, different person, inconsistent clothing, blurry face, distorted anatomy, extra limbs, unrealistic parkour, floating, physics errors, low quality, cartoon, anime, CGI look, frame glitches, watermark, logo, text, camera shake, motion artifacts, 9:16.

Zar⭕on

25,900 görüntüleme • 2 ay önce