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Testing some more Kling Elements. Kling AI These are just my second tries, but I can see huge potential here. Some elements are super accurate, while others are a bit off, but it depends on the subject or object you're using. Four Elements might be too much, but sometimes,...

54,736 次观看 • 1 年前 •via X (Twitter)

12 条评论

Cam Murdoch 🏝️ 的头像
Cam Murdoch 🏝️1 年前

@Kling_ai Why a black man eating chicken though?

Croudemar 的头像
Croudemar1 年前

I love these Minecraft Lego sets, especially the figures and the little enderman! Click an image below or see them all at:

Tabi Yume 的头像
Tabi Yume1 年前

@Kling_ai What pika droped is sick video inpainting👍

Allar Haltsonen 的头像
Allar Haltsonen1 年前

@Kling_ai Pika is also great ✌🏼

SaintsRJ 的头像
SaintsRJ1 年前

@Kling_ai Went nice! Pretty cool! Congrats!

Allar Haltsonen 的头像
Allar Haltsonen1 年前

@Kling_ai Thanks SaintsRJ!

Halim Alrasihi 的头像
Halim Alrasihi1 年前

@Kling_ai Delicious 😮‍💨

Allar Haltsonen 的头像
Allar Haltsonen1 年前

@Kling_ai My brother!!

This Frame Doesn't Exist 的头像
This Frame Doesn't Exist1 年前

@Kling_ai It's super powerful! How much do you think these 'cinematic, 4k and ultra realistic' could help get better results? (Just curious)

Allar Haltsonen 的头像
Allar Haltsonen1 年前

@Kling_ai I don’t know the be honest. Just testing out different prompts and sometimes it looks like it’s better.

Alex Patrascu 的头像
Alex Patrascu1 年前

@Kling_ai 🔥🔥🔥

Allar Haltsonen 的头像
Allar Haltsonen1 年前

@Kling_ai Thank you so much bro

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RUN RABBIT RUN 🐇 – VEO3 CHEAT SHEET – Part I ( 🔈Sound on) So, I’ve been more extensively testing Veo3 over the past few weeks, and I wanted to see how much dynamism I could get from the new model and how I could use motion and placement to consistently tell a story while changing universes each time. Now, my findings: 1/ First, it does feel more like a Veo2.5 than a full leap. But it’s a meaningful step forward, especially in motion and complexity. Maybe I'm a little jaded, but I expect new versions of models to be strong departures from the previous one. Veo2 was already great, this one feels like an evolution, not a revolution. 2/ My Veo2 Cheat Sheet still mostly apply for Veo3: For example, I still prompt the most important elements first (often style). Just as a reminder: 3/ It's pretty good at filling the gaps when you're writing simple prompts. For cool, out-of-the-box results, just describe short scenes, but be careful with consistency. Weird tradeoff, I guess. 4/ The token window is a LOT longer, so you can get more complex, multi-step actions from your prompt. Veo2 would often lose the thread, Veo3 can keep up with sequential and layered instructions. That’s a win. 5/ Camera motion is much better. Handheld, tracking, wide-angle moves, it holds together well. Still lacks control, but it’s a clear jump from Veo2. Definitely worth noting, especially given how many people have been experimenting with Higgsfield lately. 6/ Like Veo2, POV and fantasy prompts seem to lean into a game engine vibe. Not quite realism — more like stylized cutscenes or in-game shots. Sometimes it works, sometimes it’s distracting. 7/ Aspect ratio tip (thanks Kyle Salazar): want to reduce the black bars? Add “aspect ratio 1.85:1” at the start of your prompt. Haven’t tested it yet, but apparently it helps. -8/ You can generate 360° videos. Try “360 video,” “monoscopic,” or “equirectangular.” Not flawless (some seams), but it works surprisingly well. See my previous post for this. 9/ Prompting for aesthetics is still hit-or-miss. Consistency is tough. You can over-describe your characters and key elements to keep them stable throughout, but for style...especially animation, it’s still hard to maintain. Hopefully "ingredients" or style-locking features will help in the near future. 10/ Bodies and turning movements are still tricky. Fast actions still distort limbs, creates artifacts, etc... Most shot are fine, but if you push too much for extremely dynamic scenes, you'll definitely notice some distortions (some in this video too) - What’s still missing (but probably coming): – Image-to-video – Start/end frame control – Locking a voice to a character – Prompt ingredients or persistent visual logic This is just Part I :) I’ll keep posting notes as I go.

Henry Daubrez 🌸💀

14,683 次观看 • 1 年前

My upcoming release of "Cinematic AI" has made me think about how bodies of work are formed. I think some are manifested and some are revealed. I think "Cinematic AI" falls into the latter category. It was not something I had a clear vision for and then created, but it was something that was revealed to me over time. I thought I saw a glimmer of it early on, but only after some time had past, could I see the body of work emerge. With a bit more context and watching great artists and how they work and think, it finally came to me that this series of 15-20 pieces that I had created could be a worthy collection to mint. AI art has been going through so many transformations from the early GAN work to Collaborative AI to now AI being widely accessible through platforms like MidJourney, Stable Diffusion, and many others. But one area that I have seen explode in recent months is cinematic AI. I distinguish this from animated AI, which has been around for a while, but cinematic AI is where the movements created by AI are getting closer to what you'd see in a movie or captured on a video camera. It still has a long way to go but it is getting more real than surreal as the technology develops. And this is where I seem to have found my groove, my home, my little corner in the artistic landscape. After Runway launched their image-to-video tool, it just blew my mind and I went down a deep rabbit hole and have created a new cinematic AI piece almost every other day for the past few months. I initially saw many of these pieces as just experiments, but with some time to reflect, I am seeing them as having the potential of being relevant pieces of artwork to mark this time in the development of AI. In some cases, I'm not sure if I'll ever be able to create a similar piece again, since the tools I use are not in my control, but in the control of the AI platforms, who are constantly improving and evolving the tools. Given all of this, there is no better way to mark my place in time than on the blockchain. I truly believe that this body of work has the potential to be an important artifact of this era in AI and AI art. It is always hard to judge ones own work, but what I can do is permanently etch in time on an immutable public database saying that I created this. Only time will tell if the work has any value or is of any significance, but who created it and what was created cannot be disputed. I hope this gives you and especially collectors some perspective on the work I'll be releasing next week. I'm still very early in my artistic journey, but hopefully some of you will see promise in what I'm doing and maybe even put in a early bet on my art practice by bidding on a piece next week. Thanks to all of you who have supported me, taught me, advised me, been a friend to me. Much love and respect.🙏 ------------------------------------- CINEMATIC AI October 25, 2023 Marking on the blockchain, establishing historical provenance for a cinematic AI body of work. Minting on Transient Labs ERC-721TL Listing on SuperRare

Chikai

21,488 次观看 • 2 年前

So Runway Gen 4.5 finally adds image-to-video, the workflow most pros rely on for consistency. We put it head to head with Kling AI and Flow by Google VEO using the same reference images and prompts (below) to evaluate motion quality, stability, and cinematic realism. 1. Action/WaterPhysics Test Prompt: Cinematic, wide-shot of a man running in a shallow river. The camera is tracking the man from behind as he runs up the river. Handheld camera shake as the camera follows the man. 2. Fire Physics Test Prompt: Cinematic, wide-shot of terrified woman running towards her burning barn. She abruptly stops, and puts in hands on her head as she watches her barn burn down. 3. VFX test prompt: Cinematic, wide-shot of a hooded figure. Flashes of purple magic and smoke whirl around the figure. The figure lifts its arms as the purple magic and smoke intensifies. 4. 2D Animation Test Prompt: 2D animated shot of a waiting at a bus stop in a thunderstorm. The man turns, walks to the bench, and sits down. 5. 3D Animation Test Prompt: 3D animated shot of an octopus. The octopus reaches into a coral and picks up a glowing white gem. 6. Conversation Test Prompt: slow camera push-in as two friends are having a conversation at a coffee shop Overall verdict: Despite the “world’s best” claim, Runway Gen 4.5 is not there yet. Prompt adherence is solid, but motion, physics, and cinematic realism still lag behind tools like Kling and VEO. Great platform, mid-tier model for now.

Curious Refuge

25,538 次观看 • 5 个月前